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authorAllan Sandfeld Jensen <allan.jensen@qt.io>2017-09-18 14:34:04 +0200
committerAllan Sandfeld Jensen <allan.jensen@qt.io>2017-10-04 11:15:27 +0000
commite6430e577f105ad8813c92e75c54660c4985026e (patch)
tree88115e5d1fb471fea807111924dcccbeadbf9e4f /chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
parent53d399fe6415a96ea6986ec0d402a9c07da72453 (diff)
downloadqtwebengine-chromium-e6430e577f105ad8813c92e75c54660c4985026e.tar.gz
BASELINE: Update Chromium to 61.0.3163.99
Change-Id: I8452f34574d88ca2b27af9bd56fc9ff3f16b1367 Reviewed-by: Alexandru Croitor <alexandru.croitor@qt.io>
Diffstat (limited to 'chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp')
-rw-r--r--chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp118
1 files changed, 74 insertions, 44 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
index fd3e2c83846..9bcaeb6a6f7 100644
--- a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -93,11 +93,16 @@ int TextureStorage9::getLevelCount() const
return static_cast<int>(mMipLevels) - mTopLevel;
}
-gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
- const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+gl::Error TextureStorage9::setData(const gl::Context *context,
+ const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
@@ -147,7 +152,8 @@ TextureStorage9_2D::~TextureStorage9_2D()
// Increments refcount on surface.
// caller must Release() the returned surface
-gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_2D::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
@@ -155,7 +161,7 @@ gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
ASSERT(target == GL_TEXTURE_2D);
IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(&baseTexture);
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
@@ -168,7 +174,8 @@ gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
@@ -180,21 +187,23 @@ gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
return gl::NoError();
}
-gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage9_2D::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(index.mipIndex < getLevelCount());
if (!mRenderTargets[index.mipIndex] && isRenderTarget())
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(&baseTexture);
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface);
+ error = getSurfaceLevel(context, GL_TEXTURE_2D, index.mipIndex, false, &surface);
if (error.isError())
{
return error;
@@ -215,17 +224,19 @@ gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, Rende
return gl::NoError();
}
-gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+gl::Error TextureStorage9_2D::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
{
IDirect3DSurface9 *upper = nullptr;
- gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
+ gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
+ error = getSurfaceLevel(context, GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
@@ -241,7 +252,8 @@ gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex,
return error;
}
-gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_2D::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
@@ -258,7 +270,8 @@ gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to create 2D storage texture, " << gl::FmtHR(result);
}
}
@@ -266,7 +279,7 @@ gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
return gl::NoError();
}
-gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_2D::copyToStorage(const gl::Context *context, TextureStorage *destStorage)
{
ASSERT(destStorage);
@@ -276,14 +289,14 @@ gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
for (int i = 0; i < levels; ++i)
{
IDirect3DSurface9 *srcSurf = nullptr;
- gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, i, false, &srcSurf);
+ gl::Error error = getSurfaceLevel(context, GL_TEXTURE_2D, i, false, &srcSurf);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(GL_TEXTURE_2D, i, true, &dstSurf);
+ error = dest9->getSurfaceLevel(context, GL_TEXTURE_2D, i, true, &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);
@@ -321,7 +334,8 @@ TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
{
}
-gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_EGLImage::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool,
IDirect3DSurface9 **outSurface)
@@ -330,7 +344,7 @@ gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
ASSERT(level == 0);
RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
if (error.isError())
{
return error;
@@ -342,19 +356,21 @@ gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
return gl::NoError();
}
-gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::ImageIndex &index,
+gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
ASSERT(index.mipIndex == 0);
- return mImage->getRenderTarget(outRT);
+ return mImage->getRenderTarget(context, outRT);
}
-gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_EGLImage::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
RenderTargetD3D *renderTargetD3D = nullptr;
- gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ gl::Error error = mImage->getRenderTarget(context, &renderTargetD3D);
if (error.isError())
{
return error;
@@ -367,13 +383,16 @@ gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTe
return gl::NoError();
}
-gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::ImageIndex &, const gl::ImageIndex &)
+gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &,
+ const gl::ImageIndex &)
{
UNREACHABLE();
- return gl::Error(GL_INVALID_OPERATION);
+ return gl::InternalError();
}
-gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_EGLImage::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
ASSERT(getLevelCount() == 1);
@@ -381,7 +400,7 @@ gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
- gl::Error error = dest9->getBaseTexture(&destBaseTexture9);
+ gl::Error error = dest9->getBaseTexture(context, &destBaseTexture9);
if (error.isError())
{
return error;
@@ -393,12 +412,12 @@ gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY,
- "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
RenderTargetD3D *sourceRenderTarget = nullptr;
- error = mImage->getRenderTarget(&sourceRenderTarget);
+ error = mImage->getRenderTarget(context, &sourceRenderTarget);
if (error.isError())
{
SafeRelease(destSurface);
@@ -456,13 +475,14 @@ TextureStorage9_Cube::~TextureStorage9_Cube()
// Increments refcount on surface.
// caller must Release() the returned surface
-gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
+gl::Error TextureStorage9_Cube::getSurfaceLevel(const gl::Context *context,
+ GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(&baseTexture);
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
@@ -476,7 +496,8 @@ gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ return gl::OutOfMemory() << "Failed to get the surface from a texture, "
+ << gl::FmtHR(result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
@@ -488,7 +509,9 @@ gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
return gl::NoError();
}
-gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+gl::Error TextureStorage9_Cube::getRenderTarget(const gl::Context *context,
+ const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
{
ASSERT(outRT);
ASSERT(index.mipIndex == 0);
@@ -497,14 +520,14 @@ gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, Ren
if (mRenderTarget[index.layerIndex] == nullptr && isRenderTarget())
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
- gl::Error error = getBaseTexture(&baseTexture);
+ gl::Error error = getBaseTexture(context, &baseTexture);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *surface = nullptr;
- error = getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
+ error = getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
mTopLevel + index.mipIndex, false, &surface);
if (error.isError())
{
@@ -521,17 +544,20 @@ gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, Ren
return gl::NoError();
}
-gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+gl::Error TextureStorage9_Cube::generateMipmap(const gl::Context *context,
+ const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
{
IDirect3DSurface9 *upper = nullptr;
- gl::Error error = getSurfaceLevel(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
+ gl::Error error =
+ getSurfaceLevel(context, sourceIndex.type, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *lower = nullptr;
- error = getSurfaceLevel(destIndex.type, destIndex.mipIndex, true, &lower);
+ error = getSurfaceLevel(context, destIndex.type, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
@@ -547,7 +573,8 @@ gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex
return error;
}
-gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+gl::Error TextureStorage9_Cube::getBaseTexture(const gl::Context *context,
+ IDirect3DBaseTexture9 **outTexture)
{
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
@@ -564,7 +591,8 @@ gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTextur
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
- return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
+ return gl::OutOfMemory()
+ << "Failed to create cube storage texture, " << gl::FmtHR(result);
}
}
@@ -572,7 +600,8 @@ gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTextur
return gl::NoError();
}
-gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
+gl::Error TextureStorage9_Cube::copyToStorage(const gl::Context *context,
+ TextureStorage *destStorage)
{
ASSERT(destStorage);
@@ -585,14 +614,15 @@ gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
{
IDirect3DSurface9 *srcSurf = nullptr;
gl::Error error =
- getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
+ getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *dstSurf = nullptr;
- error = dest9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
+ error = dest9->getSurfaceLevel(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true,
+ &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);