diff options
author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-01-20 13:40:20 +0100 |
---|---|---|
committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2020-01-22 12:41:23 +0000 |
commit | 7961cea6d1041e3e454dae6a1da660b453efd238 (patch) | |
tree | c0eeb4a9ff9ba32986289c1653d9608e53ccb444 /chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp | |
parent | b7034d0803538058e5c9d904ef03cf5eab34f6ef (diff) | |
download | qtwebengine-chromium-7961cea6d1041e3e454dae6a1da660b453efd238.tar.gz |
BASELINE: Update Chromium to 78.0.3904.130
Change-Id: If185e0c0061b3437531c97c9c8c78f239352a68b
Reviewed-by: Allan Sandfeld Jensen <allan.jensen@qt.io>
Diffstat (limited to 'chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp')
-rw-r--r-- | chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp b/chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp index d70846ea099..893b5654378 100644 --- a/chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp +++ b/chromium/third_party/dawn/src/dawn_native/d3d12/ComputePipelineD3D12.cpp @@ -32,7 +32,7 @@ namespace dawn_native { namespace d3d12 { // SPRIV-cross does matrix multiplication expecting row major matrices compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; - const ShaderModule* module = ToBackend(descriptor->computeStage->module); + const ShaderModule* module = ToBackend(descriptor->computeStage.module); const std::string& hlslSource = module->GetHLSLSource(ToBackend(GetLayout())); ComPtr<ID3DBlob> compiledShader; @@ -40,7 +40,7 @@ namespace dawn_native { namespace d3d12 { const PlatformFunctions* functions = device->GetFunctions(); if (FAILED(functions->d3dCompile(hlslSource.c_str(), hlslSource.length(), nullptr, nullptr, - nullptr, descriptor->computeStage->entryPoint, "cs_5_1", + nullptr, descriptor->computeStage.entryPoint, "cs_5_1", compileFlags, 0, &compiledShader, &errors))) { printf("%s\n", reinterpret_cast<char*>(errors->GetBufferPointer())); ASSERT(false); |