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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtSensors module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
//Import the declarative plugins
import QtQuick 2.0
//Implementation of the Button control.
Item {
id: button
width: 30
height: 30
property alias buttonText: innerText.text;
property color color: "white"
property color hoverColor: "#aaaaaa"
property color pressColor: "slategray"
property int fontSize: 10
property int borderWidth: 1
property int borderRadius: 2
scale: state === "Pressed" ? 0.96 : 1.0
onEnabledChanged: state = ""
signal clicked
//define a scale animation
Behavior on scale {
NumberAnimation {
duration: 100
easing.type: Easing.InOutQuad
}
}
//Rectangle to draw the button
Rectangle {
id: rectangleButton
anchors.fill: parent
radius: borderRadius
color: button.enabled ? button.color : "grey"
border.width: borderWidth
border.color: "black"
Text {
id: innerText
font.pointSize: fontSize
anchors.centerIn: parent
}
}
//change the color of the button in differen button states
states: [
State {
name: "Hovering"
PropertyChanges {
target: rectangleButton
color: hoverColor
}
},
State {
name: "Pressed"
PropertyChanges {
target: rectangleButton
color: pressColor
}
}
]
//define transmission for the states
transitions: [
Transition {
from: ""; to: "Hovering"
ColorAnimation { duration: 200 }
},
Transition {
from: "*"; to: "Pressed"
ColorAnimation { duration: 10 }
}
]
//Mouse area to react on click events
MouseArea {
hoverEnabled: true
anchors.fill: button
onEntered: { button.state='Hovering'}
onExited: { button.state=''}
onClicked: { button.clicked();}
onPressed: { button.state="Pressed" }
onReleased: {
if (containsMouse)
button.state="Hovering";
else
button.state="";
}
}
}
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