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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtSensors module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtSensors 5.0
import Grue 1.0
Rectangle {
id: root
width: 320
height: 480
color: "black"
property int percent: 0
property string text: ""
property real grueOpacity: 0.0
function updateStatus(newPercent, newOpacity, newText) {
if (root.percent === newPercent)
return;
// Delay updating the visual status to prevent flicker
timer.interval = (newPercent < root.percent) ? 500 : 0;
root.percent = newPercent;
root.text = newText;
root.grueOpacity = newOpacity;
timer.start()
}
Timer {
id: timer
running: false
repeat: false
onTriggered: {
text.text = root.text
grueimg.opacity = root.grueOpacity
}
}
GrueSensor {
id: sensor
active: true
onReadingChanged: {
var percent = reading.chanceOfBeingEaten;
if (percent === 0) {
updateStatus(percent, 0.0, "It is light.<br>You are safe from Grues.");
}
else if (percent === 100) {
updateStatus(percent, 1.0, "You have been eaten by a Grue!");
sensor.active = false;
}
else if (percent > 0) {
updateStatus(percent, 0.05 + (percent * 0.001),
"It is dark.<br>You are " + percent +" % " +
"likely to be eaten by a Grue.");
}
}
}
Text {
id: text
anchors.top: parent.top
anchors.topMargin: 0
anchors.left: parent.left
anchors.right: parent.right
wrapMode: Text.WordWrap
text: "I can't tell if you're going to be eaten by a Grue or not. You're on your own!"
font.pixelSize: 30
color: "lightgray"
}
Image {
id: grueimg
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
source: "grue.png"
opacity: 0.0
Behavior on opacity { PropertyAnimation { duration: 250 } }
}
}
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