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/****************************************************************************
**
** Copyright (C) 2014 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com, author Milian Wolff <milian.wolff@kdab.com>
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtWebChannel module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL21$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** As a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qwebchannel.h"
#include <QApplication>
#include <QDialog>
#include <QVariantMap>
#include <QDesktopServices>
#include <QUrl>
#include <QDebug>
#include <QtWebSockets/QWebSocketServer>
#include "../shared/websocketclientwrapper.h"
#include "../shared/websockettransport.h"
#include "ui_dialog.h"
/*!
An instance of this class gets published over the WebChannel and is then accessible to HTML clients.
*/
class Dialog : public QObject
{
Q_OBJECT
public:
explicit Dialog(QObject *parent = 0)
: QObject(parent)
{
ui.setupUi(&dialog);
dialog.show();
connect(ui.send, SIGNAL(clicked()), SLOT(clicked()));
}
void displayMessage(const QString &message)
{
ui.output->appendPlainText(message);
}
signals:
/*!
This signal is emitted from the C++ side and the text displayed on the HTML client side.
*/
void sendText(const QString &text);
public slots:
/*!
This slot is invoked from the HTML client side and the text displayed on the server side.
*/
void receiveText(const QString &text)
{
displayMessage(tr("Received message: %1").arg(text));
}
private slots:
/*!
Note that this slot is private and thus not accessible to HTML clients.
*/
void clicked()
{
const QString text = ui.input->text();
if (text.isEmpty()) {
return;
}
emit sendText(text);
displayMessage(tr("Sent message: %1").arg(text));
ui.input->clear();
}
private:
QDialog dialog;
Ui::Dialog ui;
};
int main(int argc, char** argv)
{
QApplication app(argc, argv);
// setup the QWebSocketServer
QWebSocketServer server(QStringLiteral("QWebChannel Standalone Example Server"), QWebSocketServer::NonSecureMode);
if (!server.listen(QHostAddress::LocalHost, 12345)) {
qFatal("Failed to open web socket server.");
return 1;
}
// wrap WebSocket clients in QWebChannelAbstractTransport objects
WebSocketClientWrapper clientWrapper(&server);
// setup the channel
QWebChannel channel;
QObject::connect(&clientWrapper, &WebSocketClientWrapper::clientConnected,
&channel, &QWebChannel::connectTo);
// setup the dialog and publish it to the QWebChannel
Dialog dialog;
channel.registerObject(QStringLiteral("dialog"), &dialog);
// open a browser window with the client HTML page
QUrl url = QUrl::fromLocalFile(BUILD_DIR "/index.html");
url.setQuery(QStringLiteral("webChannelBaseUrl=") + server.serverUrl().toString());
QDesktopServices::openUrl(url);
dialog.displayMessage(QObject::tr("Initialization complete, opening browser at %1.").arg(url.toDisplayString()));
return app.exec();
}
#include "main.moc"
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