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Diffstat (limited to 'chromium/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc')
-rw-r--r--chromium/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc733
1 files changed, 0 insertions, 733 deletions
diff --git a/chromium/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc b/chromium/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc
deleted file mode 100644
index 6e1c3e7c61e..00000000000
--- a/chromium/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc
+++ /dev/null
@@ -1,733 +0,0 @@
-// Copyright 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "gpu/command_buffer/service/async_pixel_transfer_manager_egl.h"
-
-#include <list>
-#include <string>
-
-#include "base/bind.h"
-#include "base/lazy_instance.h"
-#include "base/location.h"
-#include "base/logging.h"
-#include "base/memory/ref_counted.h"
-#include "base/single_thread_task_runner.h"
-#include "base/synchronization/waitable_event.h"
-#include "base/threading/thread.h"
-#include "base/trace_event/trace_event.h"
-#include "base/trace_event/trace_event_synthetic_delay.h"
-#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
-#include "ui/gl/gl_context.h"
-#include "ui/gl/gl_surface_egl.h"
-#include "ui/gl/scoped_binders.h"
-
-namespace gpu {
-
-namespace {
-
-bool CheckErrors(const char* file, int line) {
- EGLint eglerror;
- GLenum glerror;
- bool success = true;
- while ((eglerror = eglGetError()) != EGL_SUCCESS) {
- LOG(ERROR) << "Async transfer EGL error at "
- << file << ":" << line << " " << eglerror;
- success = false;
- }
- while ((glerror = glGetError()) != GL_NO_ERROR) {
- LOG(ERROR) << "Async transfer OpenGL error at "
- << file << ":" << line << " " << glerror;
- success = false;
- }
- return success;
-}
-#define CHECK_GL() CheckErrors(__FILE__, __LINE__)
-
-const char kAsyncTransferThreadName[] = "AsyncTransferThread";
-
-// Regular glTexImage2D call.
-void DoTexImage2D(const AsyncTexImage2DParams& tex_params, void* data) {
- glTexImage2D(
- GL_TEXTURE_2D, tex_params.level, tex_params.internal_format,
- tex_params.width, tex_params.height,
- tex_params.border, tex_params.format, tex_params.type, data);
-}
-
-// Regular glTexSubImage2D call.
-void DoTexSubImage2D(const AsyncTexSubImage2DParams& tex_params, void* data) {
- glTexSubImage2D(
- GL_TEXTURE_2D, tex_params.level,
- tex_params.xoffset, tex_params.yoffset,
- tex_params.width, tex_params.height,
- tex_params.format, tex_params.type, data);
-}
-
-// Full glTexSubImage2D call, from glTexImage2D params.
-void DoFullTexSubImage2D(const AsyncTexImage2DParams& tex_params, void* data) {
- glTexSubImage2D(
- GL_TEXTURE_2D, tex_params.level,
- 0, 0, tex_params.width, tex_params.height,
- tex_params.format, tex_params.type, data);
-}
-
-void SetGlParametersForEglImageTexture() {
- // These params are needed for EGLImage creation to succeed on several
- // Android devices. I couldn't find this requirement in the EGLImage
- // extension spec, but several devices fail without it.
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-}
-
-void PerformNotifyCompletion(
- AsyncMemoryParams mem_params,
- scoped_refptr<AsyncPixelTransferCompletionObserver> observer) {
- TRACE_EVENT0("gpu", "PerformNotifyCompletion");
- observer->DidComplete(mem_params);
-}
-
-class TransferThread : public base::Thread {
- public:
- TransferThread() : base::Thread(kAsyncTransferThreadName) {
- base::Thread::Options options;
-#if defined(OS_ANDROID)
- options.priority = base::ThreadPriority::BACKGROUND;
-#endif
- StartWithOptions(options);
- }
- ~TransferThread() override { Stop(); }
-
- void Init() override {
- gfx::GLShareGroup* share_group = NULL;
- surface_ = new gfx::PbufferGLSurfaceEGL(gfx::Size(1, 1));
- surface_->Initialize();
- context_ = gfx::GLContext::CreateGLContext(
- share_group, surface_.get(), gfx::PreferDiscreteGpu);
- bool is_current = context_->MakeCurrent(surface_.get());
- DCHECK(is_current);
- }
-
- void CleanUp() override {
- surface_ = NULL;
- context_->ReleaseCurrent(surface_.get());
- context_ = NULL;
- }
-
- private:
- scoped_refptr<gfx::GLContext> context_;
- scoped_refptr<gfx::GLSurface> surface_;
-
- DISALLOW_COPY_AND_ASSIGN(TransferThread);
-};
-
-base::LazyInstance<TransferThread>
- g_transfer_thread = LAZY_INSTANCE_INITIALIZER;
-
-base::SingleThreadTaskRunner* transfer_task_runner() {
- return g_transfer_thread.Pointer()->task_runner().get();
-}
-
-// Class which holds async pixel transfers state (EGLImage).
