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-rw-r--r--chromium/content/browser/compositor/buffer_queue_unittest.cc288
1 files changed, 288 insertions, 0 deletions
diff --git a/chromium/content/browser/compositor/buffer_queue_unittest.cc b/chromium/content/browser/compositor/buffer_queue_unittest.cc
new file mode 100644
index 00000000000..1a2c4feeddc
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+++ b/chromium/content/browser/compositor/buffer_queue_unittest.cc
@@ -0,0 +1,288 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <set>
+
+#include "cc/test/test_context_provider.h"
+#include "cc/test/test_web_graphics_context_3d.h"
+#include "content/browser/compositor/buffer_queue.h"
+#include "content/browser/compositor/gpu_surfaceless_browser_compositor_output_surface.h"
+#include "gpu/GLES2/gl2extchromium.h"
+#include "testing/gmock/include/gmock/gmock.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "third_party/khronos/GLES2/gl2ext.h"
+
+using ::testing::_;
+using ::testing::Expectation;
+using ::testing::Ne;
+using ::testing::Return;
+
+namespace content {
+class MockBufferQueue : public BufferQueue {
+ public:
+ MockBufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
+ unsigned int internalformat)
+ : BufferQueue(context_provider, internalformat, nullptr) {}
+ MOCK_METHOD4(CopyBufferDamage,
+ void(int, int, const gfx::Rect&, const gfx::Rect&));
+};
+
+class BufferQueueTest : public ::testing::Test {
+ public:
+ BufferQueueTest() : doublebuffering_(true), first_frame_(true) {}
+
+ void SetUp() override {
+ scoped_refptr<cc::TestContextProvider> context_provider =
+ cc::TestContextProvider::Create(cc::TestWebGraphicsContext3D::Create());
+ context_provider->BindToCurrentThread();
+ output_surface_.reset(new MockBufferQueue(context_provider, GL_RGBA));
+ output_surface_->Initialize();
+ }
+
+ unsigned current_surface() { return output_surface_->current_surface_.image; }
+ const std::vector<BufferQueue::AllocatedSurface>& available_surfaces() {
+ return output_surface_->available_surfaces_;
+ }
+ const std::deque<BufferQueue::AllocatedSurface>& in_flight_surfaces() {
+ return output_surface_->in_flight_surfaces_;
+ }
+
+ const BufferQueue::AllocatedSurface& last_frame() {
+ return output_surface_->in_flight_surfaces_.back();
+ }
+ const BufferQueue::AllocatedSurface& next_frame() {
+ return output_surface_->available_surfaces_.back();
+ }
+ const gfx::Size size() { return output_surface_->size_; }
+
+ int CountBuffers() {
+ int n = available_surfaces().size() + in_flight_surfaces().size();
+ if (current_surface())
+ n++;
+ return n;
+ }
+
+ // Check that each buffer is unique if present.
+ void CheckUnique() {
+ std::set<unsigned> buffers;
+ EXPECT_TRUE(InsertUnique(&buffers, current_surface()));
+ for (size_t i = 0; i < available_surfaces().size(); i++)
+ EXPECT_TRUE(InsertUnique(&buffers, available_surfaces()[i].image));
+ for (std::deque<BufferQueue::AllocatedSurface>::const_iterator it =
+ in_flight_surfaces().begin();
+ it != in_flight_surfaces().end();
+ ++it)
+ EXPECT_TRUE(InsertUnique(&buffers, it->image));
+ }
+
+ void SwapBuffers() {
+ output_surface_->SwapBuffers(gfx::Rect(output_surface_->size_));
+ }
+
+ void SendDamagedFrame(const gfx::Rect& damage) {
+ // We don't care about the GL-level implementation here, just how it uses
+ // damage rects.
+ output_surface_->BindFramebuffer();
+ output_surface_->SwapBuffers(damage);
+ if (doublebuffering_ || !first_frame_)
+ output_surface_->PageFlipComplete();
+ first_frame_ = false;
+ }
+
+ void SendFullFrame() { SendDamagedFrame(gfx::Rect(output_surface_->size_)); }
+
+ protected:
+ bool InsertUnique(std::set<unsigned>* set, unsigned value) {
+ if (!value)
+ return true;
+ if (set->find(value) != set->end())
+ return false;
+ set->insert(value);
+ return true;
+ }
+
+ scoped_ptr<MockBufferQueue> output_surface_;
+ bool doublebuffering_;
+ bool first_frame_;
+};
+
+namespace {
+const gfx::Size screen_size = gfx::Size(30, 30);
+const gfx::Rect screen_rect = gfx::Rect(screen_size);
+const gfx::Rect small_damage = gfx::Rect(gfx::Size(10, 10));
+const gfx::Rect large_damage = gfx::Rect(gfx::Size(20, 20));
+const gfx::Rect overlapping_damage = gfx::Rect(gfx::Size(5, 20));
+
+class MockedContext : public cc::TestWebGraphicsContext3D {
+ public:
+ MOCK_METHOD2(bindFramebuffer, void(GLenum, GLuint));
+ MOCK_METHOD2(bindTexture, void(GLenum, GLuint));
+ MOCK_METHOD2(bindTexImage2DCHROMIUM, void(GLenum, GLint));
+ MOCK_METHOD4(createGpuMemoryBufferImageCHROMIUM,
+ GLuint(GLsizei, GLsizei, GLenum, GLenum));
+ MOCK_METHOD1(destroyImageCHROMIUM, void(GLuint));
