diff options
Diffstat (limited to 'chromium/gpu/command_buffer/client/gles2_interface_autogen.h')
-rw-r--r-- | chromium/gpu/command_buffer/client/gles2_interface_autogen.h | 323 |
1 files changed, 323 insertions, 0 deletions
diff --git a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h new file mode 100644 index 00000000000..24ce83bc2f5 --- /dev/null +++ b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h @@ -0,0 +1,323 @@ +// Copyright (c) 2012 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// This file is auto-generated from +// gpu/command_buffer/build_gles2_cmd_buffer.py +// DO NOT EDIT! + +// This file is included by gles2_interface.h to declare the +// GL api functions. +#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ +#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ + +virtual void ActiveTexture(GLenum texture) = 0; +virtual void AttachShader(GLuint program, GLuint shader) = 0; +virtual void BindAttribLocation( + GLuint program, GLuint index, const char* name) = 0; +virtual void BindBuffer(GLenum target, GLuint buffer) = 0; +virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0; +virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0; +virtual void BindTexture(GLenum target, GLuint texture) = 0; +virtual void BlendColor( + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; +virtual void BlendEquation(GLenum mode) = 0; +virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0; +virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0; +virtual void BlendFuncSeparate( + GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0; +virtual void BufferData( + GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0; +virtual void BufferSubData( + GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0; +virtual GLenum CheckFramebufferStatus(GLenum target) = 0; +virtual void Clear(GLbitfield mask) = 0; +virtual void ClearColor( + GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0; +virtual void ClearDepthf(GLclampf depth) = 0; +virtual void ClearStencil(GLint s) = 0; +virtual void ColorMask( + GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0; +virtual void CompileShader(GLuint shader) = 0; +virtual void CompressedTexImage2D( + GLenum target, GLint level, GLenum internalformat, GLsizei width, + GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0; +virtual void CompressedTexSubImage2D( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0; +virtual void CopyTexImage2D( + GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, + GLsizei width, GLsizei height, GLint border) = 0; +virtual void CopyTexSubImage2D( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, + GLsizei width, GLsizei height) = 0; +virtual GLuint CreateProgram() = 0; +virtual GLuint CreateShader(GLenum type) = 0; +virtual void CullFace(GLenum mode) = 0; +virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0; +virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0; +virtual void DeleteProgram(GLuint program) = 0; +virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0; +virtual void DeleteShader(GLuint shader) = 0; +virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0; +virtual void DepthFunc(GLenum func) = 0; +virtual void DepthMask(GLboolean flag) = 0; +virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0; +virtual void DetachShader(GLuint program, GLuint shader) = 0; +virtual void Disable(GLenum cap) = 0; +virtual void DisableVertexAttribArray(GLuint index) = 0; +virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0; +virtual void DrawElements( + GLenum mode, GLsizei count, GLenum type, const void* indices) = 0; +virtual void Enable(GLenum cap) = 0; +virtual void EnableVertexAttribArray(GLuint index) = 0; +virtual void Finish() = 0; +virtual void Flush() = 0; +virtual void FramebufferRenderbuffer( + GLenum target, GLenum attachment, GLenum renderbuffertarget, + GLuint renderbuffer) = 0; +virtual void FramebufferTexture2D( + GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level) = 0; +virtual void FrontFace(GLenum mode) = 0; +virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0; +virtual void GenerateMipmap(GLenum target) = 0; +virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0; +virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0; +virtual void GenTextures(GLsizei n, GLuint* textures) = 0; +virtual void GetActiveAttrib( + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, + GLenum* type, char* name) = 0; +virtual void GetActiveUniform( + GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, + GLenum* type, char* name) = 0; +virtual void GetAttachedShaders( + GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0; +virtual GLint GetAttribLocation(GLuint program, const char* name) = 0; +virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0; +virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) = + 0; +virtual GLenum GetError() = 0; +virtual void GetFloatv(GLenum pname, GLfloat* params) = 0; +virtual void GetFramebufferAttachmentParameteriv( + GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0; +virtual void GetIntegerv(GLenum pname, GLint* params) = 0; +virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0; +virtual void GetProgramInfoLog( + GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0; +virtual void GetRenderbufferParameteriv( + GLenum target, GLenum pname, GLint* params) = 0; +virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0; +virtual void GetShaderInfoLog( + GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0; +virtual void GetShaderPrecisionFormat( + GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = + 0; +virtual void GetShaderSource( + GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; +virtual const GLubyte* GetString(GLenum name) = 0; +virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) = + 0; +virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0; +virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0; +virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0; +virtual GLint GetUniformLocation(GLuint program, const char* name) = 0; +virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) = + 0; +virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0; +virtual void GetVertexAttribPointerv( + GLuint index, GLenum pname, void** pointer) = 0; +virtual void Hint(GLenum target, GLenum mode) = 0; +virtual GLboolean IsBuffer(GLuint buffer) = 0; +virtual GLboolean IsEnabled(GLenum cap) = 0; +virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0; +virtual GLboolean IsProgram(GLuint program) = 0; +virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0; +virtual GLboolean IsShader(GLuint shader) = 0; +virtual GLboolean IsTexture(GLuint texture) = 0; +virtual void LineWidth(GLfloat width) = 0; +virtual void LinkProgram(GLuint program) = 0; +virtual void PixelStorei(GLenum pname, GLint param) = 0; +virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0; +virtual void ReadPixels( + GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, + void* pixels) = 0; +virtual void ReleaseShaderCompiler() = 0; +virtual void RenderbufferStorage( + GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0; +virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0; +virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0; +virtual void ShaderBinary( + GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, + GLsizei length) = 0; +virtual void ShaderSource( + GLuint shader, GLsizei count, const GLchar* const* str, + const GLint* length) = 0; +virtual void ShallowFinishCHROMIUM() = 0; +virtual void ShallowFlushCHROMIUM() = 0; +virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0; +virtual void StencilFuncSeparate( + GLenum face, GLenum func, GLint ref, GLuint mask) = 0; +virtual void StencilMask(GLuint mask) = 0; +virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0; +virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0; +virtual