diff options
Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp')
-rw-r--r-- | chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp index a5ff97e267c..5ad15307d86 100644 --- a/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp +++ b/chromium/third_party/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp @@ -275,7 +275,7 @@ void ProgramVk::fillProgramStateMap(gl::ShaderMap<const gl::ProgramState *> *pro for (gl::ShaderType shaderType : gl::AllShaderTypes()) { (*programStatesOut)[shaderType] = nullptr; - if (mState.getProgramExecutable().hasLinkedShaderStage(shaderType)) + if (mState.getExecutable().hasLinkedShaderStage(shaderType)) { (*programStatesOut)[shaderType] = &mState; } @@ -302,7 +302,7 @@ std::unique_ptr<LinkEvent> ProgramVk::link(const gl::Context *context, // Compile the shaders. angle::Result status = - mShaderInfo.initShaders(contextVk, mState.getProgramExecutable().getLinkedShaderStages(), + mShaderInfo.initShaders(contextVk, mState.getExecutable().getLinkedShaderStages(), shaderSources, mExecutable.mVariableInfoMap); if (status != angle::Result::Continue) { @@ -348,7 +348,7 @@ angle::Result ProgramVk::initDefaultUniformBlocks(const gl::Context *glContext) void ProgramVk::generateUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap> &layoutMap, gl::ShaderMap<size_t> &requiredBufferSize) { - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) { @@ -367,7 +367,7 @@ void ProgramVk::initDefaultUniformLayoutMapping(gl::ShaderMap<sh::BlockLayoutMap { // Init the default block layout info. const auto &uniforms = mState.getUniforms(); - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); for (const gl::VariableLocation &location : mState.getUniformLocations()) { @@ -413,7 +413,7 @@ angle::Result ProgramVk::resizeUniformBlockMemory(ContextVk *contextVk, gl::ShaderMap<size_t> &requiredBufferSize) { RendererVk *renderer = contextVk->getRenderer(); - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) { @@ -451,7 +451,7 @@ void ProgramVk::setUniformImpl(GLint location, GLsizei count, const T *v, GLenum { const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); ASSERT(!linkedUniform.isSampler()); @@ -618,7 +618,7 @@ void ProgramVk::setUniformMatrixfv(GLint location, { const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location]; const gl::LinkedUniform &linkedUniform = mState.getUniforms()[locationInfo.index]; - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) { @@ -756,7 +756,7 @@ angle::Result ProgramVk::updateUniforms(ContextVk *contextVk) bool anyNewBufferAllocated = false; uint32_t offsetIndex = 0; - const gl::ProgramExecutable &glExecutable = mState.getProgramExecutable(); + const gl::ProgramExecutable &glExecutable = mState.getExecutable(); // Update buffer memory by immediate mapping. This immediate update only works once. for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages()) |