-// The EGLImage is accessed by either thread, but everything
-// else accessed only on the main thread.
-class TransferStateInternal
- : public base::RefCountedThreadSafe<TransferStateInternal> {
- public:
- TransferStateInternal(GLuint texture_id,
- const AsyncTexImage2DParams& define_params,
- bool wait_for_uploads,
- bool wait_for_creation,
- bool use_image_preserved)
- : texture_id_(texture_id),
- thread_texture_id_(0),
- transfer_completion_(true, true),
- egl_image_(EGL_NO_IMAGE_KHR),
- wait_for_uploads_(wait_for_uploads),
- wait_for_creation_(wait_for_creation),
- use_image_preserved_(use_image_preserved) {
- define_params_ = define_params;
- }
-
- bool TransferIsInProgress() {
- return !transfer_completion_.IsSignaled();
- }
-
- void BindTransfer() {
- TRACE_EVENT2("gpu", "BindAsyncTransfer glEGLImageTargetTexture2DOES",
- "width", define_params_.width,
- "height", define_params_.height);
- DCHECK(texture_id_);
- if (EGL_NO_IMAGE_KHR == egl_image_)
- return;
-
- glBindTexture(GL_TEXTURE_2D, texture_id_);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_);
- bind_callback_.Run();
-
- DCHECK(CHECK_GL());
- }
-
- void CreateEglImage(GLuint texture_id) {
- TRACE_EVENT0("gpu", "eglCreateImageKHR");
- DCHECK(texture_id);
- DCHECK_EQ(egl_image_, EGL_NO_IMAGE_KHR);
-
- EGLDisplay egl_display = eglGetCurrentDisplay();
- EGLContext egl_context = eglGetCurrentContext();
- EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR;
- EGLClientBuffer egl_buffer =
- reinterpret_cast<EGLClientBuffer>(texture_id);
-
- EGLint image_preserved = use_image_preserved_ ? EGL_TRUE : EGL_FALSE;
- EGLint egl_attrib_list[] = {
- EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level.
- EGL_IMAGE_PRESERVED_KHR, image_preserved,
- EGL_NONE
- };
- egl_image_ = eglCreateImageKHR(
- egl_display,
- egl_context,
- egl_target,
- egl_buffer,
- egl_attrib_list);
-
- DLOG_IF(ERROR, EGL_NO_IMAGE_KHR == egl_image_)
- << "eglCreateImageKHR failed";
- }
-
- void CreateEglImageOnUploadThread() {
- CreateEglImage(thread_texture_id_);
- }
-
- void CreateEglImageOnMainThreadIfNeeded() {
- if (egl_image_ == EGL_NO_IMAGE_KHR) {
- CreateEglImage(texture_id_);
- if (wait_for_creation_) {
- TRACE_EVENT0("gpu", "glFinish creation");
- glFinish();
- }
- }
- }
-
- void WaitForLastUpload() {
- // This glFinish is just a safe-guard for if uploads have some
- // GPU action that needs to occur. We could use fences and try
- // to do this less often. However, on older drivers fences are
- // not always reliable (eg. Mali-400 just blocks forever).
- if (wait_for_uploads_) {
- TRACE_EVENT0("gpu", "glFinish");
- glFinish();
- }
- }
-
- void MarkAsTransferIsInProgress() {
- TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
- transfer_completion_.Reset();
- }
-
- void MarkAsCompleted() {
- TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
- transfer_completion_.Signal();
- }
-
- void WaitForTransferCompletion() {
- TRACE_EVENT0("gpu", "WaitForTransferCompletion");
- // TODO(backer): Deschedule the channel rather than blocking the main GPU
- // thread (crbug.com/240265).
