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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the tools applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef CONNECTION_MANAGER_INCL
#define CONNECTION_MANAGER_INCL
#include "transfer_global.h"
#include "commands.h"
#include <QtNetwork/QTcpServer>
#include <QtNetwork/QTcpSocket>
class Connection : public QObject
{
Q_OBJECT
public:
Connection(QTcpSocket* socket);
~Connection();
public slots:
void receiveCommand();
void closedConnection();
private:
QTcpSocket* m_connection;
AbstractCommand* m_command;
};
class ConnectionManager : public QObject
{
Q_OBJECT
public:
ConnectionManager();
~ConnectionManager();
bool init();
public slots:
void cleanUp();
void newConnection();
private:
QTcpServer* m_server;
};
#endif
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