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+// Copyright 2010 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "v8.h"
+
+#if defined(V8_TARGET_ARCH_X64)
+
+#include "codegen-inl.h"
+#include "jump-target-inl.h"
+#include "register-allocator-inl.h"
+#include "virtual-frame-inl.h"
+
+namespace v8 {
+namespace internal {
+
+// -------------------------------------------------------------------------
+// JumpTarget implementation.
+
+#define __ ACCESS_MASM(cgen()->masm())
+
+void JumpTarget::DoJump() {
+ ASSERT(cgen()->has_valid_frame());
+ // Live non-frame registers are not allowed at unconditional jumps
+ // because we have no way of invalidating the corresponding results
+ // which are still live in the C++ code.
+ ASSERT(cgen()->HasValidEntryRegisters());
+
+ if (is_bound()) {
+ // Backward jump. There is an expected frame to merge to.
+ ASSERT(direction_ == BIDIRECTIONAL);
+ cgen()->frame()->PrepareMergeTo(entry_frame_);
+ cgen()->frame()->MergeTo(entry_frame_);
+ cgen()->DeleteFrame();
+ __ jmp(&entry_label_);
+ } else if (entry_frame_ != NULL) {
+ // Forward jump with a preconfigured entry frame. Assert the
+ // current frame matches the expected one and jump to the block.
+ ASSERT(cgen()->frame()->Equals(entry_frame_));
+ cgen()->DeleteFrame();
+ __ jmp(&entry_label_);
+ } else {
+ // Forward jump. Remember the current frame and emit a jump to
+ // its merge code.
+ AddReachingFrame(cgen()->frame());
+ RegisterFile empty;
+ cgen()->SetFrame(NULL, &empty);
+ __ jmp(&merge_labels_.last());
+ }
+}
+
+
+void JumpTarget::DoBranch(Condition cc, Hint b) {
+ ASSERT(cgen() != NULL);
+ ASSERT(cgen()->has_valid_frame());
+
+ if (is_bound()) {
+ ASSERT(direction_ == BIDIRECTIONAL);
+ // Backward branch. We have an expected frame to merge to on the
+ // backward edge.
+
+ // Swap the current frame for a copy (we do the swapping to get
+ // the off-frame registers off the fall through) to use for the
+ // branch.
+ VirtualFrame* fall_through_frame = cgen()->frame();
+ VirtualFrame* branch_frame = new VirtualFrame(fall_through_frame);
+ RegisterFile non_frame_registers;
+ cgen()->SetFrame(branch_frame, &non_frame_registers);
+
+ // Check if we can avoid merge code.
+ cgen()->frame()->PrepareMergeTo(entry_frame_);
+ if (cgen()->frame()->Equals(entry_frame_)) {
+ // Branch right in to the block.
+ cgen()->DeleteFrame();
+ __ j(cc, &entry_label_);
+ cgen()->SetFrame(fall_through_frame, &non_frame_registers);
+ return;
+ }
+
+ // Check if we can reuse existing merge code.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ if (reaching_frames_[i] != NULL &&
+ cgen()->frame()->Equals(reaching_frames_[i])) {
+ // Branch to the merge code.
+ cgen()->DeleteFrame();
+ __ j(cc, &merge_labels_[i]);
+ cgen()->SetFrame(fall_through_frame, &non_frame_registers);
+ return;
+ }
+ }
+
+ // To emit the merge code here, we negate the condition and branch
+ // around the merge code on the fall through path.
+ Label original_fall_through;
+ __ j(NegateCondition(cc), &original_fall_through);
+ cgen()->frame()->MergeTo(entry_frame_);
+ cgen()->DeleteFrame();
+ __ jmp(&entry_label_);
+ cgen()->SetFrame(fall_through_frame, &non_frame_registers);
+ __ bind(&original_fall_through);
+
+ } else if (entry_frame_ != NULL) {
+ // Forward branch with a preconfigured entry frame. Assert the
+ // current frame matches the expected one and branch to the block.
+ ASSERT(cgen()->frame()->Equals(entry_frame_));
+ // Explicitly use the macro assembler instead of __ as forward
+ // branches are expected to be a fixed size (no inserted
+ // coverage-checking instructions please). This is used in
+ // Reference::GetValue.
+ cgen()->masm()->j(cc, &entry_label_);
+
+ } else {
+ // Forward branch. A copy of the current frame is remembered and
+ // a branch to the merge code is emitted. Explicitly use the
+ // macro assembler instead of __ as forward branches are expected
+ // to be a fixed size (no inserted coverage-checking instructions
+ // please). This is used in Reference::GetValue.
+ AddReachingFrame(new VirtualFrame(cgen()->frame()));
+ cgen()->masm()->j(cc, &merge_labels_.last());
+ }
+}
+
+
+void JumpTarget::Call() {
+ // Call is used to push the address of the catch block on the stack as
+ // a return address when compiling try/catch and try/finally. We
+ // fully spill the frame before making the call. The expected frame
+ // at the label (which should be the only one) is the spilled current
+ // frame plus an in-memory return address. The "fall-through" frame
+ // at the return site is the spilled current frame.