- transfer_completion_.Wait();
- }
-
- void PerformAsyncTexImage2D(
- AsyncTexImage2DParams tex_params,
- AsyncMemoryParams mem_params,
- scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
- TRACE_EVENT2("gpu",
- "PerformAsyncTexImage",
- "width",
- tex_params.width,
- "height",
- tex_params.height);
- DCHECK(!thread_texture_id_);
- DCHECK_EQ(0, tex_params.level);
- if (EGL_NO_IMAGE_KHR != egl_image_) {
- MarkAsCompleted();
- return;
- }
-
- void* data = mem_params.GetDataAddress();
-
- base::TimeTicks begin_time;
- if (texture_upload_stats.get())
- begin_time = base::TimeTicks::Now();
-
- {
- TRACE_EVENT0("gpu", "glTexImage2D no data");
- glGenTextures(1, &thread_texture_id_);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
-
- SetGlParametersForEglImageTexture();
-
- // If we need to use image_preserved, we pass the data with
- // the allocation. Otherwise we use a NULL allocation to
- // try to avoid any costs associated with creating the EGLImage.
- if (use_image_preserved_)
- DoTexImage2D(tex_params, data);
- else
- DoTexImage2D(tex_params, NULL);
- }
-
- CreateEglImageOnUploadThread();
-
- {
- TRACE_EVENT0("gpu", "glTexSubImage2D with data");
-
- // If we didn't use image_preserved, we haven't uploaded
- // the data yet, so we do this with a full texSubImage.
- if (!use_image_preserved_)
- DoFullTexSubImage2D(tex_params, data);
- }
-
- WaitForLastUpload();
- MarkAsCompleted();
-
- DCHECK(CHECK_GL());
- if (texture_upload_stats.get()) {
- texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
- }
- }
-
- void PerformAsyncTexSubImage2D(
- AsyncTexSubImage2DParams tex_params,
- AsyncMemoryParams mem_params,
- scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
- TRACE_EVENT2("gpu",
- "PerformAsyncTexSubImage2D",
- "width",
- tex_params.width,
- "height",
- tex_params.height);
-
- DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_);
- DCHECK_EQ(0, tex_params.level);
-
- void* data = mem_params.GetDataAddress();
-
- base::TimeTicks begin_time;
- if (texture_upload_stats.get())
- begin_time = base::TimeTicks::Now();
-
- if (!thread_texture_id_) {
- TRACE_EVENT0("gpu", "glEGLImageTargetTexture2DOES");
- glGenTextures(1, &thread_texture_id_);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_);
- } else {
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
- }
- {
- TRACE_EVENT0("gpu", "glTexSubImage2D");
- DoTexSubImage2D(tex_params, data);
- }
- WaitForLastUpload();
- MarkAsCompleted();
-
- DCHECK(CHECK_GL());
- if (texture_upload_stats.get()) {
- texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
- }
- }
-
- protected:
- friend class base::RefCountedThreadSafe<TransferStateInternal>;
- friend class gpu::AsyncPixelTransferDelegateEGL;
-
- static void DeleteTexture(GLuint id) {
- glDeleteTextures(1, &id);
- }
-
- virtual ~TransferStateInternal() {
- if (egl_image_ != EGL_NO_IMAGE_KHR) {
- EGLDisplay display = eglGetCurrentDisplay();
- eglDestroyImageKHR(display, egl_image_);
- }
- if (thread_texture_id_) {
- transfer_task_runner()->PostTask(
- FROM_HERE, base::Bind(&DeleteTexture, thread_texture_id_));
- }
- }
-
- // The 'real' texture.
- GLuint texture_id_;
-
- // The EGLImage sibling on the upload thread.
- GLuint thread_texture_id_;
-
- // Definition params for texture that needs binding.
- AsyncTexImage2DParams define_params_;
-
- // Indicates that an async transfer is in progress.
- base::WaitableEvent transfer_completion_;
-
- // It would be nice if we could just create a new EGLImage for
- // every upload, but I found that didn't work, so this stores
- // one for the lifetime of the texture.
- EGLImageKHR egl_image_;
-
- // Callback to invoke when AsyncTexImage2D is complete
- // and the client can safely use the texture. This occurs
- // during BindCompletedAsyncTransfers().
- base::Closure bind_callback_;
-
- // Customize when we block on fences (these are work-arounds).
