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Diffstat (limited to 'chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp')
-rw-r--r--chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp b/chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp
index 42e71e531f9..413c80ea910 100644
--- a/chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp
+++ b/chromium/third_party/WebKit/Source/core/css/MediaQueryEvaluator.cpp
@@ -272,8 +272,8 @@ static bool deviceAspectRatioMediaFeatureEval(CSSValue* value, RenderStyle*, Fra
static bool evalResolution(CSSValue* value, Frame* frame, MediaFeaturePrefix op)
{
- // FIXME: Possibly handle other media types than 'screen' and 'print'.
- float actualResolution = 0;
+ // FIXME: Possible handle other media types than 'screen' and 'print'.
+ float deviceScaleFactor = 0;
// This checks the actual media type applied to the document, and we know
// this method only got called if this media type matches the one defined
@@ -281,16 +281,16 @@ static bool evalResolution(CSSValue* value, Frame* frame, MediaFeaturePrefix op)
// media type of the query will either be "print" or "all".
String mediaType = frame->view()->mediaType();
if (equalIgnoringCase(mediaType, "screen"))
- actualResolution = clampTo<float>(frame->devicePixelRatio());
+ deviceScaleFactor = frame->page()->deviceScaleFactor();
else if (equalIgnoringCase(mediaType, "print")) {
// The resolution of images while printing should not depend on the DPI
// of the screen. Until we support proper ways of querying this info
// we use 300px which is considered minimum for current printers.
- actualResolution = 300 / cssPixelsPerInch;
+ deviceScaleFactor = 300 / cssPixelsPerInch;
}
if (!value)
- return !!actualResolution;
+ return !!deviceScaleFactor;
if (!value->isPrimitiveValue())
return false;
@@ -298,7 +298,7 @@ static bool evalResolution(CSSValue* value, Frame* frame, MediaFeaturePrefix op)
CSSPrimitiveValue* resolution = toCSSPrimitiveValue(value);
if (resolution->isNumber())
- return compareValue(actualResolution, resolution->getFloatValue(), op);
+ return compareValue(deviceScaleFactor, resolution->getFloatValue(), op);
if (!resolution->isResolution())
return false;
@@ -310,11 +310,11 @@ static bool evalResolution(CSSValue* value, Frame* frame, MediaFeaturePrefix op)
// approximates the reference pixel". With that in mind, allowing 2 decimal
// point precision seems appropriate.
return compareValue(
- floorf(0.5 + 100 * actualResolution) / 100,
+ floorf(0.5 + 100 * deviceScaleFactor) / 100,
floorf(0.5 + 100 * resolution->getFloatValue(CSSPrimitiveValue::CSS_DPPX)) / 100, op);
}
- return compareValue(actualResolution, resolution->getFloatValue(CSSPrimitiveValue::CSS_DPPX), op);
+ return compareValue(deviceScaleFactor, resolution->getFloatValue(CSSPrimitiveValue::CSS_DPPX), op);
}
static bool devicePixelRatioMediaFeatureEval(CSSValue *value, RenderStyle*, Frame* frame, MediaFeaturePrefix op)