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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the QtSensors module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Import the declarative plugins
+import QtQuick 2.0
+
+//Import the javascript functions for this game
+import "lib.js" as Lib
+
+//Implementation of the Mouse control.
+Item {
+ id: mouse
+ x: 0
+ y: 0
+ width: Lib.cellDimension
+ height: Lib.cellDimension
+ state: 'right'
+
+ AnimatedImage {
+ id: img
+ anchors.fill: parent
+ visible: true
+ }
+
+ //for different moves we have different gif animations
+ states: [
+ State {
+ name: "up"
+ PropertyChanges { target: img; source: "content/mouse_up.gif" }
+ },
+ State {
+ name: "down"
+ PropertyChanges { target: img; source: "content/mouse_down.gif" }
+ },
+ State {
+ name: "left"
+ PropertyChanges { target: img; source: "content/mouse_left.gif" }
+ },
+ State {
+ name: "right"
+ PropertyChanges { target: img; source: "content/mouse_right.gif" }
+ },
+
+ State {
+ name: "rightup"
+ PropertyChanges { target: img; source: "content/mouse_rightup.gif" }
+ },
+ State {
+ name: "rightdown"
+ PropertyChanges { target: img; source: "content/mouse_rightdown.gif" }
+ },
+ State {
+ name: "leftup"
+ PropertyChanges { target: img; source: "content/mouse_leftup.gif" }
+ },
+ State {
+ name: "leftdown"
+ PropertyChanges { target: img; source: "content/mouse_leftdown.gif" }
+ }
+
+ ]
+
+ //Function for moving the mouse
+ function move(newx, newy)
+ {
+ var newstatus = "";
+ if (mouse.x < newx)
+ newstatus += "right";
+ else if (mouse.x > newx)
+ newstatus += "left";
+ if (mouse.y < newy)
+ newstatus += "down";
+ else if (mouse.y > newy)
+ newstatus += "up";
+ mouse.state = newstatus;
+ mouse.x = newx;
+ mouse.y = newy;
+ }
+}