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+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Use the <code>chrome.alarms</code> API to schedule code to run
+// periodically or at a specified time in the future.
+namespace alarms {
+ dictionary Alarm {
+ // Name of this alarm.
+ DOMString name;
+
+ // Time at which this alarm was scheduled to fire, in milliseconds past the
+ // epoch (e.g. <code>Date.now() + n</code>). For performance reasons, the
+ // alarm may have been delayed an arbitrary amount beyond this.
+ double scheduledTime;
+
+ // If not null, the alarm is a repeating alarm and will fire again in
+ // <var>periodInMinutes</var> minutes.
+ double? periodInMinutes;
+ };
+
+ // TODO(mpcomplete): rename to CreateInfo when http://crbug.com/123073 is
+ // fixed.
+ dictionary AlarmCreateInfo {
+ // Time at which the alarm should fire, in milliseconds past the epoch
+ // (e.g. <code>Date.now() + n</code>).
+ double? when;
+
+ // Length of time in minutes after which the <code>onAlarm</code> event
+ // should fire.
+ //
+ // <!-- TODO: need minimum=0 -->
+ double? delayInMinutes;
+
+ // If set, the onAlarm event should fire every <var>periodInMinutes</var>
+ // minutes after the initial event specified by <var>when</var> or
+ // <var>delayInMinutes</var>. If not set, the alarm will only fire once.
+ //
+ // <!-- TODO: need minimum=0 -->
+ double? periodInMinutes;
+ };
+
+ callback AlarmCallback = void (optional Alarm alarm);
+ callback AlarmListCallback = void (Alarm[] alarms);
+ callback ClearCallback = void (boolean wasCleared);
+
+ interface Functions {
+ // Creates an alarm. Near the time(s) specified by <var>alarmInfo</var>,
+ // the <code>onAlarm</code> event is fired. If there is another alarm with
+ // the same name (or no name if none is specified), it will be cancelled and
+ // replaced by this alarm.
+ //
+ // In order to reduce the load on the user's machine, Chrome limits alarms
+ // to at most once every 1 minute but may delay them an arbitrary amount
+ // more. That is, setting <code>delayInMinutes</code> or
+ // <code>periodInMinutes</code> to less than <code>1</code> will not be
+ // honored and will cause a warning. <code>when</code> can be set to less
+ // than 1 minute after "now" without warning but won't actually cause the
+ // alarm to fire for at least 1 minute.
+ //
+ // To help you debug your app or extension, when you've loaded it unpacked,
+ // there's no limit to how often the alarm can fire.
+ //
+ // |name|: Optional name to identify this alarm. Defaults to the empty
+ // string.
+ //
+ // |alarmInfo|: Describes when the alarm should fire. The initial time must
+ // be specified by either <var>when</var> or <var>delayInMinutes</var> (but
+ // not both). If <var>periodInMinutes</var> is set, the alarm will repeat
+ // every <var>periodInMinutes</var> minutes after the initial event. If
+ // neither <var>when</var> or <var>delayInMinutes</var> is set for a
+ // repeating alarm, <var>periodInMinutes</var> is used as the default for
+ // <var>delayInMinutes</var>.
+ static void create(optional DOMString name, AlarmCreateInfo alarmInfo);
+
+ // Retrieves details about the specified alarm.
+ // |name|: The name of the alarm to get. Defaults to the empty string.
+ static void get(optional DOMString name, AlarmCallback callback);
+
+ // Gets an array of all the alarms.
+ static void getAll(AlarmListCallback callback);
+
+ // Clears the alarm with the given name.
+ // |name|: The name of the alarm to clear. Defaults to the empty string.
+ static void clear(optional DOMString name, optional ClearCallback callback);
+
+ // Clears all alarms.
+ static void clearAll(optional ClearCallback callback);
+ };
+
+ interface Events {
+ // Fired when an alarm has elapsed. Useful for event pages.
+ // |alarm|: The alarm that has elapsed.
+ static void onAlarm(Alarm alarm);
+ };
+};