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authorJamie Madill <jmadill@chromium.org>2020-07-22 13:58:50 -0400
committerMichael BrĂ¼ning <michael.bruning@qt.io>2020-08-11 14:48:14 +0000
commit563e0a1cd4f2a42cb1d2fb6d0a16cdb9b305305a (patch)
tree1b608e1f239d4560a054660f6d85e18751bb7bbe
parent6b7ceb6afd98b1723a6fdd83f09deceb9ac1b365 (diff)
downloadqtwebengine-chromium-563e0a1cd4f2a42cb1d2fb6d0a16cdb9b305305a.tar.gz
[Backport] CVE-2020-6542: Use after free in ANGLE
Manual backport of patch originally reviewed on https://chromium-review.googlesource.com/c/angle/angle/+/2314216: D3D11: Fix bug with static vertex attributes. In some specific cases after binding a zero size buffer we could end up trying to use a buffer storage that was no longer valid. Fix this by ensuring we don't flush dirty bits when we have an early exit due to a zero size buffer. Also adds a regression test. Bug: chromium:1107433 Change-Id: I9db560e8dd3699abed2bb7fe6d91060148ba1817 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Michal Klocek <michal.klocek@qt.io>
-rw-r--r--chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
index 8fbb77a3082..e07b61a0ca1 100644
--- a/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
+++ b/chromium/third_party/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
@@ -249,8 +249,6 @@ angle::Result VertexArray11::updateDirtyAttribs(const gl::Context *context,
for (size_t dirtyAttribIndex : activeDirtyAttribs)
{
- mAttribsToTranslate.reset(dirtyAttribIndex);
-
auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex];
const auto &currentValue = glState.getVertexAttribCurrentValue(dirtyAttribIndex);
@@ -278,6 +276,9 @@ angle::Result VertexArray11::updateDirtyAttribs(const gl::Context *context,
UNREACHABLE();
break;
}
+
+ // Make sure we reset the dirty bit after the switch because STATIC can early exit.
+ mAttribsToTranslate.reset(dirtyAttribIndex);
}
return angle::Result::Continue;