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@@ -3,7 +3,7 @@
The Qt WebChannel module offers Qt applications a seamless way to publish `QObjects` for interaction
with HTML/JavaScript clients. These clients can either be inside local Qt `WebView`s or any other,
potentially remote, client which supports JavaScript, as long as a communication channel such
-as WebSockets is available.
+as WebSocket is available.
Qt WebChannel uses introspection on the `QObject`s and sends this serialized data to the clients.
There, with the help of a small JavaScript library, an object is created which simulates the API of
@@ -12,7 +12,7 @@ written. Additionally you can connect to signals and register JavaScript callbac
### Dependencies
-This module depends on Qt Core only. Optionally, an additional plugin for Qt Quick is build, which
+This module depends on Qt Core only. Optionally, an additional plugin for Qt Quick can be built, which
makes it easy to use a `QWebChannel` from QML. Note that this module alone is not functional. It
is being used in e.g. Qt WebKit to provide a seamless integration of QML/C++ QObjects into JavaScript
clients. You can integrate it in your projects as well, by providing an implementation of the
@@ -30,7 +30,7 @@ To use the Qt/C++ library, add the following to your `QMake` project:
QT += webchannel
-Then, in your C++ code, construct a a webchannel, then publish your `QObject`s:
+Then, in your C++ code, construct a webchannel, then publish your `QObject`s:
QWebChannel channel;
channel.registerObject(QStringLiteral("foo"), myFooObj);