- bool wait_for_uploads_;
- bool wait_for_creation_;
- bool use_image_preserved_;
-};
-
-} // namespace
-
-// Class which handles async pixel transfers using EGLImageKHR and another
-// upload thread
-class AsyncPixelTransferDelegateEGL
- : public AsyncPixelTransferDelegate,
- public base::SupportsWeakPtr<AsyncPixelTransferDelegateEGL> {
- public:
- AsyncPixelTransferDelegateEGL(
- AsyncPixelTransferManagerEGL::SharedState* shared_state,
- GLuint texture_id,
- const AsyncTexImage2DParams& define_params);
- ~AsyncPixelTransferDelegateEGL() override;
-
- void BindTransfer() { state_->BindTransfer(); }
-
- // Implement AsyncPixelTransferDelegate:
- void AsyncTexImage2D(const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params,
- const base::Closure& bind_callback) override;
- void AsyncTexSubImage2D(const AsyncTexSubImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) override;
- bool TransferIsInProgress() override;
- void WaitForTransferCompletion() override;
-
- private:
- // Returns true if a work-around was used.
- bool WorkAroundAsyncTexImage2D(
- const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params,
- const base::Closure& bind_callback);
- bool WorkAroundAsyncTexSubImage2D(
- const AsyncTexSubImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params);
-
- // A raw pointer is safe because the SharedState is owned by the Manager,
- // which owns this Delegate.
- AsyncPixelTransferManagerEGL::SharedState* shared_state_;
- scoped_refptr<TransferStateInternal> state_;
-
- DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateEGL);
-};
-
-AsyncPixelTransferDelegateEGL::AsyncPixelTransferDelegateEGL(
- AsyncPixelTransferManagerEGL::SharedState* shared_state,
- GLuint texture_id,
- const AsyncTexImage2DParams& define_params)
- : shared_state_(shared_state) {
- // We can't wait on uploads on imagination (it can take 200ms+).
- // In practice, they are complete when the CPU glTexSubImage2D completes.
- bool wait_for_uploads = !shared_state_->is_imagination;
-
- // Qualcomm runs into texture corruption problems if the same texture is
- // uploaded to with both async and normal uploads. Synchronize after EGLImage
- // creation on the main thread as a work-around.
- bool wait_for_creation = shared_state_->is_qualcomm;
-
- // Qualcomm has a race when using image_preserved=FALSE,
- // which can result in black textures even after the first upload.
- // Since using FALSE is mainly for performance (to avoid layout changes),
- // but Qualcomm itself doesn't seem to get any performance benefit,
- // we just using image_preservedd=TRUE on Qualcomm as a work-around.
- bool use_image_preserved =
- shared_state_->is_qualcomm || shared_state_->is_imagination;
-
- state_ = new TransferStateInternal(texture_id,
- define_params,
- wait_for_uploads,
- wait_for_creation,
- use_image_preserved);
-}
-
-AsyncPixelTransferDelegateEGL::~AsyncPixelTransferDelegateEGL() {}
-
-bool AsyncPixelTransferDelegateEGL::TransferIsInProgress() {
- return state_->TransferIsInProgress();
-}
-
-void AsyncPixelTransferDelegateEGL::WaitForTransferCompletion() {
- if (state_->TransferIsInProgress()) {
- state_->WaitForTransferCompletion();
- DCHECK(!state_->TransferIsInProgress());
- }
-}
-
-void AsyncPixelTransferDelegateEGL::AsyncTexImage2D(
- const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params,
- const base::Closure& bind_callback) {
- if (WorkAroundAsyncTexImage2D(tex_params, mem_params, bind_callback))
- return;
-
- DCHECK(!state_->TransferIsInProgress());
- DCHECK_EQ(state_->egl_image_, EGL_NO_IMAGE_KHR);
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
- DCHECK_EQ(tex_params.level, 0);
-
- // Mark the transfer in progress and save the late bind
- // callback, so we can notify the client when it is bound.
- shared_state_->pending_allocations.push_back(AsWeakPtr());
- state_->bind_callback_ = bind_callback;
-
- // Mark the transfer in progress.
- state_->MarkAsTransferIsInProgress();
-
- // Duplicate the shared memory so there is no way we can get
- // a use-after-free of the raw pixels.
