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-rw-r--r--chromium/gpu/command_buffer/client/gles2_interface_autogen.h323
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diff --git a/chromium/gpu/command_buffer/client/gles2_interface_autogen.h b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
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index 00000000000..24ce83bc2f5
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+++ b/chromium/gpu/command_buffer/client/gles2_interface_autogen.h
@@ -0,0 +1,323 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+// This file is included by gles2_interface.h to declare the
+// GL api functions.
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
+
+virtual void ActiveTexture(GLenum texture) = 0;
+virtual void AttachShader(GLuint program, GLuint shader) = 0;
+virtual void BindAttribLocation(
+ GLuint program, GLuint index, const char* name) = 0;
+virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
+virtual void BindTexture(GLenum target, GLuint texture) = 0;
+virtual void BlendColor(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
+virtual void BlendEquation(GLenum mode) = 0;
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
+virtual void BlendFuncSeparate(
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
+virtual void BufferData(
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
+virtual void BufferSubData(
+ GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
+virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
+virtual void Clear(GLbitfield mask) = 0;
+virtual void ClearColor(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
+virtual void ClearDepthf(GLclampf depth) = 0;
+virtual void ClearStencil(GLint s) = 0;
+virtual void ColorMask(
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
+virtual void CompileShader(GLuint shader) = 0;
+virtual void CompressedTexImage2D(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
+virtual void CompressedTexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
+virtual void CopyTexImage2D(
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border) = 0;
+virtual void CopyTexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height) = 0;
+virtual GLuint CreateProgram() = 0;
+virtual GLuint CreateShader(GLenum type) = 0;
+virtual void CullFace(GLenum mode) = 0;
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
+virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
+virtual void DeleteProgram(GLuint program) = 0;
+virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
+virtual void DeleteShader(GLuint shader) = 0;
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
+virtual void DepthFunc(GLenum func) = 0;
+virtual void DepthMask(GLboolean flag) = 0;
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
+virtual void DetachShader(GLuint program, GLuint shader) = 0;
+virtual void Disable(GLenum cap) = 0;
+virtual void DisableVertexAttribArray(GLuint index) = 0;
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
+virtual void DrawElements(
+ GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
+virtual void Enable(GLenum cap) = 0;
+virtual void EnableVertexAttribArray(GLuint index) = 0;
+virtual void Finish() = 0;
+virtual void Flush() = 0;
+virtual void FramebufferRenderbuffer(
+ GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer) = 0;
+virtual void FramebufferTexture2D(
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level) = 0;
+virtual void FrontFace(GLenum mode) = 0;
+virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
+virtual void GenerateMipmap(GLenum target) = 0;
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
+virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
+virtual void GetActiveAttrib(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
+ GLenum* type, char* name) = 0;
+virtual void GetActiveUniform(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
+ GLenum* type, char* name) = 0;
+virtual void GetAttachedShaders(
+ GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
+virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
+virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
+virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
+ 0;
+virtual GLenum GetError() = 0;
+virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
+virtual void GetFramebufferAttachmentParameteriv(
+ GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
+virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
+virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
+virtual void GetProgramInfoLog(
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
+virtual void GetRenderbufferParameteriv(
+ GLenum target, GLenum pname, GLint* params) = 0;
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
+virtual void GetShaderInfoLog(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
+virtual void GetShaderPrecisionFormat(
+ GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
+ 0;
+virtual void GetShaderSource(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
+virtual const GLubyte* GetString(GLenum name) = 0;
+virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
+ 0;
+virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
+virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
+virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
+virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
+virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
+ 0;
+virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
+virtual void GetVertexAttribPointerv(
+ GLuint index, GLenum pname, void** pointer) = 0;
+virtual void Hint(GLenum target, GLenum mode) = 0;
+virtual GLboolean IsBuffer(GLuint buffer) = 0;
+virtual GLboolean IsEnabled(GLenum cap) = 0;
+virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
+virtual GLboolean IsProgram(GLuint program) = 0;
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
+virtual GLboolean IsShader(GLuint shader) = 0;
+virtual GLboolean IsTexture(GLuint texture) = 0;
+virtual void LineWidth(GLfloat width) = 0;
+virtual void LinkProgram(GLuint program) = 0;
+virtual void PixelStorei(GLenum pname, GLint param) = 0;
+virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
+virtual void ReadPixels(
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ void* pixels) = 0;
+virtual void ReleaseShaderCompiler() = 0;
+virtual void RenderbufferStorage(
+ GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
+virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
+virtual void ShaderBinary(
+ GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
+ GLsizei length) = 0;
+virtual void ShaderSource(
+ GLuint shader, GLsizei count, const GLchar* const* str,
+ const GLint* length) = 0;
+virtual void ShallowFinishCHROMIUM() = 0;
