diff options
Diffstat (limited to 'chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h')
-rw-r--r-- | chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h b/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h new file mode 100644 index 00000000000..7e417882471 --- /dev/null +++ b/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h @@ -0,0 +1,74 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is auto-generated from +// gpu/command_buffer/build_gles2_cmd_buffer.py +// DO NOT EDIT! + +#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ +#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ + +ValueValidator<GLenum> attachment; +ValueValidator<GLenum> backbuffer_attachment; +ValueValidator<GLenum> blit_filter; +ValueValidator<GLenum> buffer_parameter; +ValueValidator<GLenum> buffer_target; +ValueValidator<GLenum> buffer_usage; +ValueValidator<GLenum> capability; +ValueValidator<GLenum> cmp_function; +ValueValidator<GLenum> compressed_texture_format; +ValueValidator<GLenum> draw_mode; +ValueValidator<GLenum> dst_blend_factor; +ValueValidator<GLenum> equation; +ValueValidator<GLenum> face_mode; +ValueValidator<GLenum> face_type; +ValueValidator<GLboolean> false_only; +ValueValidator<GLenum> frame_buffer_parameter; +ValueValidator<GLenum> frame_buffer_target; +ValueValidator<GLenum> g_l_state; +ValueValidator<GLenum> get_max_index_type; +ValueValidator<GLenum> get_tex_param_target; +ValueValidator<GLenum> hint_mode; +ValueValidator<GLenum> hint_target; +ValueValidator<GLenum> index_type; +ValueValidator<GLenum> pixel_store; +ValueValidator<GLint> pixel_store_alignment; +ValueValidator<GLenum> pixel_type; +ValueValidator<GLenum> program_parameter; +ValueValidator<GLenum> query_object_parameter; +ValueValidator<GLenum> query_parameter; +ValueValidator<GLenum> query_target; +ValueValidator<GLenum> read_pixel_format; +ValueValidator<GLenum> read_pixel_type; +ValueValidator<GLenum> render_buffer_format; +ValueValidator<GLenum> render_buffer_parameter; +ValueValidator<GLenum> render_buffer_target; +ValueValidator<GLenum> reset_status; +ValueValidator<GLenum> shader_binary_format; +ValueValidator<GLenum> shader_parameter; +ValueValidator<GLenum> shader_precision; +ValueValidator<GLenum> shader_type; +ValueValidator<GLenum> src_blend_factor; +ValueValidator<GLenum> stencil_op; +ValueValidator<GLenum> string_type; +ValueValidator<GLenum> texture_bind_target; +ValueValidator<GLint> texture_border; +ValueValidator<GLenum> texture_format; +ValueValidator<GLenum> texture_internal_format; +ValueValidator<GLenum> texture_internal_format_storage; +ValueValidator<GLenum> texture_mag_filter_mode; +ValueValidator<GLenum> texture_min_filter_mode; +ValueValidator<GLenum> texture_parameter; +ValueValidator<GLenum> texture_pool; +ValueValidator<GLenum> texture_target; +ValueValidator<GLenum> texture_usage; +ValueValidator<GLenum> texture_wrap_mode; +ValueValidator<GLint> vertex_attrib_size; +ValueValidator<GLenum> vertex_attrib_type; +ValueValidator<GLenum> vertex_attribute; +ValueValidator<GLenum> vertex_pointer; +ValueValidator<GLint> zero_only; + +#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ + |