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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtSensors module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef PAINTER_H
-#define PAINTER_H
-
-#include <QtOpenGL/qgl.h>
-#include <QtGui/qmatrix4x4.h>
-
-class Light;
-class LightModel;
-class Material;
-class QGLShaderProgram;
-
-class Painter
-{
-public:
- Painter() : light(0), lightModel(0) {}
- virtual ~Painter() {}
-
- virtual void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj) = 0;
- virtual void selectMaterial(Material *material) = 0;
- virtual void selectTexturedMaterial(Material *material) = 0;
- virtual void setVertices(const float *array, int stride) = 0;
- virtual void setTexCoords(const float *array, int stride) = 0;
- virtual void setNormals(const float *array, int stride) = 0;
-
- void drawQuad(const QVector3D &c1, const QVector3D &c2,
- const QVector3D &c3, const QVector3D &c4,
- const QVector3D &normal);
-
- void setLight(Light *value) { light = value; }
- void setLightModel(LightModel *value) { lightModel = value; }
-
-protected:
- Light *light;
- LightModel *lightModel;
-};
-
-class FixedFunctionPainter : public Painter
-{
-public:
- FixedFunctionPainter();
-
- void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj);
- void selectMaterial(Material *material);
- void selectTexturedMaterial(Material *material);
- void setVertices(const float *array, int stride);
- void setTexCoords(const float *array, int stride);
- void setNormals(const float *array, int stride);
-};
-
-class ShaderPainter : public Painter
-{
-public:
- ShaderPainter();
- ~ShaderPainter();
-
- void setMatrices(const QMatrix4x4 &mv, const QMatrix4x4 &proj);
- void selectMaterial(Material *material);
- void selectTexturedMaterial(Material *material);
- void setVertices(const float *array, int stride);
- void setTexCoords(const float *array, int stride);
- void setNormals(const float *array, int stride);
-
-private:
- QGLShaderProgram *materialProgram;
- QGLShaderProgram *textureProgram;
- QGLShaderProgram *currentProgram;
- QMatrix4x4 combinedMatrix;
- QMatrix4x4 modelViewMatrix;
- QMatrix3x3 normalMatrix;
- bool matricesChanged;
-
- void updateMaterials(QGLShaderProgram *program, Material *material);
-};
-
-#endif