+virtual void ShallowFlushCHROMIUM() = 0;
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
+virtual void StencilFuncSeparate(
+ GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
+virtual void StencilMask(GLuint mask) = 0;
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
+virtual void StencilOpSeparate(
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
+virtual void TexImage2D(
+ GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels) = 0;
+virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
+virtual void TexParameterfv(
+ GLenum target, GLenum pname, const GLfloat* params) = 0;
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
+virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
+ 0;
+virtual void TexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
+virtual void Uniform1f(GLint location, GLfloat x) = 0;
+virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
+virtual void Uniform1i(GLint location, GLint x) = 0;
+virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
+virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
+virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
+virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
+virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
+virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
+virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
+virtual void Uniform4f(
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
+virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
+virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
+virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
+virtual void UniformMatrix2fv(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
+ 0;
+virtual void UniformMatrix3fv(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
+ 0;
+virtual void UniformMatrix4fv(
+ GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
+ 0;
+virtual void UseProgram(GLuint program) = 0;
+virtual void ValidateProgram(GLuint program) = 0;
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
+virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
+virtual void VertexAttrib4f(
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
+virtual void VertexAttribPointer(
+ GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
+ const void* ptr) = 0;
+virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
+virtual void BlitFramebufferEXT(
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
+virtual void RenderbufferStorageMultisampleEXT(
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
+ GLsizei height) = 0;
+virtual void FramebufferTexture2DMultisampleEXT(
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level, GLsizei samples) = 0;
+virtual void TexStorage2DEXT(
+ GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
+ GLsizei height) = 0;
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
+virtual GLboolean IsQueryEXT(GLuint id) = 0;
+virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
+virtual void EndQueryEXT(GLenum target) = 0;
+virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
+virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
+virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
+virtual void PopGroupMarkerEXT() = 0;
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
+virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
+virtual void BindVertexArrayOES(GLuint array) = 0;
+virtual void SwapBuffers() = 0;
+virtual GLuint GetMaxValueInBufferCHROMIUM(
+ GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
+virtual void GenSharedIdsCHROMIUM(
+ GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
+virtual void DeleteSharedIdsCHROMIUM(
+ GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
+virtual void RegisterSharedIdsCHROMIUM(
+ GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
+virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
+virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
+virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
+virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
+virtual void* MapBufferSubDataCHROMIUM(
+ GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
+virtual void* MapTexSubImage2DCHROMIUM(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
+virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
+ 0;
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
+virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
+virtual void RateLimitOffscreenContextCHROMIUM() = 0;
+virtual void GetMultipleIntegervCHROMIUM(
+ const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
+virtual void GetProgramInfoCHROMIUM(
+ GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
+virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
+virtual GLuint CreateImageCHROMIUM(
+ GLsizei width, GLsizei height, GLenum internalformat) = 0;
+virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
+virtual void GetImageParameterivCHROMIUM(
+ GLuint image_id, GLenum pname, GLint* params) = 0;
+virtual void GetTranslatedShaderSourceANGLE(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
+virtual void PostSubBufferCHROMIUM(
+ GLint x, GLint y, GLint width, GLint height) = 0;
+virtual void TexImageIOSurface2DCHROMIUM(
+ GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
+ GLuint plane) = 0;
+virtual void CopyTextureCHROMIUM(
+ GLenum target, GLenum source_id, GLenum dest_id, GLint level,
+ GLint internalformat, GLenum dest_type) = 0;
+virtual void DrawArraysInstancedANGLE(
+ GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
+virtual void DrawElementsInstancedANGLE(
+ GLenum mode, GLsizei count, GLenum type, const void* indices,
+ GLsizei primcount) = 0;
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
+virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
+virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
+virtual void BindUniformLocationCHROMIUM(
+ GLuint program, GLint location, const char* name) = 0;
+virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
+virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
+virtual void TraceBeginCHROMIUM(const char* name) = 0;
+virtual void TraceEndCHROMIUM() = 0;
+virtual void AsyncTexSubImage2DCHROMIUM(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, const void* data) = 0;
+virtual void AsyncTexImage2DCHROMIUM(
+ GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels) = 0;
+virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
+virtual void DiscardFramebufferEXT(
+ GLenum target, GLsizei count, const GLenum* attachments) = 0;
+virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
+virtual GLuint InsertSyncPointCHROMIUM() = 0;
+virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
+virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
+