- transfer_task_runner()->PostTask(
- FROM_HERE,
- base::Bind(&TransferStateInternal::PerformAsyncTexImage2D, state_,
- tex_params, mem_params, shared_state_->texture_upload_stats));
-
- DCHECK(CHECK_GL());
-}
-
-void AsyncPixelTransferDelegateEGL::AsyncTexSubImage2D(
- const AsyncTexSubImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) {
- TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
- "width", tex_params.width,
- "height", tex_params.height);
- if (WorkAroundAsyncTexSubImage2D(tex_params, mem_params))
- return;
- DCHECK(!state_->TransferIsInProgress());
- DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
- DCHECK_EQ(tex_params.level, 0);
-
- // Mark the transfer in progress.
- state_->MarkAsTransferIsInProgress();
-
- // If this wasn't async allocated, we don't have an EGLImage yet.
- // Create the EGLImage if it hasn't already been created.
- state_->CreateEglImageOnMainThreadIfNeeded();
-
- // Duplicate the shared memory so there are no way we can get
- // a use-after-free of the raw pixels.
- transfer_task_runner()->PostTask(
- FROM_HERE,
- base::Bind(&TransferStateInternal::PerformAsyncTexSubImage2D, state_,
- tex_params, mem_params, shared_state_->texture_upload_stats));
-
- DCHECK(CHECK_GL());
-}
-
-namespace {
-bool IsPowerOfTwo (unsigned int x) {
- return ((x != 0) && !(x & (x - 1)));
-}
-
-bool IsMultipleOfEight(unsigned int x) {
- return (x & 7) == 0;
-}
-
-bool DimensionsSupportImgFastPath(int width, int height) {
- // Multiple of eight, but not a power of two.
- return IsMultipleOfEight(width) &&
- IsMultipleOfEight(height) &&
- !(IsPowerOfTwo(width) &&
- IsPowerOfTwo(height));
-}
-} // namespace
-
-// It is very difficult to stream uploads on Imagination GPUs:
-// - glTexImage2D defers a swizzle/stall until draw-time
-// - glTexSubImage2D will sleep for 16ms on a good day, and 100ms
-// or longer if OpenGL is in heavy use by another thread.
-// The one combination that avoids these problems requires:
-// a.) Allocations/Uploads must occur on different threads/contexts.
-// b.) Texture size must be non-power-of-two.
-// When using a+b, uploads will be incorrect/corrupt unless:
-// c.) Texture size must be a multiple-of-eight.
-//
-// To achieve a.) we allocate synchronously on the main thread followed
-// by uploading on the upload thread. When b/c are not true we fall back
-// on purely synchronous allocation/upload on the main thread.
-
-bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexImage2D(
- const AsyncTexImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params,
- const base::Closure& bind_callback) {
- if (!shared_state_->is_imagination)
- return false;
-
- // On imagination we allocate synchronously all the time, even
- // if the dimensions support fast uploads. This is for part a.)
- // above, so allocations occur on a different thread/context as uploads.
- void* data = mem_params.GetDataAddress();
- SetGlParametersForEglImageTexture();
-
- {
- TRACE_EVENT0("gpu", "glTexImage2D with data");
- DoTexImage2D(tex_params, data);
- }
-
- // The allocation has already occured, so mark it as finished
- // and ready for binding.
- CHECK(!state_->TransferIsInProgress());
-
- // If the dimensions support fast async uploads, create the
- // EGLImage for future uploads. The late bind should not
- // be needed since the EGLImage was created from the main thread
- // texture, but this is required to prevent an imagination driver crash.
- if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height)) {
- state_->CreateEglImageOnMainThreadIfNeeded();
- shared_state_->pending_allocations.push_back(AsWeakPtr());
- state_->bind_callback_ = bind_callback;
- }
-
- DCHECK(CHECK_GL());
- return true;
-}
-
-bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexSubImage2D(
- const AsyncTexSubImage2DParams& tex_params,
- const AsyncMemoryParams& mem_params) {
- if (!shared_state_->is_imagination)
- return false;
-
- // If the dimensions support fast async uploads, we can use the
- // normal async upload path for uploads.
- if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height))
- return false;
-
- // Fall back on a synchronous stub as we don't have a known fast path.
- // Also, older ICS drivers crash when we do any glTexSubImage2D on the
- // same thread. To work around this we do glTexImage2D instead. Since
- // we didn't create an EGLImage for this texture (see above), this is
- // okay, but it limits this API to full updates for now.
