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-rw-r--r--src/scripttools/debugging/qscriptenginedebugger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/scripttools/debugging/qscriptenginedebugger.cpp b/src/scripttools/debugging/qscriptenginedebugger.cpp
index f612ec4..e5e7062 100644
--- a/src/scripttools/debugging/qscriptenginedebugger.cpp
+++ b/src/scripttools/debugging/qscriptenginedebugger.cpp
@@ -166,7 +166,7 @@ public:
currently not supported. If you need to debug painting-related
script code, that code should be evaluated outside of the C++
paintEvent(), e.g. by rendering to an image, like the Context2D and
- Tetrix QtScript examples do. This will make the code safe for
+ Tetrix Qt Script examples do. This will make the code safe for
debugging.
The debugger adds some special properties to the script engine: