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path: root/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
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Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp')
-rw-r--r--chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp56
1 files changed, 24 insertions, 32 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
index 15ca724136a..611bd0f18ba 100644
--- a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
+++ b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -19,30 +19,27 @@
namespace rx
{
-VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+VertexBuffer11::VertexBuffer11(Renderer11 *const renderer)
+ : mRenderer(renderer),
+ mBuffer(),
+ mBufferSize(0),
+ mDynamicUsage(false),
+ mMappedResourceData(nullptr)
{
- mBuffer = nullptr;
- mBufferSize = 0;
- mDynamicUsage = false;
- mMappedResourceData = nullptr;
}
VertexBuffer11::~VertexBuffer11()
{
ASSERT(mMappedResourceData == nullptr);
- SafeRelease(mBuffer);
}
gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
{
- SafeRelease(mBuffer);
-
+ mBuffer.reset();
updateSerial();
if (size > 0)
{
- ID3D11Device *dxDevice = mRenderer->getDevice();
-
D3D11_BUFFER_DESC bufferDesc;
bufferDesc.ByteWidth = size;
bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
@@ -51,20 +48,15 @@ gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
- HRESULT result = dxDevice->CreateBuffer(&bufferDesc, nullptr, &mBuffer);
- if (FAILED(result))
- {
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to allocate internal vertex buffer of size, %lu.", size);
- }
+ ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer));
if (dynamicUsage)
{
- d3d11::SetDebugName(mBuffer, "VertexBuffer11 (dynamic)");
+ mBuffer.setDebugName("VertexBuffer11 (dynamic)");
}
else
{
- d3d11::SetDebugName(mBuffer, "VertexBuffer11 (static)");
+ mBuffer.setDebugName("VertexBuffer11 (static)");
}
}
@@ -83,11 +75,11 @@ gl::Error VertexBuffer11::mapResource()
D3D11_MAPPED_SUBRESOURCE mappedResource;
HRESULT result =
- dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result);
+ return gl::OutOfMemory()
+ << "Failed to map internal vertex buffer, " << gl::FmtHR(result);
}
mMappedResourceData = reinterpret_cast<uint8_t *>(mappedResource.pData);
@@ -101,7 +93,7 @@ void VertexBuffer11::hintUnmapResource()
if (mMappedResourceData != nullptr)
{
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
mMappedResourceData = nullptr;
}
@@ -116,9 +108,9 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri
unsigned int offset,
const uint8_t *sourceData)
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib, binding));
@@ -130,7 +122,7 @@ gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attri
const uint8_t *input = sourceData;
- if (instances == 0 || binding.divisor == 0)
+ if (instances == 0 || binding.getDivisor() == 0)
{
input += inputStride * start;
}
@@ -164,27 +156,27 @@ gl::Error VertexBuffer11::setBufferSize(unsigned int size)
gl::Error VertexBuffer11::discard()
{
- if (!mBuffer)
+ if (!mBuffer.valid())
{
- return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ return gl::OutOfMemory() << "Internal vertex buffer is not initialized.";
}
ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to map internal buffer for discarding, HRESULT: 0x%08x", result);
+ return gl::OutOfMemory() << "Failed to map internal buffer for discarding, "
+ << gl::FmtHR(result);
}
- dxContext->Unmap(mBuffer, 0);
+ dxContext->Unmap(mBuffer.get(), 0);
return gl::NoError();
}
-ID3D11Buffer *VertexBuffer11::getBuffer() const
+const d3d11::Buffer &VertexBuffer11::getBuffer() const
{
return mBuffer;
}