- DCHECK(!state_->egl_image_);
- DCHECK_EQ(tex_params.xoffset, 0);
- DCHECK_EQ(tex_params.yoffset, 0);
- DCHECK_EQ(state_->define_params_.width, tex_params.width);
- DCHECK_EQ(state_->define_params_.height, tex_params.height);
- DCHECK_EQ(state_->define_params_.level, tex_params.level);
- DCHECK_EQ(state_->define_params_.format, tex_params.format);
- DCHECK_EQ(state_->define_params_.type, tex_params.type);
-
- void* data = mem_params.GetDataAddress();
- base::TimeTicks begin_time;
- if (shared_state_->texture_upload_stats.get())
- begin_time = base::TimeTicks::Now();
- {
- TRACE_EVENT0("gpu", "glTexSubImage2D");
- // Note we use define_params_ instead of tex_params.
- // The DCHECKs above verify this is always the same.
- DoTexImage2D(state_->define_params_, data);
- }
- if (shared_state_->texture_upload_stats.get()) {
- shared_state_->texture_upload_stats
- ->AddUpload(base::TimeTicks::Now() - begin_time);
- }
-
- DCHECK(CHECK_GL());
- return true;
-}
-
-AsyncPixelTransferManagerEGL::SharedState::SharedState()
- // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
- : texture_upload_stats(new AsyncPixelTransferUploadStats) {
- const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
- if (vendor) {
- is_imagination =
- std::string(vendor).find("Imagination") != std::string::npos;
- is_qualcomm = std::string(vendor).find("Qualcomm") != std::string::npos;
- }
-}
-
-AsyncPixelTransferManagerEGL::SharedState::~SharedState() {}
-
-AsyncPixelTransferManagerEGL::AsyncPixelTransferManagerEGL() {}
-
-AsyncPixelTransferManagerEGL::~AsyncPixelTransferManagerEGL() {}
-
-void AsyncPixelTransferManagerEGL::BindCompletedAsyncTransfers() {
- scoped_ptr<gfx::ScopedTextureBinder> texture_binder;
-
- while(!shared_state_.pending_allocations.empty()) {
- if (!shared_state_.pending_allocations.front().get()) {
- shared_state_.pending_allocations.pop_front();
- continue;
- }
- AsyncPixelTransferDelegateEGL* delegate =
- shared_state_.pending_allocations.front().get();
- // Terminate early, as all transfers finish in order, currently.
- if (delegate->TransferIsInProgress())
- break;
-
- if (!texture_binder)
- texture_binder.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D, 0));
-
- // If the transfer is finished, bind it to the texture
- // and remove it from pending list.
- delegate->BindTransfer();
- shared_state_.pending_allocations.pop_front();
- }
-}
-
-void AsyncPixelTransferManagerEGL::AsyncNotifyCompletion(
- const AsyncMemoryParams& mem_params,
- AsyncPixelTransferCompletionObserver* observer) {
- // Post a PerformNotifyCompletion task to the upload thread. This task
- // will run after all async transfers are complete.
- transfer_task_runner()->PostTask(
- FROM_HERE, base::Bind(&PerformNotifyCompletion, mem_params,
- make_scoped_refptr(observer)));
-}
-
-uint32 AsyncPixelTransferManagerEGL::GetTextureUploadCount() {
- return shared_state_.texture_upload_stats->GetStats(NULL);
-}
-
-base::TimeDelta AsyncPixelTransferManagerEGL::GetTotalTextureUploadTime() {
- base::TimeDelta total_texture_upload_time;
- shared_state_.texture_upload_stats->GetStats(&total_texture_upload_time);
- return total_texture_upload_time;
-}
-
-void AsyncPixelTransferManagerEGL::ProcessMorePendingTransfers() {
-}
-
-bool AsyncPixelTransferManagerEGL::NeedsProcessMorePendingTransfers() {
- return false;
-}
-
-void AsyncPixelTransferManagerEGL::WaitAllAsyncTexImage2D() {
- if (shared_state_.pending_allocations.empty())
- return;
-
- AsyncPixelTransferDelegateEGL* delegate =
- shared_state_.pending_allocations.back().get();
- if (delegate)
- delegate->WaitForTransferCompletion();
-}
-
-AsyncPixelTransferDelegate*
-AsyncPixelTransferManagerEGL::CreatePixelTransferDelegateImpl(
- gles2::TextureRef* ref,
- const AsyncTexImage2DParams& define_params) {
- return new AsyncPixelTransferDelegateEGL(
- &shared_state_, ref->service_id(), define_params);
-}
-
-} // namespace gpu