diff options
Diffstat (limited to 'chromium/cc/resources/tile_manager.cc')
-rw-r--r-- | chromium/cc/resources/tile_manager.cc | 336 |
1 files changed, 178 insertions, 158 deletions
diff --git a/chromium/cc/resources/tile_manager.cc b/chromium/cc/resources/tile_manager.cc index e6850bcfd84..b8cbdca1fa7 100644 --- a/chromium/cc/resources/tile_manager.cc +++ b/chromium/cc/resources/tile_manager.cc @@ -32,7 +32,8 @@ const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { NEVER_BIN, // [SOON_BIN] NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] - NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN // [NEVER_BIN] }, { // [ALLOW_ABSOLUTE_MINIMUM] NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] @@ -40,7 +41,8 @@ const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { NEVER_BIN, // [SOON_BIN] NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] - NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN // [NEVER_BIN] }, { // [ALLOW_PREPAINT_ONLY] NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] @@ -48,7 +50,8 @@ const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { SOON_BIN, // [SOON_BIN] NEVER_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] NEVER_BIN, // [EVENTUALLY_BIN] - NEVER_BIN, // [NEVER_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_AND_ACTIVE_BIN] + NEVER_BIN, // [AT_LAST_BIN] NEVER_BIN // [NEVER_BIN] }, { // [ALLOW_ANYTHING] NOW_AND_READY_TO_DRAW_BIN, // [NOW_AND_READY_TO_DRAW_BIN] @@ -56,7 +59,8 @@ const ManagedTileBin kBinPolicyMap[NUM_TILE_MEMORY_LIMIT_POLICIES][NUM_BINS] = { SOON_BIN, // [SOON_BIN] EVENTUALLY_AND_ACTIVE_BIN, // [EVENTUALLY_AND_ACTIVE_BIN] EVENTUALLY_BIN, // [EVENTUALLY_BIN] - NEVER_AND_ACTIVE_BIN, // [NEVER_AND_ACTIVE_BIN] + AT_LAST_AND_ACTIVE_BIN, // [AT_LAST_AND_ACTIVE_BIN] + AT_LAST_BIN, // [AT_LAST_BIN] NEVER_BIN // [NEVER_BIN] } }; @@ -78,7 +82,7 @@ inline ManagedTileBin BinFromTilePriority(const TilePriority& prio, if (prio.distance_to_visible_in_pixels == std::numeric_limits<float>::infinity()) - return is_active ? NEVER_AND_ACTIVE_BIN : NEVER_BIN; + return NEVER_BIN; if (can_be_in_now_bin && prio.time_to_visible_in_seconds == 0) return is_ready_to_draw ? NOW_AND_READY_TO_DRAW_BIN : NOW_BIN; @@ -120,7 +124,8 @@ scoped_ptr<TileManager> TileManager::Create( ResourceProvider* resource_provider, size_t num_raster_threads, RenderingStatsInstrumentation* rendering_stats_instrumentation, - bool use_map_image) { + bool use_map_image, + size_t max_transfer_buffer_usage_bytes) { return make_scoped_ptr( new TileManager(client, resource_provider, @@ -128,10 +133,11 @@ scoped_ptr<TileManager> TileManager::Create( ImageRasterWorkerPool::Create( resource_provider, num_raster_threads) : PixelBufferRasterWorkerPool::Create( - resource_provider, num_raster_threads), + resource_provider, + num_raster_threads, + max_transfer_buffer_usage_bytes), num_raster_threads, - rendering_stats_instrumentation, - resource_provider->best_texture_format())); + rendering_stats_instrumentation)); } TileManager::TileManager( @@ -139,18 +145,21 @@ TileManager::TileManager( ResourceProvider* resource_provider, scoped_ptr<RasterWorkerPool> raster_worker_pool, size_t num_raster_threads, - RenderingStatsInstrumentation* rendering_stats_instrumentation, - GLenum