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author | Bernd Lamecker <bernd.lamecker@basyskom.com> | 2014-09-17 15:30:36 +0200 |
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committer | Milian Wolff <milian.wolff@kdab.com> | 2014-10-10 15:34:27 +0200 |
commit | e9ec067e628564e0b065c625dcd7e695857706ac (patch) | |
tree | 70c63561996dd16f135eeb61b174b6994291d0e5 /examples/webchannel/chatclient-qml/qmlchatclient.qml | |
parent | feb51b94457691edbc58a34a9ddaf8b20c316820 (diff) | |
download | qtwebchannel-e9ec067e628564e0b065c625dcd7e695857706ac.tar.gz |
Added some more examples
Implemented a C++ Server, providing a chatservice through a simple
QObject using QWebChannel and also both a QML and HTML Client to
interact with the server.
The examples show how to use properties, signals and methods,
separated in server and clients.
Change-Id: I20c84c2104d0bb599ead1771aad499e59657f83e
Reviewed-by: Milian Wolff <milian.wolff@kdab.com>
Diffstat (limited to 'examples/webchannel/chatclient-qml/qmlchatclient.qml')
-rw-r--r-- | examples/webchannel/chatclient-qml/qmlchatclient.qml | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/examples/webchannel/chatclient-qml/qmlchatclient.qml b/examples/webchannel/chatclient-qml/qmlchatclient.qml new file mode 100644 index 0000000..7ecd15c --- /dev/null +++ b/examples/webchannel/chatclient-qml/qmlchatclient.qml @@ -0,0 +1,173 @@ +/**************************************************************************** +** +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). +** Copyright (C) 2014 basysKom GmbH, author Bernd Lamecker <bernd.lamecker@basyskom.com> +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtWebChannel module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL21$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 2.2 +import QtQuick.Controls 1.1 +import QtQuick.Window 2.0 +import QtQuick.Layouts 1.1 +import Qt.WebSockets 1.0 +import "qwebchannel.js" as WebChannel + +ApplicationWindow { + id: root + title: qsTr("Hello World") + width: 640 + height: 480 + + property var channel; + + WebSocket { + id: socket + + url: "ws://localhost:12345"; + active: false + + // the following three properties/functions are required to align the QML WebSocket API with the HTML5 WebSocket API. + property var send: function (arg) { + sendTextMessage(arg); + } + + onTextMessageReceived: { + onmessage({data: message}); + } + property var onmessage; + + onStatusChanged: if (socket.status == WebSocket.Error) { + console.error("Error: " + socket.errorString) + } else if (socket.status == WebSocket.Closed) { + messageBox.text += "\nSocket closed" + } else if (socket.status == WebSocket.Open) { + //open the webchannel with the socket as transport + new WebChannel.QWebChannel(socket, function(ch) { + root.channel = ch; + + //connect to the changed signal of the userList property + ch.objects.chatserver.userListChanged.connect(function(args) { + userlist.text = ''; + ch.objects.chatserver.userList.forEach(function(user) { + userlist.text += user + '\n'; + }); + }); + //connect to the newMessage signal + ch.objects.chatserver.newMessage.connect(function(time, user, message) { + chat.text = chat.text + "[" + time + "] " + user + ": " + message + '\n'; + }); + //connect to the keep alive signal + ch.objects.chatserver.keepAlive.connect(function(args) { + if (loginName.text !== '') + //and call the keep alive response method as an answer + ch.objects.chatserver.keepAliveResponse(loginName.text) + }); + }); + } + } + + GridLayout { + id: grid + columns: 2 + anchors.fill: parent + Text { + id: chat + text: "" + Layout.fillHeight: true + Layout.fillWidth: true + } + + Text { + id: userlist + text: "" + width: 150 + Layout.fillHeight: true + } + TextField { + id: message + height: 50 + Layout.columnSpan: 2 + Layout.fillWidth: true + + onEditingFinished: { + if (message.text.length) + //call the sendMessage method to send the message + root.channel.objects.chatserver.sendMessage(loginName.text, message.text); + message.text = ''; + } + } + } + + + Window { + id: loginWindow; + title: "Login"; + modality: Qt.ApplicationModal + + TextField { + id: loginName + + anchors.top: parent.top + anchors.horizontalCenter: parent.horizontalCenter + } + Button { + anchors.top: loginName.bottom + anchors.horizontalCenter: parent.horizontalCenter + id: loginButton + text: "Login" + + onClicked: { + //call the login method + root.channel.objects.chatserver.login(loginName.text, function(arg) { + //check the return value for success + if (arg === true) { + loginError.visible = false; + loginWindow.close(); + } else { + loginError.visible = true; + } + }); + + } + } + Text { + id: loginError + anchors.top: loginButton.bottom + anchors.horizontalCenter: parent.horizontalCenter + text: "Name already in use" + visible: false; + } + } + + Component.onCompleted: { + loginWindow.show(); + socket.active = true; //connect + } +} |