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path: root/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
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Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp')
-rw-r--r--chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
index a5ff97e267c..5ad15307d86 100644
--- a/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
+++ b/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -275,7 +275,7 @@ void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *pro
for (gl::ShaderType shaderType : gl::AllShaderTypes())
{
(*programStatesOut)[shaderType] = nullptr;
- if (mState.getProgramExecutable().hasLinkedShaderStage(shaderType))
+ if (mState.getExecutable().hasLinkedShaderStage(shaderType))
{
(*programStatesOut)[shaderType] = &mState;
}
@@ -302,7 +302,7 @@ std::unique_ptr<LinkEvent> ProgramVk::link(const gl::Context *context,
// Compile the shaders.
angle::Result status =
- mShaderInfo.initShaders(contextVk, mState.getProgramExecutable().getLinkedShaderStages(),
+ mShaderInfo.initShaders(contextVk, mState.getExecutable().getLinkedShaderStages(),
shaderSources, mExecutable.mVariableInfoMap);
if (status != angle::Result::Continue)
{
@@ -348,7 +348,7 @@ angle::Result ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext)
void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap,
gl::ShaderMap<size_t> &requiredBufferSize)
{
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
@@ -367,7 +367,7 @@ void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap
{
// Init the default block layout info.
const auto &uniforms = mState.getUniforms();
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
for (const gl::VariableLocation &location : mState.getUniformLocations())
{
@@ -413,7 +413,7 @@ angle::Result ProgramVk::resizeUniformBlockMemory(ContextVk *contextVk,
gl::ShaderMap<size_t> &requiredBufferSize)
{
RendererVk *renderer = contextVk->getRenderer();
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
@@ -451,7 +451,7 @@ void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum
{
const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
ASSERT(!linkedUniform.isSampler());
@@ -618,7 +618,7 @@ void ProgramVk::setUniformMatrixfv(GLint location,
{
const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index];
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
@@ -756,7 +756,7 @@ angle::Result ProgramVk::updateUniforms(ContextVk *contextVk)
bool anyNewBufferAllocated = false;
uint32_t offsetIndex = 0;
- const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable();
+ const gl::ProgramExecutable &glExecutable = mState.getExecutable();
// Update buffer memory by immediate mapping. This immediate update only works once.
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())