texture_format) + RenderingStatsInstrumentation* rendering_stats_instrumentation) : client_(client), resource_pool_(ResourcePool::Create(resource_provider)), raster_worker_pool_(raster_worker_pool.Pass()), + prioritized_tiles_dirty_(false), all_tiles_that_need_to_be_rasterized_have_memory_(true), all_tiles_required_for_activation_have_memory_(true), - all_tiles_required_for_activation_have_been_initialized_(true), + memory_required_bytes_(0), + memory_nice_to_have_bytes_(0), + bytes_releasable_(0), + resources_releasable_(0), ever_exceeded_memory_budget_(false), rendering_stats_instrumentation_(rendering_stats_instrumentation), did_initialize_visible_tile_(false), - texture_format_(texture_format) { + did_check_for_completed_tasks_since_last_schedule_tasks_(true) { raster_worker_pool_->SetClient(this); } @@ -159,17 +168,18 @@ TileManager::~TileManager() { // our memory usage to drop to zero. global_state_ = GlobalStateThatImpactsTilePriority(); - // Clear |prioritized_tiles_| so that tiles kept alive by it can be freed. - prioritized_tiles_.Clear(); DCHECK_EQ(0u, tiles_.size()); - TileVector empty; - ScheduleTasks(empty); + RasterWorkerPool::RasterTask::Queue empty; + raster_worker_pool_->ScheduleTasks(&empty); // This should finish all pending tasks and release any uninitialized // resources. raster_worker_pool_->Shutdown(); raster_worker_pool_->CheckForCompletedTasks(); + + DCHECK_EQ(0u, bytes_releasable_); + DCHECK_EQ(0u, resources_releasable_); } void TileManager::SetGlobalState( @@ -186,6 +196,8 @@ void TileManager::RegisterTile(Tile* tile) { DCHECK(tiles_.find(tile->id()) == tiles_.end()); tiles_[tile->id()] = tile; + used_layer_counts_[tile->layer_id()]++; + prioritized_tiles_dirty_ = true; } void TileManager::UnregisterTile(Tile* tile) { @@ -193,12 +205,35 @@ void TileManager::UnregisterTile(Tile* tile) { DCHECK(tiles_.find(tile->id()) != tiles_.end()); tiles_.erase(tile->id()); + + LayerCountMap::iterator layer_it = used_layer_counts_.find(tile->layer_id()); + DCHECK_GT(layer_it->second, 0); + if (--layer_it->second == 0) { + used_layer_counts_.erase(layer_it); + image_decode_tasks_.erase(tile->layer_id()); + } + + prioritized_tiles_dirty_ = true; +} + +void TileManager::DidChangeTilePriority(Tile* tile) { + prioritized_tiles_dirty_ = true; } bool TileManager::ShouldForceTasksRequiredForActivationToComplete() const { return GlobalState().tree_priority != SMOOTHNESS_TAKES_PRIORITY; } +PrioritizedTileSet* TileManager::GetPrioritizedTileSet() { + if (!prioritized_tiles_dirty_) + return &prioritized_tiles_; + + prioritized_tiles_.Clear(); + GetTilesWithAssignedBins(&prioritized_tiles_); + prioritized_tiles_dirty_ = false; + return &prioritized_tiles_; +} + void TileManager::DidFinishRunningTasks() { TRACE_EVENT0("cc", "TileManager::DidFinishRunningTasks"); @@ -208,9 +243,10 @@ void TileManager::DidFinishRunningTasks() { return; raster_worker_pool_->CheckForCompletedTasks(); + did_check_for_completed_tasks_since_last_schedule_tasks_ = true; TileVector tiles_that_need_to_be_rasterized; - AssignGpuMemoryToTiles(&prioritized_tiles_, + AssignGpuMemoryToTiles(GetPrioritizedTileSet(), &tiles_that_need_to_be_rasterized); // |tiles_that_need_to_be_rasterized| will be empty when we reach a @@ -220,6 +256,12 @@ void TileManager::DidFinishRunningTasks() { return; } + // We don't reserve memory for