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Diffstat (limited to 'chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h')
-rw-r--r--chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h b/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h
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index 00000000000..7e417882471
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+++ b/chromium/gpu/command_buffer/service/gles2_cmd_validation_autogen.h
@@ -0,0 +1,74 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+#ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
+
+ValueValidator<GLenum> attachment;
+ValueValidator<GLenum> backbuffer_attachment;
+ValueValidator<GLenum> blit_filter;
+ValueValidator<GLenum> buffer_parameter;
+ValueValidator<GLenum> buffer_target;
+ValueValidator<GLenum> buffer_usage;
+ValueValidator<GLenum> capability;
+ValueValidator<GLenum> cmp_function;
+ValueValidator<GLenum> compressed_texture_format;
+ValueValidator<GLenum> draw_mode;
+ValueValidator<GLenum> dst_blend_factor;
+ValueValidator<GLenum> equation;
+ValueValidator<GLenum> face_mode;
+ValueValidator<GLenum> face_type;
+ValueValidator<GLboolean> false_only;
+ValueValidator<GLenum> frame_buffer_parameter;
+ValueValidator<GLenum> frame_buffer_target;
+ValueValidator<GLenum> g_l_state;
+ValueValidator<GLenum> get_max_index_type;
+ValueValidator<GLenum> get_tex_param_target;
+ValueValidator<GLenum> hint_mode;
+ValueValidator<GLenum> hint_target;
+ValueValidator<GLenum> index_type;
+ValueValidator<GLenum> pixel_store;
+ValueValidator<GLint> pixel_store_alignment;
+ValueValidator<GLenum> pixel_type;
+ValueValidator<GLenum> program_parameter;
+ValueValidator<GLenum> query_object_parameter;
+ValueValidator<GLenum> query_parameter;
+ValueValidator<GLenum> query_target;
+ValueValidator<GLenum> read_pixel_format;
+ValueValidator<GLenum> read_pixel_type;
+ValueValidator<GLenum> render_buffer_format;
+ValueValidator<GLenum> render_buffer_parameter;
+ValueValidator<GLenum> render_buffer_target;
+ValueValidator<GLenum> reset_status;
+ValueValidator<GLenum> shader_binary_format;
+ValueValidator<GLenum> shader_parameter;
+ValueValidator<GLenum> shader_precision;
+ValueValidator<GLenum> shader_type;
+ValueValidator<GLenum> src_blend_factor;
+ValueValidator<GLenum> stencil_op;
+ValueValidator<GLenum> string_type;
+ValueValidator<GLenum> texture_bind_target;
+ValueValidator<GLint> texture_border;
+ValueValidator<GLenum> texture_format;
+ValueValidator<GLenum> texture_internal_format;
+ValueValidator<GLenum> texture_internal_format_storage;
+ValueValidator<GLenum> texture_mag_filter_mode;
+ValueValidator<GLenum> texture_min_filter_mode;
+ValueValidator<GLenum> texture_parameter;
+ValueValidator<GLenum> texture_pool;
+ValueValidator<GLenum> texture_target;
+ValueValidator<GLenum> texture_usage;
+ValueValidator<GLenum> texture_wrap_mode;
+ValueValidator<GLint> vertex_attrib_size;
+ValueValidator<GLenum> vertex_attrib_type;
+ValueValidator<GLenum> vertex_attribute;
+ValueValidator<GLenum> vertex_pointer;
+ValueValidator<GLint> zero_only;
+
+#endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
+