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Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc')
-rw-r--r--chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc17
1 files changed, 5 insertions, 12 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc b/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc
index bad16d6e222..dcd24dc4346 100644
--- a/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc
+++ b/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc
@@ -1,7 +1,7 @@
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_mtl_internal_shaders.py
//
-// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -17,7 +17,7 @@ constexpr char default_metallib_src[] = R"(
# 1 "master_source.metal"
# 1 "<built-in>" 1
# 1 "<built-in>" 3
-# 374 "<built-in>" 3
+# 376 "<built-in>" 3
# 1 "<command line>" 1
# 1 "<built-in>" 2
# 1 "master_source.metal" 2
@@ -42,14 +42,7 @@ constexpr char default_metallib_src[] = R"(
using namespace metal;
-constant float2 gCorners[6] = {
- float2(-1.0f, 1.0f), float2(1.0f, -1.0f), float2(-1.0f, -1.0f),
- float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(1.0f, -1.0f),
-};
-
-
-
-constant int gTexcoordsIndices[6] = {2, 1, 0, 2, 3, 1};
+constant float2 gCorners[3] = {float2(-1.0f, -1.0f), float2(3.0f, -1.0f), float2(-1.0f, 3.0f)};
fragment float4 dummyFS()
{
@@ -79,7 +72,7 @@ fragment float4 clearFS(constant ClearParams &clearParams [[buffer(0)]])
struct BlitParams
{
- float2 srcTexCoords[4];
+ float2 srcTexCoords[3];
int srcLevel;
bool srcLuminance;
bool dstFlipViewportY;
@@ -97,7 +90,7 @@ vertex BlitVSOut blitVS(unsigned int vid [[ vertex_id ]],
{
BlitVSOut output;
output.position = float4(gCorners[vid], 0.0, 1.0);
- output.texCoords = options.srcTexCoords[gTexcoordsIndices[vid]];
+ output.texCoords = options.srcTexCoords[vid];
if (!options.dstFlipViewportY)
{