+ ASSERT(cgen() != NULL);
+ ASSERT(cgen()->has_valid_frame());
+ // There are no non-frame references across the call.
+ ASSERT(cgen()->HasValidEntryRegisters());
+ ASSERT(!is_linked());
+
+ cgen()->frame()->SpillAll();
+ VirtualFrame* target_frame = new VirtualFrame(cgen()->frame());
+ target_frame->Adjust(1);
+ // We do not expect a call with a preconfigured entry frame.
+ ASSERT(entry_frame_ == NULL);
+ AddReachingFrame(target_frame);
+ __ call(&merge_labels_.last());
+}
+
+
+void JumpTarget::DoBind() {
+ ASSERT(cgen() != NULL);
+ ASSERT(!is_bound());
+
+ // Live non-frame registers are not allowed at the start of a basic
+ // block.
+ ASSERT(!cgen()->has_valid_frame() || cgen()->HasValidEntryRegisters());
+
+ // Fast case: the jump target was manually configured with an entry
+ // frame to use.
+ if (entry_frame_ != NULL) {
+ // Assert no reaching frames to deal with.
+ ASSERT(reaching_frames_.is_empty());
+ ASSERT(!cgen()->has_valid_frame());
+
+ RegisterFile empty;
+ if (direction_ == BIDIRECTIONAL) {
+ // Copy the entry frame so the original can be used for a
+ // possible backward jump.
+ cgen()->SetFrame(new VirtualFrame(entry_frame_), &empty);
+ } else {
+ // Take ownership of the entry frame.
+ cgen()->SetFrame(entry_frame_, &empty);
+ entry_frame_ = NULL;
+ }
+ __ bind(&entry_label_);
+ return;
+ }
+
+ if (!is_linked()) {
+ ASSERT(cgen()->has_valid_frame());
+ if (direction_ == FORWARD_ONLY) {
+ // Fast case: no forward jumps and no possible backward jumps.
+ // The stack pointer can be floating above the top of the
+ // virtual frame before the bind. Afterward, it should not.
+ VirtualFrame* frame = cgen()->frame();
+ int difference = frame->stack_pointer_ - (frame->element_count() - 1);
+ if (difference > 0) {
+ frame->stack_pointer_ -= difference;
+ __ addq(rsp, Immediate(difference * kPointerSize));
+ }
+ } else {
+ ASSERT(direction_ == BIDIRECTIONAL);
+ // Fast case: no forward jumps, possible backward ones. Remove
+ // constants and copies above the watermark on the fall-through
+ // frame and use it as the entry frame.
+ cgen()->frame()->MakeMergable();
+ entry_frame_ = new VirtualFrame(cgen()->frame());
+ }
+ __ bind(&entry_label_);
+ return;
+ }
+
+ if (direction_ == FORWARD_ONLY &&
+ !cgen()->has_valid_frame() &&
+ reaching_frames_.length() == 1) {
+ // Fast case: no fall-through, a single forward jump, and no
+ // possible backward jumps. Pick up the only reaching frame, take
+ // ownership of it, and use it for the block about to be emitted.
+ VirtualFrame* frame = reaching_frames_[0];
+ RegisterFile empty;
+ cgen()->SetFrame(frame, &empty);
+ reaching_frames_[0] = NULL;
+ __ bind(&merge_labels_[0]);
+
+ // The stack pointer can be floating above the top of the
+ // virtual frame before the bind. Afterward, it should not.
+ int difference = frame->stack_pointer_ - (frame->element_count() - 1);
+ if (difference > 0) {
+ frame->stack_pointer_ -= difference;
+ __ addq(rsp, Immediate(difference * kPointerSize));
+ }
+
+ __ bind(&entry_label_);
+ return;
+ }
+
+ // If there is a current frame, record it as the fall-through. It
+ // is owned by the reaching frames for now.
+ bool had_fall_through = false;
+ if (cgen()->has_valid_frame()) {
+ had_fall_through = true;
+ AddReachingFrame(cgen()->frame()); // Return value ignored.
+ RegisterFile empty;
+ cgen()->SetFrame(NULL, &empty);
+ }
+
+ // Compute the frame to use for entry to the block.
+ ComputeEntryFrame();
+
+ // Some moves required to merge to an expected frame require purely
+ // frame state changes, and do not require any code generation.
+ // Perform those first to increase the possibility of finding equal
+ // frames below.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ if (reaching_frames_[i] != NULL) {
+ reaching_frames_[i]->PrepareMergeTo(entry_frame_);
+ }
+ }
+
+ if (is_linked()) {
+ // There were forward jumps. Handle merging the reaching frames
+ // to the entry frame.
+
+ // Loop over the (non-null) reaching frames and process any that
+ // need merge code. Iterate backwards through the list to handle
+ // the fall-through frame first. Set frames that will be
+ // processed after 'i' to NULL if we want to avoid processing
+ // them.
+ for (int i = reaching_frames_.length() - 1; i >= 0; i--) {
+ VirtualFrame* frame = reaching_frames_[i];
+
+ if (frame != NULL) {
+ // Does the frame (probably) need merge code?
