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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2022-09-29 16:16:15 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2022-11-09 10:04:06 +0000
commita95a7417ad456115a1ef2da4bb8320531c0821f1 (patch)
treeedcd59279e486d2fd4a8f88a7ed025bcf925c6e6 /chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h
parent33fc33aa94d4add0878ec30dc818e34e1dd3cc2a (diff)
downloadqtwebengine-chromium-a95a7417ad456115a1ef2da4bb8320531c0821f1.tar.gz
BASELINE: Update Chromium to 106.0.5249.126
Change-Id: Ib0bb21c437a7d1686e21c33f2d329f2ac425b7ab Reviewed-on: https://codereview.qt-project.org/c/qt/qtwebengine-chromium/+/438936 Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h')
-rw-r--r--chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h154
1 files changed, 77 insertions, 77 deletions
diff --git a/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h
index 80a9741f40b..3a69bb48fe3 100644
--- a/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h
+++ b/chromium/third_party/nearby/src/internal/platform/implementation/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.0.h
@@ -1,4 +1,4 @@
-// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
+// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_UI_Composition_Scenes_0_H
@@ -501,11 +501,11 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneBoundingBox
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Center() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Extents() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Max() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Min() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Size() const;
+ [[nodiscard]] auto Center() const;
+ [[nodiscard]] auto Extents() const;
+ [[nodiscard]] auto Max() const;
+ [[nodiscard]] auto Min() const;
+ [[nodiscard]] auto Size() const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneBoundingBox>
{
@@ -514,7 +514,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneComponent
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponentType) ComponentType() const;
+ [[nodiscard]] auto ComponentType() const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneComponent>
{
@@ -571,10 +571,10 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMesh
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneBoundingBox) Bounds() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology) PrimitiveTopology() const;
- WINRT_IMPL_AUTO(void) PrimitiveTopology(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology const& value) const;
- WINRT_IMPL_AUTO(void) FillMeshAttribute(winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic const& semantic, winrt::Windows::Graphics::DirectX::DirectXPixelFormat const& format, winrt::Windows::Foundation::MemoryBuffer const& memory) const;
+ [[nodiscard]] auto Bounds() const;
+ [[nodiscard]] auto PrimitiveTopology() const;
+ auto PrimitiveTopology(winrt::Windows::Graphics::DirectX::DirectXPrimitiveTopology const& value) const;
+ auto FillMeshAttribute(winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic const& semantic, winrt::Windows::Graphics::DirectX::DirectXPixelFormat const& format, winrt::Windows::Foundation::MemoryBuffer const& memory) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMesh>
{
@@ -591,11 +591,11 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMeshRendererComponent
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterial) Material() const;
- WINRT_IMPL_AUTO(void) Material(winrt::Windows::UI::Composition::Scenes::SceneMaterial const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMesh) Mesh() const;
- WINRT_IMPL_AUTO(void) Mesh(winrt::Windows::UI::Composition::Scenes::SceneMesh const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMeshMaterialAttributeMap) UVMappings() const;
+ [[nodiscard]] auto Material() const;
+ auto Material(winrt::Windows::UI::Composition::Scenes::SceneMaterial const& value) const;
+ [[nodiscard]] auto Mesh() const;
+ auto Mesh(winrt::Windows::UI::Composition::Scenes::SceneMesh const& value) const;
+ [[nodiscard]] auto UVMappings() const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent>
{
@@ -604,7 +604,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMeshRendererComponentStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMeshRendererComponent) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponentStatics>
{
@@ -613,7 +613,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMeshStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMesh) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMeshStatics>
