diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2022-09-29 16:16:15 +0200 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2022-11-09 10:04:06 +0000 |
commit | a95a7417ad456115a1ef2da4bb8320531c0821f1 (patch) | |
tree | edcd59279e486d2fd4a8f88a7ed025bcf925c6e6 /chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h | |
parent | 33fc33aa94d4add0878ec30dc818e34e1dd3cc2a (diff) | |
download | qtwebengine-chromium-a95a7417ad456115a1ef2da4bb8320531c0821f1.tar.gz |
BASELINE: Update Chromium to 106.0.5249.126
Change-Id: Ib0bb21c437a7d1686e21c33f2d329f2ac425b7ab
Reviewed-on: https://codereview.qt-project.org/c/qt/qtwebengine-chromium/+/438936
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h')
-rw-r--r-- | chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h index 80a9741f40b..3a69bb48fe3 100644 --- a/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h +++ b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h @@ -1,4 +1,4 @@ -// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14 +// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1 #pragma once #ifndef WINRT_Windows_UI_Composition_Scenes_0_H @@ -501,11 +501,11 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneBoundingBox { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Center() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Extents() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Max() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Min() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Size() const; + [[nodiscard]] auto Center() const; + [[nodiscard]] auto Extents() const; + [[nodiscard]] auto Max() const; + [[nodiscard]] auto Min() const; + [[nodiscard]] auto Size() const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneBoundingBox> { @@ -514,7 +514,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneComponent { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponentType) ComponentType() const; + [[nodiscard]] auto ComponentType() const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneComponent> { @@ -571,10 +571,10 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMesh { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneBoundingBox) Bounds() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology) PrimitiveTopology() const; - WINRT_IMPL_AUTO(void) PrimitiveTopology(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology const& value) const; - WINRT_IMPL_AUTO(void) FillMeshAttribute(winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic const& semantic, winrt::Windows::Graphics::DirectX::DirectXPixelFormat const& format, winrt::Windows::Foundation::MemoryBuffer const& memory) const; + [[nodiscard]] auto Bounds() const; + [[nodiscard]] auto PrimitiveTopology() const; + auto PrimitiveTopology(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology const& value) const; + auto FillMeshAttribute(winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic const& semantic, winrt::Windows::Graphics::DirectX::DirectXPixelFormat const& format, winrt::Windows::Foundation::MemoryBuffer const& memory) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMesh> { @@ -591,11 +591,11 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMeshRendererComponent { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterial) Material() const; - WINRT_IMPL_AUTO(void) Material(winrt::Windows::UI::Composition::Scenes::SceneMaterial const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMesh) Mesh() const; - WINRT_IMPL_AUTO(void) Mesh(winrt::Windows::UI::Composition::Scenes::SceneMesh const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMeshMaterialAttributeMap) UVMappings() const; + [[nodiscard]] auto Material() const; + auto Material(winrt::Windows::UI::Composition::Scenes::SceneMaterial const& value) const; + [[nodiscard]] auto Mesh() const; + auto Mesh(winrt::Windows::UI::Composition::Scenes::SceneMesh const& value) const; + [[nodiscard]] auto UVMappings() const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent> { @@ -604,7 +604,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMeshRendererComponentStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMeshRendererComponent) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponentStatics> { @@ -613,7 +613,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMeshStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMesh) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshStatics> { @@ -622,16 +622,16 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) BaseColorInput() const; - WINRT_IMPL_AUTO(void) BaseColorInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float4) BaseColorFactor() const; - WINRT_IMPL_AUTO(void) BaseColorFactor(winrt::Windows::Foundation::Numerics::float4 const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) MetallicFactor() const; - WINRT_IMPL_AUTO(void) MetallicFactor(float value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) MetallicRoughnessInput() const; - WINRT_IMPL_AUTO(void) MetallicRoughnessInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) RoughnessFactor() const; - WINRT_IMPL_AUTO(void) RoughnessFactor(float value) const; + [[nodiscard]] auto BaseColorInput() const; + auto BaseColorInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; + [[nodiscard]] auto BaseColorFactor() const; + auto BaseColorFactor(winrt::Windows::Foundation::Numerics::float4 const& value) const; + [[nodiscard]] auto MetallicFactor() const; + auto MetallicFactor(float value) const; + [[nodiscard]] auto MetallicRoughnessInput() const; + auto MetallicRoughnessInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; + [[nodiscard]] auto RoughnessFactor() const; + auto RoughnessFactor(float value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial> { @@ -640,7 +640,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMetallicRoughnessMaterial) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterialStatics> { @@ -649,18 +649,18 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneModelTransform { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::quaternion) Orientation() const; - WINRT_IMPL_AUTO(void) Orientation(winrt::Windows::Foundation::Numerics::quaternion const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) RotationAngle() const; - WINRT_IMPL_AUTO(void) RotationAngle(float value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) RotationAngleInDegrees() const; - WINRT_IMPL_AUTO(void) RotationAngleInDegrees(float value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) RotationAxis() const; - WINRT_IMPL_AUTO(void) RotationAxis(winrt::Windows::Foundation::Numerics::float3 