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+# Copyright (c) 2013 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# =============================================================================
+# BUILD FLAGS
+# =============================================================================
+#
+# This block lists input arguments to the build, along with their default
+# values. GN requires listing them explicitly so it can validate input and have
+# a central place to manage the build flags.
+#
+# If a value is specified on the command line, it will overwrite the defaults
+# given here, otherwise the default will be injected into the root scope.
+#
+# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
+# Use "is_*" names for intrinsic platform descriptions and build modes, and
+# "use_*" names for optional features libraries, and configurations.
+declare_args() {
+ # How many symbols to include in the build. This affects the performance of
+ # the build since the symbols are large and dealing with them is slow.
+ # 2 means regular build with symbols.
+ # 1 means minimal symbols, usually enough for backtraces only.
+ # 0 means no symbols.
+ symbol_level = 2
+
+ # Component build.
+ is_component_build = false
+ # Debug build.
+ is_debug = true
+
+ # Set to true when compiling with the Clang compiler. Typically this is used
+ # to configure warnings.
+ is_clang = false
+
+ # ASH is enabled.
+ # TODO(brettw) this should be moved out of the main build config file.
+ use_ash = false
+ # Aura is enabled.
+ # TODO(brettw) this should be moved out of the main build config file.
+ use_aura = false
+ # Ozone is enabled.
+ # TODO(brettw) this should be moved out of the main build config file.
+ use_ozone = false
+
+ # Forces a 64-bit build on Windows. Does nothing on other platforms. Normally
+ # we build 32-bit on Windows regardless of the current host OS bit depth.
+ # Setting this flag will override this logic and generate 64-bit toolchains.
+ #
+ # Normally this would get set automatically when you specify a target using
+ # the 64-bit toolchain. You can also set this on the command line to convert
+ # the default toolchain to 64-bit.
+ force_win64 = false
+
+ # Set to true on the command line when invoked by GYP. Build files can key
+ # off of this to make any GYP-output-specific changes to the build.
+ is_gyp = false
+
+ # Selects the desired build flavor. Official builds get additional
+ # processing to prepare for release. Normally you will want to develop and
+ # test with this flag off.
+ is_official_build = false
+
+ # Select the desired branding flavor. False means normal Chromium branding,
+ # true means official Google Chrome branding (requires extra Google-internal
+ # resources).
+ is_chrome_branded = false
+}
+
+# =============================================================================
+# OS DEFINITIONS
+# =============================================================================
+#
+# We set these various is_FOO booleans for convenience in writing OS-based
+# conditions.
+#
+# - is_android, is_chromeos, is_ios, and is_win should be obvious.
+# - is_mac is set only for desktop Mac. It is not set on iOS.
+# - is_posix is true for mac and any Unix-like system (basically everything
+# except Windows).
+# - is_linux is true for any Linux variant including Android and ChromeOS.
+#
+# Do not add more is_* variants here for random lesser-used Unix systems like
+# aix or one of the BSDs. If you need to check these, just check the os value
+# directly.
+
+if (os == "win") {
+ is_android = false
+ is_chromeos = false
+ is_ios = false
+ is_linux = false
+ is_mac = false
+ is_nacl = false
+ is_posix = false
+ is_win = true
+} else if (os == "mac") {
+ is_android = false
+ is_chromeos = false
+ is_ios = false
+ is_linux = false
+ is_mac = true
+ is_nacl = false
+ is_posix = true
+ is_win = false
+ is_clang = true # Always use clang on Mac.
+} else if (os == "android") {
+ is_android = false
+ is_chromeos = false
+ is_ios = false
+ is_linux = true
+ is_mac = false
+ is_nacl = false
+ is_posix = true
+ is_win = false
+} else if (os == "chromeos") {
+ is_android = false
+ is_chromeos = true
+ is_ios = false
+ is_linux = true
+ is_mac = false
+ is_nacl = false
+ is_posix = true
+ is_win = false
+} else if (os == "nacl") {
+ # os == "nacl" will be passed by the nacl toolchain definition. It is not
+ # set by default or on the command line. We treat is as a Posix variant.
+ is_android = false
+ is_chromeos = false
+ is_ios = false
+ is_linux = false
+ is_mac = false
+ is_nacl = true
+ is_posix = true
+ is_win = false
+} else if (os == "ios") {
+ is_android = false
+ is_chromeos = false
+ is_ios = true
+ is_linux = false
+ is_mac = false
+ is_nacl = false
+ is_posix = true
+ is_win = false
+} else if (os == "linux") {
+ is_android = false
+ is_chromeos = false
+ is_ios = false
+ is_linux = true
+ is_mac = false
+ is_nacl = false
+ is_posix = true
+ is_win = false
+}
+
+# =============================================================================
+# CPU ARCHITECTURE
+# =============================================================================
+
+if (is_win) {
+ # Always use 32-bit on Windows, even when compiling on a 64-bit host OS,
+ # unless the override flag is specified.