required-for-activation tiles during + // accelerated gestures, so we just postpone activation when we don't + // have these tiles, and activate after the accelerated gesture. + bool allow_rasterize_on_demand = + global_state_.tree_priority != SMOOTHNESS_TAKES_PRIORITY; + // Use on-demand raster for any required-for-activation tiles that have not // been been assigned memory after reaching a steady memory state. This // ensures that we activate even when OOM. @@ -229,8 +271,12 @@ void TileManager::DidFinishRunningTasks() { ManagedTileState::TileVersion& tile_version = mts.tile_versions[mts.raster_mode]; - if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) + if (tile->required_for_activation() && !tile_version.IsReadyToDraw()) { + // If we can't raster on demand, give up early (and don't activate). + if (!allow_rasterize_on_demand) + return; tile_version.set_rasterize_on_demand(); + } } client_->NotifyReadyToActivate(); @@ -251,6 +297,10 @@ void TileManager::DidFinishRunningTasksRequiredForActivation() { void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { TRACE_EVENT0("cc", "TileManager::GetTilesWithAssignedBins"); + // Compute new stats to be return by GetMemoryStats(). + memory_required_bytes_ = 0; + memory_nice_to_have_bytes_ = 0; + const TileMemoryLimitPolicy memory_policy = global_state_.memory_limit_policy; const TreePriority tree_priority = global_state_.tree_priority; @@ -259,72 +309,85 @@ void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { Tile* tile = it->second; ManagedTileState& mts = tile->managed_state(); - TilePriority prio[NUM_BIN_PRIORITIES]; + const ManagedTileState::TileVersion& tile_version = + tile->GetTileVersionForDrawing(); + bool tile_is_ready_to_draw = tile_version.IsReadyToDraw(); + bool tile_is_active = + tile_is_ready_to_draw || + !mts.tile_versions[mts.raster_mode].raster_task_.is_null(); + + // Get the active priority and bin. + TilePriority active_priority = tile->priority(ACTIVE_TREE); + ManagedTileBin active_bin = BinFromTilePriority( + active_priority, tree_priority, tile_is_ready_to_draw, tile_is_active); + mts.tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; + + // Get the pending priority and bin. + TilePriority pending_priority = tile->priority(PENDING_TREE); + ManagedTileBin pending_bin = BinFromTilePriority( + pending_priority, tree_priority, tile_is_ready_to_draw, tile_is_active); + mts.tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; + + // Get the combined priority and bin. + TilePriority combined_priority = tile->combined_priority(); + ManagedTileBin combined_bin = BinFromTilePriority(combined_priority, + tree_priority, + tile_is_ready_to_draw, + tile_is_active); + + // The bin that the tile would have if the GPU memory manager had + // a maximally permissive policy, send to the GPU memory manager + // to determine policy. + ManagedTileBin gpu_memmgr_stats_bin = NEVER_BIN; + + TilePriority* high_priority = NULL; switch (tree_priority) { case SAME_PRIORITY_FOR_BOTH_TREES: - prio[HIGH_PRIORITY_BIN] = prio[LOW_PRIORITY_BIN] = - tile->combined_priority(); + mts.bin = kBinPolicyMap[memory_policy][combined_bin]; + gpu_memmgr_stats_bin = combined_bin; + high_priority = &combined_priority; break; case SMOOTHNESS_TAKES_PRIORITY: - prio[HIGH_PRIORITY_BIN] = tile->priority(ACTIVE_TREE); - prio[LOW_PRIORITY_BIN] = tile->priority(PENDING_TREE); + mts.bin = mts.tree_bin[ACTIVE_TREE]; + gpu_memmgr_stats_bin = active_bin; + high_priority = &active_priority; break; case NEW_CONTENT_TAKES_PRIORITY: - prio[HIGH_PRIORITY_BIN] = tile->priority(PENDING_TREE); - prio[LOW_PRIORITY_BIN] = tile->priority(ACTIVE_TREE); + mts.bin = mts.tree_bin[PENDING_TREE]; + gpu_memmgr_stats_bin = pending_bin; + high_priority = &pending_priority; break; } - bool tile_is_ready_to_draw = tile->IsReadyToDraw(); - bool tile_is_active = - tile_is_ready_to_draw || - !mts.tile_versions[mts.raster_mode].raster_task_.is_null(); + if (!tile_is_ready_to_draw || tile_version.requires_resource()) { + if ((gpu_memmgr_stats_bin == NOW_BIN) || + (gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) + memory_required_bytes_ += BytesConsumedIfAllocated(tile); + if (gpu_memmgr_stats_bin != NEVER_BIN) + memory_nice_to_have_bytes_ += BytesConsumedIfAllocated(tile); + } - mts.resolution = prio[HIGH_PRIORITY_BIN].resolution; - mts.time_to_needed_in_seconds = - prio[HIGH_PRIORITY_BIN].time_to_visible_in_seconds; - mts.distance_to_visible_in_pixels = - prio[HIGH_PRIORITY_BIN].distance_to_visible_in_pixels; - mts.required_for_activation = - prio[HIGH_PRIORITY_BIN].required_for_activation; - - mts.bin[HIGH_PRIORITY_BIN] = - BinFromTilePriority(prio[HIGH_PRIORITY_BIN], - tree_priority, - tile_is_ready_to_draw, - tile_is_active); - mts.bin[LOW_PRIORITY_BIN] = - BinFromTilePriority(prio[LOW_PRIORITY_BIN], - tree_priority, - tile_is_ready_to_draw, - tile_is_active); - mts.gpu_memmgr_stats_bin = - BinFromTilePriority(tile->combined_priority(), - tree_priority, - tile_is_ready_to_draw, - tile_is_active); - - ManagedTileBin active_bin = - BinFromTilePriority(tile->priority(ACTIVE_TREE), - tree_priority, - tile_is_ready_to_draw, - tile_is_active); - mts.tree_bin[ACTIVE_TREE] = kBinPolicyMap[memory_policy][active_bin]; + // Bump up the priority if we determined it's NEVER_BIN on one tree, + // but is still required on the other tree. + bool is_in_never_bin_on_both_trees = + mts.tree_bin[ACTIVE_TREE] == NEVER_BIN && + mts.tree_bin[PENDING_TREE] == NEVER_BIN; - ManagedTileBin pending_bin = - BinFromTilePriority(tile->priority(PENDING_TREE), - tree_priority, - tile_is_ready_to_draw, - tile_is_active); - mts.tree_bin[PENDING_TREE] = kBinPolicyMap[memory_policy][pending_bin]; + if (mts.bin == NEVER_BIN && !is_in_never_bin_on_both_trees) + mts.bin = tile_is_active ? AT_LAST_AND_ACTIVE_BIN : AT_LAST_BIN; - for (int i = 0; i < NUM_BIN_PRIORITIES; ++i) - mts.bin[i] = kBinPolicyMap[memory_policy][mts.bin[i]]; + DCHECK(high_priority != NULL); + + mts.resolution = high_priority->resolution; + mts.time_to_needed_in_seconds = high_priority->time_to_visible_in_seconds; + mts.distance_to_visible_in_pixels = + high_priority->distance_to_visible_in_pixels; + mts.required_for_activation = high_priority->required_for_activation; mts.visible_and_ready_to_draw = mts.tree_bin[ACTIVE_TREE] == NOW_AND_READY_TO_DRAW_BIN; - if (mts.is_in_never_bin_on_both_trees()) { + if (mts.bin == NEVER_BIN) { FreeResourcesForTile(tile); continue; } @@ -336,45 +399,44 @@ void TileManager::GetTilesWithAssignedBins(PrioritizedTileSet* tiles) { // priority. ManagedTileBin priority_bin = mts.visible_and_ready_to_draw ? NOW_AND_READY_TO_DRAW_BIN - : mts.bin[HIGH_PRIORITY_BIN]; + : mts.bin; // Insert the tile into a priority set. tiles->InsertTile(tile, priority_bin); } } -void TileManager::GetPrioritizedTileSet(PrioritizedTileSet* tiles) { - TRACE_EVENT0("cc", "TileManager::GetPrioritizedTileSet"); - - GetTilesWithAssignedBins(tiles); - tiles->Sort(); -} - void TileManager::ManageTiles() { TRACE_EVENT0("cc", "TileManager::ManageTiles"); - // Clear |prioritized_tiles_| so that tiles kept alive by it can be freed. - prioritized_tiles_.Clear(); - - GetPrioritizedTileSet(&prioritized_tiles_); + // We need to call CheckForCompletedTasks() once in-between each call + // to ScheduleTasks() to prevent canceled tasks from being scheduled. + if (!did_check_for_completed_tasks_since_last_schedule_tasks_) { + raster_worker_pool_->CheckForCompletedTasks(); + did_check_for_completed_tasks_since_last_schedule_tasks_ = true; + } TileVector tiles_that_need_to_be_rasterized; - AssignGpuMemoryToTiles(&prioritized_tiles_, + AssignGpuMemoryToTiles(GetPrioritizedTileSet(), &tiles_that_need_to_be_rasterized); - CleanUpUnusedImageDecodeTasks(); + + // Finally, schedule rasterizer tasks. + ScheduleTasks(tiles_that_need_to_be_rasterized); TRACE_EVENT_INSTANT1( "cc", "DidManage", TRACE_EVENT_SCOPE_THREAD, "state", TracedValue::FromValue(BasicStateAsValue().release())); - // Finally, schedule rasterizer tasks. - ScheduleTasks(tiles_that_need_to_be_rasterized); + TRACE_COUNTER_ID1("cc", "unused_memory_bytes", this, + resource_pool_->total_memory_usage_bytes() - + resource_pool_->acquired_memory_usage_bytes()); } bool TileManager::UpdateVisibleTiles() { TRACE_EVENT0("cc", "TileManager::UpdateVisibleTiles"); raster_worker_pool_->CheckForCompletedTasks(); + did_check_for_completed_tasks_since_last_schedule_tasks_ = true; TRACE_EVENT_INSTANT1( "cc", "DidUpdateVisibleTiles", TRACE_EVENT_SCOPE_THREAD, @@ -391,29 +453,12 @@ bool TileManager::UpdateVisibleTiles() { void TileManager::GetMemoryStats( size_t* memory_required_bytes, size_t* memory_nice_to_have_bytes, + size_t* memory_allocated_bytes, size_t* memory_used_bytes) const { - *memory_required_bytes = 0; - *memory_nice_to_have_bytes = 0; + *memory_required_bytes = memory_required_bytes_; + *memory_nice_to_have_bytes = memory_nice_to_have_bytes_; + *memory_allocated_bytes = resource_pool_->total_memory_usage_bytes(); *memory_used_bytes = resource_pool_->acquired_memory_usage_bytes(); - for (TileMap::const_iterator it = tiles_.begin(); - it != tiles_.end(); - ++it) { - const Tile* tile = it->second; - const ManagedTileState& mts = tile->managed_state(); - - const ManagedTileState::TileVersion& tile_version = - tile->GetTileVersionForDrawing(); - if (tile_version.IsReadyToDraw() && - !tile_version.requires_resource()) - continue; - - size_t tile_bytes = tile->bytes_consumed_if_allocated(); - if ((mts.gpu_memmgr_stats_bin == NOW_BIN) || - (mts.gpu_memmgr_stats_bin == NOW_AND_READY_TO_DRAW_BIN)) - *memory_required_bytes += tile_bytes; - if (mts.gpu_memmgr_stats_bin != NEVER_BIN) - *memory_nice_to_have_bytes += tile_bytes; - } } scoped_ptr<base::Value> TileManager::BasicStateAsValue() const { @@ -440,13 +485,16 @@ scoped_ptr<base::Value> TileManager::GetMemoryRequirementsAsValue() const { size_t memory_required_bytes; size_t memory_nice_to_have_bytes; + size_t memory_allocated_bytes; size_t