const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Scale() const; - WINRT_IMPL_AUTO(void) Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Translation() const; - WINRT_IMPL_AUTO(void) Translation(winrt::Windows::Foundation::Numerics::float3 const& value) const; + [[nodiscard]] auto Orientation() const; + auto Orientation(winrt::Windows::Foundation::Numerics::quaternion const& value) const; + [[nodiscard]] auto RotationAngle() const; + auto RotationAngle(float value) const; + [[nodiscard]] auto RotationAngleInDegrees() const; + auto RotationAngleInDegrees(float value) const; + [[nodiscard]] auto RotationAxis() const; + auto RotationAxis(winrt::Windows::Foundation::Numerics::float3 const& value) const; + [[nodiscard]] auto Scale() const; + auto Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const; + [[nodiscard]] auto Translation() const; + auto Translation(winrt::Windows::Foundation::Numerics::float3 const& value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneModelTransform> { @@ -669,11 +669,11 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneNode { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNodeCollection) Children() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponentCollection) Components() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Parent() const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneModelTransform) Transform() const; - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponent) FindFirstComponentOfType(winrt::Windows::UI::Composition::Scenes::SceneComponentType const& value) const; + [[nodiscard]] auto Children() const; + [[nodiscard]] auto Components() const; + [[nodiscard]] auto Parent() const; + [[nodiscard]] auto Transform() const; + auto FindFirstComponentOfType(winrt::Windows::UI::Composition::Scenes::SceneComponentType const& value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneNode> { @@ -690,7 +690,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneNodeStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneNodeStatics> { @@ -715,24 +715,24 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_IScenePbrMaterial { - [[nodiscard]] WINRT_IMPL_AUTO(float) AlphaCutoff() const; - WINRT_IMPL_AUTO(void) AlphaCutoff(float value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode) AlphaMode() const; - WINRT_IMPL_AUTO(void) AlphaMode(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) EmissiveInput() const; - WINRT_IMPL_AUTO(void) EmissiveInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) EmissiveFactor() const; - WINRT_IMPL_AUTO(void) EmissiveFactor(winrt::Windows::Foundation::Numerics::float3 const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(bool) IsDoubleSided() const; - WINRT_IMPL_AUTO(void) IsDoubleSided(bool value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) NormalInput() const; - WINRT_IMPL_AUTO(void) NormalInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) NormalScale() const; - WINRT_IMPL_AUTO(void) NormalScale(float value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) OcclusionInput() const; - WINRT_IMPL_AUTO(void) OcclusionInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(float) OcclusionStrength() const; - WINRT_IMPL_AUTO(void) OcclusionStrength(float value) const; + [[nodiscard]] auto AlphaCutoff() const; + auto AlphaCutoff(float value) const; + [[nodiscard]] auto AlphaMode() const; + auto AlphaMode(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode const& value) const; + [[nodiscard]] auto EmissiveInput() const; + auto EmissiveInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; + [[nodiscard]] auto EmissiveFactor() const; + auto EmissiveFactor(winrt::Windows::Foundation::Numerics::float3 const& value) const; + [[nodiscard]] auto IsDoubleSided() const; + auto IsDoubleSided(bool value) const; + [[nodiscard]] auto NormalInput() const; + auto NormalInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; + [[nodiscard]] auto NormalScale() const; + auto NormalScale(float value) const; + [[nodiscard]] auto OcclusionInput() const; + auto OcclusionInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const; + [[nodiscard]] auto OcclusionStrength() const; + auto OcclusionStrength(float value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::IScenePbrMaterial> { @@ -765,14 +765,14 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInput { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode) BitmapInterpolationMode() const; - WINRT_IMPL_AUTO(void) BitmapInterpolationMode(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::ICompositionSurface) Surface() const; - WINRT_IMPL_AUTO(void) Surface(winrt::Windows::UI::Composition::ICompositionSurface const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode) WrappingUMode() const; - WINRT_IMPL_AUTO(void) WrappingUMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const; - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode) WrappingVMode() const; - WINRT_IMPL_AUTO(void) WrappingVMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const; + [[nodiscard]] auto BitmapInterpolationMode() const; + auto BitmapInterpolationMode(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode const& value) const; + [[nodiscard]] auto Surface() const; + auto Surface(winrt::Windows::UI::Composition::ICompositionSurface const& value) const; + [[nodiscard]] auto WrappingUMode() const; + auto WrappingUMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const; + [[nodiscard]] auto WrappingVMode() const; + auto WrappingVMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput> { @@ -781,7 +781,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneSurfaceMaterialInput) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInputStatics> { @@ -790,8 +790,8 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneVisual { - [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Root() const; - WINRT_IMPL_AUTO(void) Root(winrt::Windows::UI::Composition::Scenes::SceneNode const& value) const; + [[nodiscard]] auto Root() const; + auto Root(winrt::Windows::UI::Composition::Scenes::SceneNode const& value) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneVisual> { @@ -800,7 +800,7 @@ namespace winrt::impl template <typename D> struct consume_Windows_UI_Composition_Scenes_ISceneVisualStatics { - WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneVisual) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; + auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const; }; template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneVisualStatics> { |