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author | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-05-15 10:20:33 +0200 |
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committer | Allan Sandfeld Jensen <allan.jensen@qt.io> | 2018-05-15 10:28:57 +0000 |
commit | d17ea114e5ef69ad5d5d7413280a13e6428098aa (patch) | |
tree | 2c01a75df69f30d27b1432467cfe7c1467a498da /chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h | |
parent | 8c5c43c7b138c9b4b0bf56d946e61d3bbc111bec (diff) | |
download | qtwebengine-chromium-d17ea114e5ef69ad5d5d7413280a13e6428098aa.tar.gz |
BASELINE: Update Chromium to 67.0.3396.47
Change-Id: Idcb1341782e417561a2473eeecc82642dafda5b7
Reviewed-by: Michal Klocek <michal.klocek@qt.io>
Diffstat (limited to 'chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h')
-rw-r--r-- | chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h b/chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h new file mode 100644 index 00000000000..a2eaac5b447 --- /dev/null +++ b/chromium/third_party/blink/renderer/platform/graphics/paint/float_clip_rect.h @@ -0,0 +1,112 @@ +// Copyright 2017 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_FLOAT_CLIP_RECT_H_ +#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_FLOAT_CLIP_RECT_H_ + +#include "third_party/blink/renderer/platform/geometry/float_quad.h" +#include "third_party/blink/renderer/platform/geometry/float_rect.h" +#include "third_party/blink/renderer/platform/geometry/float_rounded_rect.h" +#include "third_party/blink/renderer/platform/geometry/layout_rect.h" +#include "third_party/blink/renderer/platform/transforms/transformation_matrix.h" +#include "third_party/blink/renderer/platform/wtf/allocator.h" + +namespace blink { + +class PLATFORM_EXPORT FloatClipRect { + USING_FAST_MALLOC(FloatClipRect); + + public: + FloatClipRect() + : rect_(FloatRect(LayoutRect::InfiniteIntRect())), + has_radius_(false), + is_tight_(true), + is_infinite_(true) {} + + explicit FloatClipRect(const FloatRect& rect) { SetRect(rect); } + + explicit FloatClipRect(const FloatRoundedRect& rect) + : rect_(rect.Rect()), + has_radius_(rect.IsRounded()), + is_tight_(!rect.IsRounded()), + is_infinite_(false) {} + + const FloatRect& Rect() const { return rect_; } + + FloatRect& Rect() { return rect_; } + + void SetRect(const FloatRect& rect) { + rect_ = rect; + has_radius_ = false; + is_tight_ = true; + is_infinite_ = false; + } + + void Intersect(const FloatClipRect& other) { + if (is_infinite_) { + is_infinite_ = other.is_infinite_; + rect_ = other.rect_; + } else { + rect_.Intersect(other.Rect()); + } + if (other.HasRadius()) + SetHasRadius(); + else if (!other.IsTight()) + ClearIsTight(); + } + + bool HasRadius() const { return has_radius_; } + void SetHasRadius() { + has_radius_ = true; + is_tight_ = false; + is_infinite_ = false; + } + + // The rect is tight means that the rect covers only clipped result and + // nothing else. + bool IsTight() const { + DCHECK(!is_tight_ || !has_radius_); + return is_tight_; + } + void ClearIsTight() { is_tight_ = false; } + + void MoveBy(const FloatPoint& offset) { + if (is_infinite_) + return; + rect_.MoveBy(offset); + } + + void Map(const TransformationMatrix& matrix) { + if (is_tight_ && !matrix.IsIdentityOr2DTranslation()) + is_tight_ = false; + if (is_infinite_) + return; + rect_ = matrix.MapRect(rect_); + } + + bool IsInfinite() const { return is_infinite_; } + + private: + FloatRect rect_; + bool has_radius_ : 1; + bool is_tight_ : 1; + bool is_infinite_ : 1; +}; + +inline bool operator==(const FloatClipRect& a, const FloatClipRect& b) { + if (a.IsTight() != b.IsTight()) + return false; + if (a.IsInfinite() && b.IsInfinite()) + return true; + return !a.IsInfinite() && !b.IsInfinite() && a.HasRadius() == b.HasRadius() && + a.Rect() == b.Rect(); +} + +inline bool operator!=(const FloatClipRect& a, const FloatClipRect& b) { + return !(a == b); +} + +} // namespace blink + +#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_PAINT_FLOAT_CLIP_RECT_H_ |