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+// Copyright 2011 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_ZONE_H_
+#define V8_ZONE_H_
+
+namespace v8 {
+namespace internal {
+
+
+// Zone scopes are in one of two modes. Either they delete the zone
+// on exit or they do not.
+enum ZoneScopeMode {
+ DELETE_ON_EXIT,
+ DONT_DELETE_ON_EXIT
+};
+
+class Segment;
+
+// The Zone supports very fast allocation of small chunks of
+// memory. The chunks cannot be deallocated individually, but instead
+// the Zone supports deallocating all chunks in one fast
+// operation. The Zone is used to hold temporary data structures like
+// the abstract syntax tree, which is deallocated after compilation.
+
+// Note: There is no need to initialize the Zone; the first time an
+// allocation is attempted, a segment of memory will be requested
+// through a call to malloc().
+
+// Note: The implementation is inherently not thread safe. Do not use
+// from multi-threaded code.
+
+class Zone {
+ public:
+ // Allocate 'size' bytes of memory in the Zone; expands the Zone by
+ // allocating new segments of memory on demand using malloc().
+ inline void* New(int size);
+
+ template <typename T>
+ inline T* NewArray(int length);
+
+ // Delete all objects and free all memory allocated in the Zone.
+ void DeleteAll();
+
+ // Returns true if more memory has been allocated in zones than
+ // the limit allows.
+ inline bool excess_allocation();
+
+ inline void adjust_segment_bytes_allocated(int delta);
+
+ static unsigned allocation_size_;
+
+ private:
+ friend class Isolate;
+ friend class ZoneScope;
+
+ // All pointers returned from New() have this alignment.
+ static const int kAlignment = kPointerSize;
+
+ // Never allocate segments smaller than this size in bytes.
+ static const int kMinimumSegmentSize = 8 * KB;
+
+ // Never allocate segments larger than this size in bytes.
+ static const int kMaximumSegmentSize = 1 * MB;
+
+ // Never keep segments larger than this size in bytes around.
+ static const int kMaximumKeptSegmentSize = 64 * KB;
+
+ // Report zone excess when allocation exceeds this limit.
+ int zone_excess_limit_;
+
+ // The number of bytes allocated in segments. Note that this number
+ // includes memory allocated from the OS but not yet allocated from
+ // the zone.
+ int segment_bytes_allocated_;
+
+ // Each isolate gets its own zone.
+ Zone();
+
+ // Expand the Zone to hold at least 'size' more bytes and allocate
+ // the bytes. Returns the address of the newly allocated chunk of
+ // memory in the Zone. Should only be called if there isn't enough
+ // room in the Zone already.
+ Address NewExpand(int size);
+
+ // Creates a new segment, sets it size, and pushes it to the front
+ // of the segment chain. Returns the new segment.
+ Segment* NewSegment(int size);
+
+ // Deletes the given segment. Does not touch the segment chain.
+ void DeleteSegment(Segment* segment, int size);
+
+ // The free region in the current (front) segment is represented as
+ // the half-open interval [position, limit). The 'position' variable
+ // is guaranteed to be aligned as dictated by kAlignment.
+ Address position_;
+ Address limit_;
+
+ int scope_nesting_;
+
+ Segment* segment_head_;
+ Isolate* isolate_;
+};
+
+
+// ZoneObject is an abstraction that helps define classes of objects
+// allocated in the Zone. Use it as a base class; see ast.h.
+class ZoneObject {
+ public:
+ // Allocate a new ZoneObject of 'size' bytes in the Zone.
+ inline void* operator new(size_t size);
+ inline void* operator new(size_t size, Zone* zone);
+
+ // Ideally, the delete operator should be private instead of
+ // public, but unfortunately the compiler sometimes synthesizes
+ // (unused) destructors for classes derived from ZoneObject, which
+ // require the operator to be visible. MSVC requires the delete
+ // operator to be public.
+
+ // ZoneObjects should never be deleted individually; use
+ // Zone::DeleteAll() to delete all zone objects in one go.
+ void operator delete(void*, size_t) { UNREACHABLE(); }
+};
+
+
+class AssertNoZoneAllocation {
+ public:
+ inline AssertNoZoneAllocation();
+ inline ~AssertNoZoneAllocation();
+ private:
+ bool prev_;
+};
+
+
+// The ZoneListAllocationPolicy is used to specialize the GenericList
+// implementation to allocate ZoneLists and their elements in the
+// Zone.
+class ZoneListAllocationPolicy {
+ public:
+ // Allocate 'size' bytes of memory in the zone.
+ static inline void* New(int size);
+
+ // De-allocation attempts are silently ignored.
+ static void Delete(void* p) { }
+};
+
+
+// ZoneLists are growable lists with constant-time access to the
+// elements. The list itself and all its elements are allocated in the
+// Zone. ZoneLists cannot be deleted individually; you can delete all
+// objects in the Zone by calling Zone::DeleteAll().
+template<typename T>
+class ZoneList: public List<T, ZoneListAllocationPolicy> {
+ public:
+ // Construct a new ZoneList with the given capacity; the length is
+ // always zero. The capacity must be non-negative.
+ explicit ZoneList(int capacity)
+ : List<T, ZoneListAllocationPolicy>(capacity) { }
+
+ // Construct a new ZoneList by copying the elements of the given ZoneList.
+ explicit ZoneList(const ZoneList<T>& other)
+ : List<T, ZoneListAllocationPolicy>(other.length()) {
+ AddAll(other);
+ }
+};
+
+
+// Introduce a convenience type for zone lists of map handles.
+typedef ZoneList<Handle<Map> > ZoneMapList;
+
+
+// ZoneScopes keep track of the current parsing and compilation
+// nesting and cleans up generated ASTs in the Zone when exiting the
+// outer-most scope.
+class ZoneScope BASE_EMBEDDED {
+ public:
+ // TODO(isolates): pass isolate pointer here.
+ inline explicit ZoneScope(ZoneScopeMode mode);
+
+ virtual ~ZoneScope();
+
+ inline bool ShouldDeleteOnExit();
+
+ // For ZoneScopes that do not delete on exit by default, call this
+ // method to request deletion on exit.
+ void DeleteOnExit() {
+ mode_ = DELETE_ON_EXIT;
+ }
+
+ inline static int nesting();
+
+ private:
+ Isolate* isolate_;
+ ZoneScopeMode mode_;
+};
+
+
+// A zone splay tree. The config type parameter encapsulates the
+// different configurations of a concrete splay tree (see splay-tree.h).
+// The tree itself and all its elements are allocated in the Zone.
+template <typename Config>
+class ZoneSplayTree: public SplayTree<Config, ZoneListAllocationPolicy> {
+ public:
+ ZoneSplayTree()
+ : SplayTree<Config, ZoneListAllocationPolicy>() {}
+ ~ZoneSplayTree();
+};
+
+
+} } // namespace v8::internal
+
+#endif // V8_ZONE_H_