memory_used_bytes; GetMemoryStats(&memory_required_bytes, &memory_nice_to_have_bytes, + &memory_allocated_bytes, &memory_used_bytes); requirements->SetInteger("memory_required_bytes", memory_required_bytes); requirements->SetInteger("memory_nice_to_have_bytes", memory_nice_to_have_bytes); + requirements->SetInteger("memory_allocated_bytes", memory_allocated_bytes); requirements->SetInteger("memory_used_bytes", memory_used_bytes); return requirements.PassAs<base::Value>(); } @@ -477,32 +525,16 @@ void TileManager::AssignGpuMemoryToTiles( // Now give memory out to the tiles until we're out, and build // the needs-to-be-rasterized queue. - size_t bytes_releasable = 0; - size_t resources_releasable = 0; - for (PrioritizedTileSet::PriorityIterator it(tiles); - it; - ++it) { - const Tile* tile = *it; - const ManagedTileState& mts = tile->managed_state(); - for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { - if (mts.tile_versions[mode].resource_) { - bytes_releasable += tile->bytes_consumed_if_allocated(); - resources_releasable++; - } - } - } - all_tiles_that_need_to_be_rasterized_have_memory_ = true; all_tiles_required_for_activation_have_memory_ = true; - all_tiles_required_for_activation_have_been_initialized_ = true; // Cast to prevent overflow. int64 bytes_available = - static_cast<int64>(bytes_releasable) + + static_cast<int64>(bytes_releasable_) + static_cast<int64>(global_state_.memory_limit_in_bytes) - static_cast<int64>(resource_pool_->acquired_memory_usage_bytes()); int resources_available = - resources_releasable + + resources_releasable_ + global_state_.num_resources_limit - resource_pool_->acquired_resource_count(); @@ -516,7 +548,7 @@ void TileManager::AssignGpuMemoryToTiles( bool oomed = false; unsigned schedule_priority = 1u; - for (PrioritizedTileSet::PriorityIterator it(tiles); + for (PrioritizedTileSet::Iterator it(tiles, true); it; ++it) { Tile* tile = *it; @@ -534,7 +566,7 @@ void TileManager::AssignGpuMemoryToTiles( continue; // If the tile is not needed, free it up. - if (mts.is_in_never_bin_on_both_trees()) { + if (mts.bin == NEVER_BIN) { FreeResourcesForTile(tile); continue; } @@ -545,7 +577,7 @@ void TileManager::AssignGpuMemoryToTiles( // It costs to maintain a resource. for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) { if (mts.tile_versions[mode].resource_) { - tile_bytes += tile->bytes_consumed_if_allocated(); + tile_bytes += BytesConsumedIfAllocated(tile); tile_resources++; } } @@ -557,7 +589,7 @@ void TileManager::AssignGpuMemoryToTiles( // If we don't have the required version, and it's not in flight // then we'll have to pay to create a new task. if (!tile_version.resource_ && tile_version.raster_task_.is_null()) { - tile_bytes += tile->bytes_consumed_if_allocated(); + tile_bytes += BytesConsumedIfAllocated(tile); tile_resources++; } } @@ -584,9 +616,6 @@ void TileManager::AssignGpuMemoryToTiles( DCHECK(!tile_version.resource_); - if (tile->required_for_activation()) - all_tiles_required_for_activation_have_been_initialized_ = false; - // Tile shouldn't be rasterized if |tiles_that_need_to_be_rasterized| // has reached it's limit or we've failed to assign gpu memory to this // or any higher priority tile. Preventing tiles that fit into memory @@ -599,6 +628,7 @@ void