+ if (force_win64) {
+ cpu_arch = "x64"
+ } else {
+ cpu_arch = "x86"
+ }
+}
+
+# =============================================================================
+# SOURCES FILTERS
+# =============================================================================
+#
+# These patterns filter out platform-specific files when assigning to the
+# sources variable. The magic variable |sources_assignment_filter| is applied
+# to each assignment or appending to the sources variable and matches are
+# automatcally removed.
+#
+# We define lists of filters for each platform for all builds so they can
+# be used by individual targets if necessary (a target can always change
+# sources_assignment_filter on itself if it needs something more specific).
+#
+# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
+# boundary = end of string or slash) are supported, and the entire string
+# muct match the pattern (so you need "*.cc" to match all .cc files, for
+# example).
+
+windows_sources_filters = [
+ "*_win.cc",
+ "*_win.h",
+ "*_win_unittest.cc",
+ "*\bwin/*",
+]
+mac_sources_filters = [
+ "*_mac.h",
+ "*_mac.cc",
+ "*_mac.mm",
+ "*_mac_unittest.h",
+ "*_mac_unittest.cc",
+ "*_mac_unittest.mm",
+ "*\bmac/*",
+ "*_cocoa.h",
+ "*_cocoa.cc",
+ "*_cocoa.mm",
+ "*_cocoa_unittest.h",
+ "*_cocoa_unittest.cc",
+ "*_cocoa_unittest.mm",
+ "*\bcocoa/*",
+]
+ios_sources_filters = [
+ "*_ios.h",
+ "*_ios.cc",
+ "*_ios.mm",
+ "*_ios_unittest.h",
+ "*_ios_unittest.cc",
+ "*_ios_unittest.mm",
+ "*\bios/*",
+]
+objective_c_sources_filters = [
+ "*.mm",
+]
+linux_sources_filters = [
+ "*_linux.h",
+ "*_linux.cc",
+ "*_linux_unittest.h",
+ "*_linux_unittest.cc",
+ "*\blinux/*",
+ "*_x11.cc",
+ "*_x11.h",
+]
+android_sources_filters = [
+ "*_android.h",
+ "*_android.cc",
+ "*_android_unittest.h",
+ "*_android_unittest.cc",
+ "*\bandroid/*",
+]
+posix_sources_filters = [
+ "*_posix.h",
+ "*_posix.cc",
+ "*_posix_unittest.h",
+ "*_posix_unittest.cc",
+ "*\bposix/*",
+]
+
+# Construct the full list of sources we're using for this platform.
+sources_assignment_filter = []
+if (is_win) {
+ sources_assignment_filter += posix_sources_filters
+} else {
+ sources_assignment_filter += windows_sources_filters
+}
+if (!is_mac) {
+ sources_assignment_filter += mac_sources_filters
+}
+if (!is_ios) {
+ sources_assignment_filter += ios_sources_filters
+}
+if (!is_mac && !is_ios) {
+ sources_assignment_filter += objective_c_sources_filters
+}
+if (!is_linux) {
+ sources_assignment_filter += linux_sources_filters
+}
+if (!is_android) {
+ sources_assignment_filter += android_sources_filters
+}
+
+# This is the actual set.
+set_sources_assignment_filter(sources_assignment_filter)
+
+# =============================================================================
+# BUILD OPTIONS
+# =============================================================================
+
+if (is_component_build) {
+ component_mode = "shared_library"
+} else {
+ component_mode = "static_library"
+}
+
+toolkit_uses_gtk = is_linux
+
+# =============================================================================
+# TARGET DEFAULTS
+# =============================================================================
+#
+# Set up the default configuration for every build target of the given type.
+# The values configured here will be automatically set on the scope of the
+# corresponding target. Target definitions can add or remove to the settings
+# here as needed.
+
+# Holds all configs used for making native executables and libraries, to avoid
+# duplication in each target below.
