diff options
Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc')
-rw-r--r-- | chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc b/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc index bad16d6e222..dcd24dc4346 100644 --- a/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc +++ b/chromium/third_party/angle/src/libANGLE/renderer/metal/shaders/mtl_default_shaders_src_autogen.inc @@ -1,7 +1,7 @@ // GENERATED FILE - DO NOT EDIT. // Generated by gen_mtl_internal_shaders.py // -// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // @@ -17,7 +17,7 @@ constexpr char default_metallib_src[] = R"( # 1 "master_source.metal" # 1 "<built-in>" 1 # 1 "<built-in>" 3 -# 374 "<built-in>" 3 +# 376 "<built-in>" 3 # 1 "<command line>" 1 # 1 "<built-in>" 2 # 1 "master_source.metal" 2 @@ -42,14 +42,7 @@ constexpr char default_metallib_src[] = R"( using namespace metal; -constant float2 gCorners[6] = { - float2(-1.0f, 1.0f), float2(1.0f, -1.0f), float2(-1.0f, -1.0f), - float2(-1.0f, 1.0f), float2(1.0f, 1.0f), float2(1.0f, -1.0f), -}; - - - -constant int gTexcoordsIndices[6] = {2, 1, 0, 2, 3, 1}; +constant float2 gCorners[3] = {float2(-1.0f, -1.0f), float2(3.0f, -1.0f), float2(-1.0f, 3.0f)}; fragment float4 dummyFS() { @@ -79,7 +72,7 @@ fragment float4 clearFS(constant ClearParams &clearParams [[buffer(0)]]) struct BlitParams { - float2 srcTexCoords[4]; + float2 srcTexCoords[3]; int srcLevel; bool srcLuminance; bool dstFlipViewportY; @@ -97,7 +90,7 @@ vertex BlitVSOut blitVS(unsigned int vid [[ vertex_id ]], { BlitVSOut output; output.position = float4(gCorners[vid], 0.0, 1.0); - output.texCoords = options.srcTexCoords[gTexcoordsIndices[vid]]; + output.texCoords = options.srcTexCoords[vid]; if (!options.dstFlipViewportY) { |