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+/****************************************************************************
+**
+** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:FDL$
+** GNU Free Documentation License
+** Alternatively, this file may be used under the terms of the GNU Free
+** Documentation License version 1.3 as published by the Free Software
+** Foundation and appearing in the file included in the packaging of
+** this file.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms
+** and conditions contained in a signed written agreement between you
+** and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page qtscriptextensions.html
+ \title Creating QtScript Extensions
+ \brief A guide to creating and using QtScript extensions.
+
+ QtScript extensions can make additional functionality available to scripts
+ evaluated by a QScriptEngine. Extensions are imported by calling
+ the QScriptEngine::importExtension() function.
+
+ There are three ways to create an extension:
+
+ \list
+ \li Subclass QScriptExtensionPlugin and implement the desired functionality.
+ \li Implement the functionality in a script file.
+ \li Use a hybrid approach, where part of the functionality is implemented in a
+ QScriptExtensionPlugin, and part is implemented in a script file.
+ \endlist
+
+ The (dot-qualified) extension name is used to determine the path (relative to
+ the application's plugin path) where QScriptEngine will look for the script
+ file that will initialize the extension; if a file called \c{__init__.js}
+ (usually located in \c{[application plugin path]/script/foo/}) is
+ found in the corresponding folder, its contents will be evaluated by the engine
+ when the extension is imported.
+ As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look
+ for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing
+ \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"}
+ are imported, locating and evaluating the corresponding \c{__init__.js}
+ in the same manner (in folders \c{foo} and \c{foo/bar}, respectively).
+
+ The contents of \c{__init__.js} are evaluated in a new QScriptContext,
+ as if it were the body of a function. The engine's Global Object acts as
+ the \c{this} object. The following local variables are initially available
+ to the script:
+
+ \list
+ \li \b{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}).
+ \li \b{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().)
+ \li \b{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \b{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers.
+ \endlist
+
+ An example of a simple \c{__init__.js}:
+
+ \snippet code/doc_src_qtscriptextensions.js 0
+
+ QScriptEngine will look for a QScriptExtensionPlugin that provides
+ the relevant extension by querying each plugin for its keys()
+ until a match is found. The plugin's initialize() function will be
+ called \b{after} the relevant \c{__init__.js} (if any) has been
+ evaluated.
+
+ Continuining with the example of our imaginary extension \c{"foo.bar.baz"},
+ the following steps will be performed by QScriptEngine::importExtension():
+
+ \list
+ \li If it exists, \c{foo/__init__.js} is evaluated.
+ \li If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key.
+ \li If it exists, \c{foo/bar/__init__.js} is evaluated.
+ \li If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key.
+ \li If it exists, \c{foo/bar/baz/__init__.js} is evaluated.
+ \li If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key.
+ \endlist
+
+ \section1 Static Extensions
+
+ When an extension is compiled and linked into your application as a
+ static plugin, Qt Script will look for the optional \c{__init__.js}
+ script in a resource, prefixed by \c{:/qtscriptextension}. For example,
+ if the extension key is "foo.bar", Qt Script will evaluate the contents
+ of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it
+ exists. Note that if the resource is built into the plugin, you may
+ need to use the Q_INIT_RESOURCE() macro to initialize the resource
+ before importing the extension.
+*/