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-rw-r--r--chromium/media/gpu/surface_texture_gl_owner.h53
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diff --git a/chromium/media/gpu/surface_texture_gl_owner.h b/chromium/media/gpu/surface_texture_gl_owner.h
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+// Copyright 2017 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_
+#define MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_
+
+#include "base/threading/thread_checker.h"
+#include "media/gpu/media_gpu_export.h"
+#include "ui/gl/android/surface_texture.h"
+#include "ui/gl/gl_bindings.h"
+#include "ui/gl/gl_context.h"
+#include "ui/gl/gl_surface.h"
+
+namespace media {
+
+// Handy subclass of SurfaceTexture which creates and maintains ownership of the
+// GL texture also. This texture is only destroyed with the object; one may
+// ReleaseSurfaceTexture without destroying the GL texture. It must be deleted
+// on the same thread on which it is constructed.
+class MEDIA_GPU_EXPORT SurfaceTextureGLOwner : public gl::SurfaceTexture {
+ public:
+ // Must be called with a platform gl context current. Creates the GL texture
+ // using this context, and memorizes it to delete the texture later.
+ static scoped_refptr<SurfaceTextureGLOwner> Create();
+
+ // Return the GL texture id that we created.
+ GLuint texture_id() const { return texture_id_; }
+
+ gl::GLContext* context() const { return context_.get(); }
+ gl::GLSurface* surface() const { return surface_.get(); }
+
+ // We don't support these. In principle, we could, but they're fairly buggy
+ // anyway on many devices.
+ void AttachToGLContext() override;
+ void DetachFromGLContext() override;
+
+ private:
+ SurfaceTextureGLOwner(GLuint texture_id);
+ ~SurfaceTextureGLOwner() override;
+
+ // Context and surface that were used to create |texture_id_|.
+ scoped_refptr<gl::GLContext> context_;
+ scoped_refptr<gl::GLSurface> surface_;
+
+ GLuint texture_id_;
+
+ base::ThreadChecker thread_checker_;
+};
+
+} // namespace media
+
+#endif // MEDIA_GPU_SURFACE_TEXTURE_GL_OWNER_H_