+ if (!frame->Equals(entry_frame_)) {
+ // We could have a valid frame as the fall through to the
+ // binding site or as the fall through from a previous merge
+ // code block. Jump around the code we are about to
+ // generate.
+ if (cgen()->has_valid_frame()) {
+ cgen()->DeleteFrame();
+ __ jmp(&entry_label_);
+ }
+ // Pick up the frame for this block. Assume ownership if
+ // there cannot be backward jumps.
+ RegisterFile empty;
+ if (direction_ == BIDIRECTIONAL) {
+ cgen()->SetFrame(new VirtualFrame(frame), &empty);
+ } else {
+ cgen()->SetFrame(frame, &empty);
+ reaching_frames_[i] = NULL;
+ }
+ __ bind(&merge_labels_[i]);
+
+ // Loop over the remaining (non-null) reaching frames,
+ // looking for any that can share merge code with this one.
+ for (int j = 0; j < i; j++) {
+ VirtualFrame* other = reaching_frames_[j];
+ if (other != NULL && other->Equals(cgen()->frame())) {
+ // Set the reaching frame element to null to avoid
+ // processing it later, and then bind its entry label.
+ reaching_frames_[j] = NULL;
+ __ bind(&merge_labels_[j]);
+ }
+ }
+
+ // Emit the merge code.
+ cgen()->frame()->MergeTo(entry_frame_);
+ } else if (i == reaching_frames_.length() - 1 && had_fall_through) {
+ // If this is the fall through frame, and it didn't need
+ // merge code, we need to pick up the frame so we can jump
+ // around subsequent merge blocks if necessary.
+ RegisterFile empty;
+ cgen()->SetFrame(frame, &empty);
+ reaching_frames_[i] = NULL;
+ }
+ }
+ }
+
+ // The code generator may not have a current frame if there was no
+ // fall through and none of the reaching frames needed merging.
+ // In that case, clone the entry frame as the current frame.
+ if (!cgen()->has_valid_frame()) {
+ RegisterFile empty;
+ cgen()->SetFrame(new VirtualFrame(entry_frame_), &empty);
+ }
+
+ // There may be unprocessed reaching frames that did not need
+ // merge code. They will have unbound merge labels. Bind their
+ // merge labels to be the same as the entry label and deallocate
+ // them.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ if (!merge_labels_[i].is_bound()) {
+ reaching_frames_[i] = NULL;
+ __ bind(&merge_labels_[i]);
+ }
+ }
+
+ // There are non-NULL reaching frames with bound labels for each
+ // merge block, but only on backward targets.
+ } else {
+ // There were no forward jumps. There must be a current frame and
+ // this must be a bidirectional target.
+ ASSERT(reaching_frames_.length() == 1);
+ ASSERT(reaching_frames_[0] != NULL);
+ ASSERT(direction_ == BIDIRECTIONAL);
+
+ // Use a copy of the reaching frame so the original can be saved
+ // for possible reuse as a backward merge block.
+ RegisterFile empty;
+ cgen()->SetFrame(new VirtualFrame(reaching_frames_[0]), &empty);
+ __ bind(&merge_labels_[0]);
+ cgen()->frame()->MergeTo(entry_frame_);
+ }
+
+ __ bind(&entry_label_);
+}
+
+
+void BreakTarget::Jump() {
+ // Drop leftover statement state from the frame before merging, without
+ // emitting code.
+ ASSERT(cgen()->has_valid_frame());
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ DoJump();
+}
+
+
+void BreakTarget::Jump(Result* arg) {
+ // Drop leftover statement state from the frame before merging, without
+ // emitting code.
+ ASSERT(cgen()->has_valid_frame());
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ cgen()->frame()->Push(arg);
+ DoJump();
+}
+
+
+void BreakTarget::Bind() {
+#ifdef DEBUG
+ // All the forward-reaching frames should have been adjusted at the
+ // jumps to this target.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ ASSERT(reaching_frames_[i] == NULL ||
+ reaching_frames_[i]->height() == expected_height_);
+ }
+#endif
+ // Drop leftover statement state from the frame before merging, even on
+ // the fall through. This is so we can bind the return target with state
+ // on the frame.
+ if (cgen()->has_valid_frame()) {
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ }
+ DoBind();
+}
+
+
+void BreakTarget::Bind(Result* arg) {
+#ifdef DEBUG
+ // All the forward-reaching frames should have been adjusted at the
+ // jumps to this target.
+ for (int i = 0; i < reaching_frames_.length(); i++) {
+ ASSERT(reaching_frames_[i] == NULL ||
+ reaching_frames_[i]->height() == expected_height_ + 1);
+ }
+#endif
+ // Drop leftover statement state from the frame before merging, even on
+ // the fall through. This is so we can bind the return target with state
+ // on the frame.
+ if (cgen()->has_valid_frame()) {
+ int count = cgen()->frame()->height() - expected_height_;
+ cgen()->frame()->ForgetElements(count);
+ cgen()->frame()->Push(arg);
+ }
+ DoBind();
+ *arg = cgen()->frame()->Pop();
+}
+
+
+#undef __
+
+
+} } // namespace v8::internal
+
+#endif // V8_TARGET_ARCH_X64