| Commit message (Collapse) | Author | Age | Files | Lines |
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- Remove unused old license files
- Update BSD and FDL license headers
- Unify licensing
* Examples are nowdays licensed under BSD, update correct license
header to there
* Tools and tests are nowdays licensed under GPL-EXCEPT, update
correct license header to those
* Src is nowdays licensed under LGPL, update correct license
header to there
Task-number: QTBUG-57147
Change-Id: I5d9d7a3bc5e360f01ec73fb6a2a873f3173b5918
Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I141862df4ed2475c05ebbeb8fe447c4a6e736849
Reviewed-by: Antti Kokko <antti.kokko@theqtcompany.com>
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1.) Remove dependency on QtSystemInfo. The module is not officially
supported at this stage and screen saver related code is not really
required for the example.
2.) Add AndroidManifest.xml to lock the screen orientation in portrait
mode. Since the example depends on the tilt sensor a rotating UI is
messing the game up.
3.) Port app to current TiltSensor API.
The game works but its biggest problem remains the UI. It uses
fixed-size UI elements which makes it tiny on High DPI screens.
Task-number: QTBUG-31076
Change-Id: I73df9361b5171da930df66072e8ee9eba89b71ad
Reviewed-by: Mitch Curtis <mitch.curtis@digia.com>
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Change-Id: I2b24533d38db1f8e205de19b67fe0b21625bbf6b
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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The gesture tests that were part of the sensors2 unit test have
been retained. The tilt sensor tests were not, though they could be
used as a base to make a unit test for the new tilt sensor class.
Change any existing imports to use QtMobility.sensors 1.3.
Change-Id: I8a7130b3c73980fdd577e96c10aecda15e79f8b2
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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This has been adapted from the TiltSensor type in QtSensors 5.0
import but the code there has been split into multiple pieces.
There's a C++ class, a generic backend
and a QML interface.
Change-Id: Ic09465a5f76250a02a13938abe4789958137376f
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I85014238e262cb59d8d92b0d708851e82e5633da
Reviewed-by: Janne Anttila <janne.anttila@digia.com>
Reviewed-by: Thomas McGuire <thomas.mcguire@kdab.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
Reviewed-by: Lorn Potter <lorn.potter@gmail.com>
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Build the required C++ stubs for each example and deploy
all the files so that the examples are runnable.
Change-Id: I03d23cb37e1c484110a58934a9b0aa550d6915a6
Reviewed-by: Lorn Potter <lorn.potter@nokia.com>
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Just go back to the naming convention we had before.
Change-Id: Iefecb7a5e0ab3aa4d22267b4f475a8e9c1c96058
Reviewed-by: Lorn Potter <lorn.potter@nokia.com>
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