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diff --git a/src/script/doc/src/qtscriptextensions.qdoc b/src/script/doc/src/qtscriptextensions.qdoc new file mode 100644 index 0000000..86870f8 --- /dev/null +++ b/src/script/doc/src/qtscriptextensions.qdoc @@ -0,0 +1,101 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of +** this file. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms +** and conditions contained in a signed written agreement between you +** and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qtscriptextensions.html + \title Creating QtScript Extensions + \brief A guide to creating and using QtScript extensions. + + QtScript extensions can make additional functionality available to scripts + evaluated by a QScriptEngine. Extensions are imported by calling + the QScriptEngine::importExtension() function. + + There are three ways to create an extension: + + \list + \li Subclass QScriptExtensionPlugin and implement the desired functionality. + \li Implement the functionality in a script file. + \li Use a hybrid approach, where part of the functionality is implemented in a + QScriptExtensionPlugin, and part is implemented in a script file. + \endlist + + The (dot-qualified) extension name is used to determine the path (relative to + the application's plugin path) where QScriptEngine will look for the script + file that will initialize the extension; if a file called \c{__init__.js} + (usually located in \c{[application plugin path]/script/foo/}) is + found in the corresponding folder, its contents will be evaluated by the engine + when the extension is imported. + As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look + for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing + \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"} + are imported, locating and evaluating the corresponding \c{__init__.js} + in the same manner (in folders \c{foo} and \c{foo/bar}, respectively). + + The contents of \c{__init__.js} are evaluated in a new QScriptContext, + as if it were the body of a function. The engine's Global Object acts as + the \c{this} object. The following local variables are initially available + to the script: + + \list + \li \b{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}). + \li \b{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().) + \li \b{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \b{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers. + \endlist + + An example of a simple \c{__init__.js}: + + \snippet code/doc_src_qtscriptextensions.js 0 + + QScriptEngine will look for a QScriptExtensionPlugin that provides + the relevant extension by querying each plugin for its keys() + until a match is found. The plugin's initialize() function will be + called \b{after} the relevant \c{__init__.js} (if any) has been + evaluated. + + Continuining with the example of our imaginary extension \c{"foo.bar.baz"}, + the following steps will be performed by QScriptEngine::importExtension(): + + \list + \li If it exists, \c{foo/__init__.js} is evaluated. + \li If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key. + \li If it exists, \c{foo/bar/__init__.js} is evaluated. + \li If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key. + \li If it exists, \c{foo/bar/baz/__init__.js} is evaluated. + \li If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key. + \endlist + + \section1 Static Extensions + + When an extension is compiled and linked into your application as a + static plugin, Qt Script will look for the optional \c{__init__.js} + script in a resource, prefixed by \c{:/qtscriptextension}. For example, + if the extension key is "foo.bar", Qt Script will evaluate the contents + of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it + exists. Note that if the resource is built into the plugin, you may + need to use the Q_INIT_RESOURCE() macro to initialize the resource + before importing the extension. +*/ |