{
@@ -622,16 +622,16 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterial
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) BaseColorInput() const;
- WINRT_IMPL_AUTO(void) BaseColorInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float4) BaseColorFactor() const;
- WINRT_IMPL_AUTO(void) BaseColorFactor(winrt::Windows::Foundation::Numerics::float4 const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) MetallicFactor() const;
- WINRT_IMPL_AUTO(void) MetallicFactor(float value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) MetallicRoughnessInput() const;
- WINRT_IMPL_AUTO(void) MetallicRoughnessInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) RoughnessFactor() const;
- WINRT_IMPL_AUTO(void) RoughnessFactor(float value) const;
+ [[nodiscard]] auto BaseColorInput() const;
+ auto BaseColorInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
+ [[nodiscard]] auto BaseColorFactor() const;
+ auto BaseColorFactor(winrt::Windows::Foundation::Numerics::float4 const& value) const;
+ [[nodiscard]] auto MetallicFactor() const;
+ auto MetallicFactor(float value) const;
+ [[nodiscard]] auto MetallicRoughnessInput() const;
+ auto MetallicRoughnessInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
+ [[nodiscard]] auto RoughnessFactor() const;
+ auto RoughnessFactor(float value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial>
{
@@ -640,7 +640,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneMetallicRoughnessMaterialStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMetallicRoughnessMaterial) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterialStatics>
{
@@ -649,18 +649,18 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneModelTransform
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::quaternion) Orientation() const;
- WINRT_IMPL_AUTO(void) Orientation(winrt::Windows::Foundation::Numerics::quaternion const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) RotationAngle() const;
- WINRT_IMPL_AUTO(void) RotationAngle(float value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) RotationAngleInDegrees() const;
- WINRT_IMPL_AUTO(void) RotationAngleInDegrees(float value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) RotationAxis() const;
- WINRT_IMPL_AUTO(void) RotationAxis(winrt::Windows::Foundation::Numerics::float3 const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Scale() const;
- WINRT_IMPL_AUTO(void) Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) Translation() const;
- WINRT_IMPL_AUTO(void) Translation(winrt::Windows::Foundation::Numerics::float3 const& value) const;
+ [[nodiscard]] auto Orientation() const;
+ auto Orientation(winrt::Windows::Foundation::Numerics::quaternion const& value) const;
+ [[nodiscard]] auto RotationAngle() const;
+ auto RotationAngle(float value) const;
+ [[nodiscard]] auto RotationAngleInDegrees() const;
+ auto RotationAngleInDegrees(float value) const;
+ [[nodiscard]] auto RotationAxis() const;
+ auto RotationAxis(winrt::Windows::Foundation::Numerics::float3 const& value) const;
+ [[nodiscard]] auto Scale() const;
+ auto Scale(winrt::Windows::Foundation::Numerics::float3 const& value) const;
+ [[nodiscard]] auto Translation() const;
+ auto Translation(winrt::Windows::Foundation::Numerics::float3 const& value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneModelTransform>
{
@@ -669,11 +669,11 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneNode
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNodeCollection) Children() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponentCollection) Components() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Parent() const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneModelTransform) Transform() const;
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneComponent) FindFirstComponentOfType(winrt::Windows::UI::Composition::Scenes::SceneComponentType const& value) const;
+ [[nodiscard]] auto Children() const;
+ [[nodiscard]] auto Components() const;
+ [[nodiscard]] auto Parent() const;
+ [[nodiscard]] auto Transform() const;
+ auto FindFirstComponentOfType(winrt::Windows::UI::Composition::Scenes::SceneComponentType const& value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneNode>
{
@@ -690,7 +690,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneNodeStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneNodeStatics>
{
@@ -715,24 +715,24 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_IScenePbrMaterial
{
- [[nodiscard]] WINRT_IMPL_AUTO(float) AlphaCutoff() const;
- WINRT_IMPL_AUTO(void) AlphaCutoff(float value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode) AlphaMode() const;
- WINRT_IMPL_AUTO(void) AlphaMode(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) EmissiveInput() const;
- WINRT_IMPL_AUTO(void) EmissiveInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::Foundation::Numerics::float3) EmissiveFactor() const;
- WINRT_IMPL_AUTO(void) EmissiveFactor(winrt::Windows::Foundation::Numerics::float3 const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(bool) IsDoubleSided() const;
- WINRT_IMPL_AUTO(void) IsDoubleSided(bool value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) NormalInput() const;
- WINRT_IMPL_AUTO(void) NormalInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) NormalScale() const;
- WINRT_IMPL_AUTO(void) NormalScale(float value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput) OcclusionInput() const;
- WINRT_IMPL_AUTO(void) OcclusionInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(float) OcclusionStrength() const;
- WINRT_IMPL_AUTO(void) OcclusionStrength(float value) const;
+ [[nodiscard]] auto AlphaCutoff() const;
+ auto AlphaCutoff(float value) const;
+ [[nodiscard]] auto AlphaMode() const;
+ auto AlphaMode(winrt::Windows::UI::Composition::Scenes::SceneAlphaMode const& value) const;
+ [[nodiscard]] auto EmissiveInput() const;
+ auto EmissiveInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
+ [[nodiscard]] auto EmissiveFactor() const;
+ auto EmissiveFactor(winrt::Windows::Foundation::Numerics::float3 const& value) const;
+ [[nodiscard]] auto IsDoubleSided() const;
+ auto IsDoubleSided(bool value) const;
+ [[nodiscard]] auto NormalInput() const;
+ auto NormalInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
+ [[nodiscard]] auto NormalScale() const;
+ auto NormalScale(float value) const;
+ [[nodiscard]] auto OcclusionInput() const;
+ auto OcclusionInput(winrt::Windows::UI::Composition::Scenes::SceneMaterialInput const& value) const;
+ [[nodiscard]] auto OcclusionStrength() const;
+ auto OcclusionStrength(float value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::IScenePbrMaterial>
{
@@ -765,14 +765,14 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInput
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode) BitmapInterpolationMode() const;
- WINRT_IMPL_AUTO(void) BitmapInterpolationMode(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::ICompositionSurface) Surface() const;
- WINRT_IMPL_AUTO(void) Surface(winrt::Windows::UI::Composition::ICompositionSurface const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode) WrappingUMode() const;
- WINRT_IMPL_AUTO(void) WrappingUMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const;
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode) WrappingVMode() const;
- WINRT_IMPL_AUTO(void) WrappingVMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const;
+ [[nodiscard]] auto BitmapInterpolationMode() const;
+ auto BitmapInterpolationMode(winrt::Windows::UI::Composition::CompositionBitmapInterpolationMode const& value) const;
+ [[nodiscard]] auto Surface() const;
+ auto Surface(winrt::Windows::UI::Composition::ICompositionSurface const& value) const;
+ [[nodiscard]] auto WrappingUMode() const;
+ auto WrappingUMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const;
+ [[nodiscard]] auto WrappingVMode() const;
+ auto WrappingVMode(winrt::Windows::UI::Composition::Scenes::SceneWrappingMode const& value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput>
{
@@ -781,7 +781,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneSurfaceMaterialInputStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneSurfaceMaterialInput) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInputStatics>
{
@@ -790,8 +790,8 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneVisual
{
- [[nodiscard]] WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneNode) Root() const;
- WINRT_IMPL_AUTO(void) Root(winrt::Windows::UI::Composition::Scenes::SceneNode const& value) const;
+ [[nodiscard]] auto Root() const;
+ auto Root(winrt::Windows::UI::Composition::Scenes::SceneNode const& value) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneVisual>
{
@@ -800,7 +800,7 @@ namespace winrt::impl
template <typename D>
struct consume_Windows_UI_Composition_Scenes_ISceneVisualStatics
{
- WINRT_IMPL_AUTO(winrt::Windows::UI::Composition::Scenes::SceneVisual) Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
+ auto Create(winrt::Windows::UI::Composition::Compositor const& compositor) const;
};
template <> struct consume<winrt::Windows::UI::Composition::Scenes::ISceneVisualStatics>
{