void StencilOpSeparate( + GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0; +virtual void TexImage2D( + GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const void* pixels) = 0; +virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0; +virtual void TexParameterfv( + GLenum target, GLenum pname, const GLfloat* params) = 0; +virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0; +virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) = + 0; +virtual void TexSubImage2D( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, const void* pixels) = 0; +virtual void Uniform1f(GLint location, GLfloat x) = 0; +virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0; +virtual void Uniform1i(GLint location, GLint x) = 0; +virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0; +virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0; +virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0; +virtual void Uniform2i(GLint location, GLint x, GLint y) = 0; +virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0; +virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0; +virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0; +virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0; +virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0; +virtual void Uniform4f( + GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; +virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0; +virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0; +virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0; +virtual void UniformMatrix2fv( + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = + 0; +virtual void UniformMatrix3fv( + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = + 0; +virtual void UniformMatrix4fv( + GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = + 0; +virtual void UseProgram(GLuint program) = 0; +virtual void ValidateProgram(GLuint program) = 0; +virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0; +virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0; +virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0; +virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0; +virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0; +virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0; +virtual void VertexAttrib4f( + GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0; +virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0; +virtual void VertexAttribPointer( + GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, + const void* ptr) = 0; +virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0; +virtual void BlitFramebufferEXT( + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, + GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; +virtual void RenderbufferStorageMultisampleEXT( + GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, + GLsizei height) = 0; +virtual void FramebufferTexture2DMultisampleEXT( + GLenum target, GLenum attachment, GLenum textarget, GLuint texture, + GLint level, GLsizei samples) = 0; +virtual void TexStorage2DEXT( + GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, + GLsizei height) = 0; +virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0; +virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0; +virtual GLboolean IsQueryEXT(GLuint id) = 0; +virtual void BeginQueryEXT(GLenum target, GLuint id) = 0; +virtual void EndQueryEXT(GLenum target) = 0; +virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0; +virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0; +virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0; +virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0; +virtual void PopGroupMarkerEXT() = 0; +virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0; +virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0; +virtual GLboolean IsVertexArrayOES(GLuint array) = 0; +virtual void BindVertexArrayOES(GLuint array) = 0; +virtual void SwapBuffers() = 0; +virtual GLuint GetMaxValueInBufferCHROMIUM( + GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0; +virtual void GenSharedIdsCHROMIUM( + GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0; +virtual void DeleteSharedIdsCHROMIUM( + GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; +virtual void RegisterSharedIdsCHROMIUM( + GLuint namespace_id, GLsizei n, const GLuint* ids) = 0; +virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0; +virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0; +virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0; +virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0; +virtual void UnmapImageCHROMIUM(GLuint image_id) = 0; +virtual void* MapBufferSubDataCHROMIUM( + GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0; +virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0; +virtual void* MapTexSubImage2DCHROMIUM( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, GLenum access) = 0; +virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0; +virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) = + 0; +virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0; +virtual void RequestExtensionCHROMIUM(const char* extension) = 0; +virtual void RateLimitOffscreenContextCHROMIUM() = 0; +virtual void GetMultipleIntegervCHROMIUM( + const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0; +virtual void GetProgramInfoCHROMIUM( + GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0; +virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0; +virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0; +virtual GLuint CreateImageCHROMIUM( + GLsizei width, GLsizei height, GLenum internalformat) = 0; +virtual void DestroyImageCHROMIUM(GLuint image_id) = 0; +virtual void GetImageParameterivCHROMIUM( + GLuint image_id, GLenum pname, GLint* params) = 0; +virtual void GetTranslatedShaderSourceANGLE( + GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0; +virtual void PostSubBufferCHROMIUM( + GLint x, GLint y, GLint width, GLint height) = 0; +virtual void TexImageIOSurface2DCHROMIUM( + GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, + GLuint plane) = 0; +virtual void CopyTextureCHROMIUM( + GLenum target, GLenum source_id, GLenum dest_id, GLint level, + GLint internalformat, GLenum dest_type) = 0; +virtual void DrawArraysInstancedANGLE( + GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0; +virtual void DrawElementsInstancedANGLE( + GLenum mode, GLsizei count, GLenum type, const void* indices, + GLsizei primcount) = 0; +virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0; +virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0; +virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; +virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0; +virtual void BindUniformLocationCHROMIUM( + GLuint program, GLint location, const char* name) = 0; +virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; +virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0; +virtual void TraceBeginCHROMIUM(const char* name) = 0; +virtual void TraceEndCHROMIUM() = 0; +virtual void AsyncTexSubImage2DCHROMIUM( + GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, + GLsizei height, GLenum format, GLenum type, const void* data) = 0; +virtual void AsyncTexImage2DCHROMIUM( + GLenum target, GLint level, GLint internalformat, GLsizei width, + GLsizei height, GLint border, GLenum format, GLenum type, + const void* pixels) = 0; +virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0; +virtual void DiscardFramebufferEXT( + GLenum target, GLsizei count, const GLenum* attachments) = 0; +virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0; +virtual GLuint InsertSyncPointCHROMIUM() = 0; +virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0; +virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0; +#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_ + |