+native_compiler_configs = [
+ "//build/config:my_msvs", # TODO(brettw) eraseme
+
+ "//build/config/compiler:compiler",
+ "//build/config/compiler:chromium_code",
+ "//build/config/compiler:default_warnings",
+ "//build/config/compiler:no_rtti",
+ "//build/config/compiler:runtime_library",
+]
+if (is_win) {
+ native_compiler_configs += [
+ "//build/config/win:sdk",
+ ]
+} else if (is_clang) {
+ native_compiler_configs += "//build/config/clang:find_bad_constructs"
+}
+
+# Optimizations and debug checking.
+if (is_debug) {
+ native_compiler_configs += "//build/config:debug"
+ default_optimization_config = "//build/config/compiler:no_optimize"
+} else {
+ native_compiler_configs += "//build/config:release"
+ default_optimization_config = "//build/config/compiler:optimize"
+}
+native_compiler_configs += default_optimization_config
+
+# Symbol setup.
+if (is_clang && (is_linux || is_android)) {
+ # Clang creates chubby debug information, which makes linking very slow.
+ # For now, don't create debug information with clang.
+ # See http://crbug.com/70000
+ # TODO(brettw) This just copies GYP. Why not do this on Mac as well?
+ default_symbols_config = "//build/config/compiler:no_symbols"
+} else if (symbol_level == 2) {
+ default_symbols_config = "//build/config/compiler:symbols"
+} else if (symbol_level == 1) {
+ default_symbols_config = "//build/config/compiler:minimal_symbols"
+} else if (symbol_level == 0) {
+ default_symbols_config = "//build/config/compiler:no_symbols"
+} else {
+ assert(false, "Bad value for symbol_level.")
+}
+native_compiler_configs += default_symbols_config
+
+# Windows linker setup for EXEs and DLLs.
+if (is_win) {
+ if (is_debug) {
+ default_incremental_linking_config =
+ "//build/config/win:incremental_linking"
+ } else {
+ default_incremental_linking_config =
+ "//build/config/win:no_incremental_linking"
+ }
+ windows_linker_configs = [
+ default_incremental_linking_config,
+ "//build/config/win:sdk_link",
+ "//build/config/win:common_linker_setup",
+ # Default to console-mode apps. Most of our targets are tests and such
+ # that shouldn't use the windows subsystem.
+ "//build/config/win:console",
+ ]
+}
+
+set_defaults("executable") {
+ configs = native_compiler_configs
+ if (is_win) {
+ configs += windows_linker_configs
+ } else if (is_mac) {
+ configs += "//build/config/mac:mac_dynamic_flags"
+ } else if (is_linux) {
+ configs += "//build/config/linux:executable_ldconfig"
+ }
+}
+
+set_defaults("static_library") {
+ configs = native_compiler_configs
+}
+
+set_defaults("shared_library") {
+ configs = native_compiler_configs
+ if (is_win) {
+ configs += windows_linker_configs
+ } else if (is_mac) {
+ configs += "//build/config/mac:mac_dynamic_flags"
+ }
+}
+
+set_defaults("source_set") {
+ configs = native_compiler_configs
+}
+
+# ==============================================================================
+# TOOLCHAIN SETUP
+# ==============================================================================
+#
+# Here we set the default toolchain, as well as the variable host_toolchain
+# which will identify the toolchain corresponding to the local system when
+# doing cross-compiles. When not cross-compiling, this will be the same as the
+# default toolchain.
+
+if (is_win) {
+ if (build_cpu_arch == "x64") {
+ host_toolchain = "//build/toolchain/win:64"
+ } else if (build_cpu_arch == "x86") {
+ host_toolchain = "//build/toolchain/win:32"
+ }
+
+ if (cpu_arch == "x64") {
+ set_default_toolchain("//build/toolchain/win:64")
+ } else if (cpu_arch == "x86") {
+ set_default_toolchain("//build/toolchain/win:32")
+ }
+} else if (is_linux) {
+ if (build_cpu_arch == "arm") {
+ host_toolchain = "//build/toolchain/linux:arm"
+ } else if (build_cpu_arch == "x86") {
+ host_toolchain = "//build/toolchain/linux:32"
+ } else if (build_cpu_arch == "x64") {
+ host_toolchain = "//build/toolchain/linux:64"
+ }
+
+ if (build_cpu_arch == "arm") {
+ set_default_toolchain("//build/toolchain/linux:arm")
+ } else if (build_cpu_arch == "x86") {
+ set_default_toolchain("//build/toolchain/linux:32")
+ } else if (build_cpu_arch == "x64") {
+ set_default_toolchain("//build/toolchain/linux:64")
+ }
+} else if (is_mac) {
+ host_toolchain = "//build/toolchain/mac:clang"
+ set_default_toolchain(host_toolchain)
+}