+ MOCK_METHOD5(framebufferTexture2D,
+ void(GLenum, GLenum, GLenum, GLuint, GLint));
+};
+
+scoped_ptr<BufferQueue> CreateOutputSurfaceWithMock(MockedContext** context) {
+ *context = new MockedContext();
+ scoped_refptr<cc::TestContextProvider> context_provider =
+ cc::TestContextProvider::Create(
+ scoped_ptr<cc::TestWebGraphicsContext3D>(*context));
+ context_provider->BindToCurrentThread();
+ scoped_ptr<BufferQueue> buffer_queue(
+ new BufferQueue(context_provider, GL_RGBA, nullptr));
+ buffer_queue->Initialize();
+ return buffer_queue.Pass();
+}
+
+TEST(BufferQueueStandaloneTest, FboInitialization) {
+ MockedContext* context;
+ scoped_ptr<BufferQueue> output_surface =
+ CreateOutputSurfaceWithMock(&context);
+
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
+ ON_CALL(*context, framebufferTexture2D(_, _, _, _, _))
+ .WillByDefault(Return());
+
+ output_surface->Reshape(gfx::Size(10, 20), 1.0f);
+}
+
+TEST(BufferQueueStandaloneTest, FboBinding) {
+ MockedContext* context;
+ scoped_ptr<BufferQueue> output_surface =
+ CreateOutputSurfaceWithMock(&context);
+ EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
+ EXPECT_CALL(*context, destroyImageCHROMIUM(1));
+ Expectation image =
+ EXPECT_CALL(*context,
+ createGpuMemoryBufferImageCHROMIUM(
+ 0, 0, GL_RGBA, GL_SCANOUT_CHROMIUM)).WillOnce(Return(1));
+ Expectation fb =
+ EXPECT_CALL(*context, bindFramebuffer(GL_FRAMEBUFFER, Ne(0U)));
+ Expectation tex = EXPECT_CALL(*context, bindTexture(GL_TEXTURE_2D, Ne(0U)));
+ Expectation bind_tex =
+ EXPECT_CALL(*context, bindTexImage2DCHROMIUM(GL_TEXTURE_2D, 1))
+ .After(tex, image);
+ EXPECT_CALL(
+ *context,
+ framebufferTexture2D(
+ GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Ne(0U), _))
+ .After(fb, bind_tex);
+
+ output_surface->BindFramebuffer();
+}
+
+TEST_F(BufferQueueTest, PartialSwapReuse) {
+ // Check that
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, small_damage, small_damage)).Times(1);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, large_damage, small_damage)).Times(1);
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(large_damage);
+ // Verify that the damage has propagated.
+ EXPECT_EQ(next_frame().damage, large_damage);
+}
+
+TEST_F(BufferQueueTest, PartialSwapFullFrame) {
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendFullFrame();
+ SendFullFrame();
+ EXPECT_EQ(next_frame().damage, screen_rect);
+}
+
+TEST_F(BufferQueueTest, PartialSwapOverlapping) {
+ output_surface_->Reshape(screen_size, 1.0f);
+ ASSERT_TRUE(doublebuffering_);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, small_damage, screen_rect)).Times(1);
+ EXPECT_CALL(*output_surface_,
+ CopyBufferDamage(_, _, overlapping_damage, small_damage))
+ .Times(1);
+
+ SendFullFrame();
+ SendDamagedFrame(small_damage);
+ SendDamagedFrame(overlapping_damage);
+ EXPECT_EQ(next_frame().damage, overlapping_damage);
+}
+
+TEST_F(BufferQueueTest, MultipleBindCalls) {
+ // Check that multiple bind calls do not create or change surfaces.
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ unsigned int fb = current_surface();
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ EXPECT_EQ(fb, current_surface());
+}
+
+TEST_F(BufferQueueTest, CheckDoubleBuffering) {
+ // Check buffer flow through double buffering path.
+ EXPECT_EQ(0, CountBuffers());
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(1, CountBuffers());
+ EXPECT_NE(0U, current_surface());
+ SwapBuffers();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ SwapBuffers();
+ CheckUnique();
+ EXPECT_EQ(2U, in_flight_surfaces().size());
+ output_surface_->PageFlipComplete();
+ CheckUnique();
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_EQ(1U, available_surfaces().size());
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_TRUE(available_surfaces().empty());
+}
+
+TEST_F(BufferQueueTest, CheckTripleBuffering) {
+ // Check buffer flow through triple buffering path.
+
+ // This bit is the same sequence tested in the doublebuffering case.
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+ output_surface_->PageFlipComplete();
+ output_surface_->BindFramebuffer();
+ SwapBuffers();
+
+ EXPECT_EQ(2, CountBuffers());
+ CheckUnique();
+ EXPECT_EQ(2U, in_flight_surfaces().size());
+ output_surface_->BindFramebuffer();
+ EXPECT_EQ(3, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(2U, in_flight_surfaces().size());
+ output_surface_->PageFlipComplete();
+ EXPECT_EQ(3, CountBuffers());
+ CheckUnique();
+ EXPECT_NE(0U, current_surface());
+ EXPECT_EQ(1U, in_flight_surfaces().size());
+ EXPECT_EQ(1U, available_surfaces().size());
+}
+
+} // namespace
+} // namespace content