TileManager::AssignGpuMemoryToTiles( all_tiles_that_need_to_be_rasterized_have_memory_ = false; if (tile->required_for_activation()) all_tiles_required_for_activation_have_memory_ = false; + it.DisablePriorityOrdering(); continue; } @@ -616,40 +646,22 @@ void TileManager::AssignGpuMemoryToTiles( memory_stats_from_last_assign_.bytes_allocated = bytes_allocatable - bytes_left; memory_stats_from_last_assign_.bytes_unreleasable = - bytes_allocatable - bytes_releasable; + bytes_allocatable - bytes_releasable_; memory_stats_from_last_assign_.bytes_over = bytes_that_exceeded_memory_budget; } -void TileManager::CleanUpUnusedImageDecodeTasks() { - // Calculate a set of layers that are used by at least one tile. - base::hash_set<int> used_layers; - for (TileMap::iterator it = tiles_.begin(); it != tiles_.end(); ++it) - used_layers.insert(it->second->layer_id()); - - // Now calculate the set of layers in |image_decode_tasks_| that are not used - // by any tile. - std::vector<int> unused_layers; - for (LayerPixelRefTaskMap::iterator it = image_decode_tasks_.begin(); - it != image_decode_tasks_.end(); - ++it) { - if (used_layers.find(it->first) == used_layers.end()) - unused_layers.push_back(it->first); - } - - // Erase unused layers from |image_decode_tasks_|. - for (std::vector<int>::iterator it = unused_layers.begin(); - it != unused_layers.end(); - ++it) { - image_decode_tasks_.erase(*it); - } -} - void TileManager::FreeResourceForTile(Tile* tile, RasterMode mode) { ManagedTileState& mts = tile->managed_state(); if (mts.tile_versions[mode].resource_) { resource_pool_->ReleaseResource( mts.tile_versions[mode].resource_.Pass()); + + DCHECK_GE(bytes_releasable_, BytesConsumedIfAllocated(tile)); + DCHECK_GE(resources_releasable_, 1u); + + bytes_releasable_ -= BytesConsumedIfAllocated(tile); + --resources_releasable_; } } @@ -682,6 +694,8 @@ void TileManager::ScheduleTasks( "count", tiles_that_need_to_be_rasterized.size()); RasterWorkerPool::RasterTask::Queue tasks; + DCHECK(did_check_for_completed_tasks_since_last_schedule_tasks_); + // Build a new task queue containing all task currently needed. Tasks // are added in order of priority, highest priority task first. for (TileVector::const_iterator it = tiles_that_need_to_be_rasterized.begin(); @@ -709,6 +723,8 @@ void TileManager::ScheduleTasks( // scheduled tasks and effectively cancels all tasks not present // in |tasks|. raster_worker_pool_->ScheduleTasks(&tasks); + + did_check_for_completed_tasks_since_last_schedule_tasks_ = false; } RasterWorkerPool::Task TileManager::CreateImageDecodeTask( @@ -727,8 +743,9 @@ RasterWorkerPool::RasterTask TileManager::CreateRasterTask(Tile* tile) { ManagedTileState& mts = tile->managed_state(); scoped_ptr<ResourcePool::Resource> resource = - resource_pool_->AcquireResource(tile->tile_size_.size(), - texture_format_); + resource_pool_->AcquireResource( + tile->tile_size_.size(), + raster_worker_pool_->GetResourceFormat()); const Resource* const_resource = resource.get(); // Create and queue all image decode tasks that this tile depends on. @@ -833,6 +850,9 @@ void TileManager::OnRasterTaskCompleted( } else { tile_version.set_use_resource(); tile_version.resource_ = resource.Pass(); + + bytes_releasable_ += BytesConsumedIfAllocated(tile); + ++resources_releasable_; } FreeUnusedResourcesForTile(tile); |