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+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_VARIABLES_H_
+#define V8_VARIABLES_H_
+
+#include "zone.h"
+
+namespace v8 {
+namespace internal {
+
+// Variables and AST expression nodes can track their "type" to enable
+// optimizations and removal of redundant checks when generating code.
+
+class StaticType {
+ public:
+ enum Kind {
+ UNKNOWN,
+ LIKELY_SMI
+ };
+
+ StaticType() : kind_(UNKNOWN) {}
+
+ bool Is(Kind kind) const { return kind_ == kind; }
+
+ bool IsKnown() const { return !Is(UNKNOWN); }
+ bool IsUnknown() const { return Is(UNKNOWN); }
+ bool IsLikelySmi() const { return Is(LIKELY_SMI); }
+
+ void CopyFrom(StaticType* other) {
+ kind_ = other->kind_;
+ }
+
+ static const char* Type2String(StaticType* type);
+
+ // LIKELY_SMI accessors
+ void SetAsLikelySmi() {
+ kind_ = LIKELY_SMI;
+ }
+
+ void SetAsLikelySmiIfUnknown() {
+ if (IsUnknown()) {
+ SetAsLikelySmi();
+ }
+ }
+
+ private:
+ Kind kind_;
+};
+
+
+// The AST refers to variables via VariableProxies - placeholders for the actual
+// variables. Variables themselves are never directly referred to from the AST,
+// they are maintained by scopes, and referred to from VariableProxies and Slots
+// after binding and variable allocation.
+
+class Variable: public ZoneObject {
+ public:
+ enum Mode {
+ // User declared variables:
+ VAR, // declared via 'var', and 'function' declarations
+
+ CONST, // declared via 'const' declarations
+
+ // Variables introduced by the compiler:
+ DYNAMIC, // always require dynamic lookup (we don't know
+ // the declaration)
+
+ DYNAMIC_GLOBAL, // requires dynamic lookup, but we know that the
+ // variable is global unless it has been shadowed
+ // by an eval-introduced variable
+
+ DYNAMIC_LOCAL, // requires dynamic lookup, but we know that the
+ // variable is local and where it is unless it
+ // has been shadowed by an eval-introduced
+ // variable
+
+ INTERNAL, // like VAR, but not user-visible (may or may not
+ // be in a context)
+
+ TEMPORARY // temporary variables (not user-visible), never
+ // in a context
+ };
+
+ enum Kind {
+ NORMAL,
+ THIS,
+ ARGUMENTS
+ };
+
+ Variable(Scope* scope,
+ Handle<String> name,
+ Mode mode,
+ bool is_valid_lhs,
+ Kind kind);
+
+ // Printing support
+ static const char* Mode2String(Mode mode);
+
+ // Type testing & conversion
+ Property* AsProperty() const;
+ Slot* AsSlot() const;
+
+ bool IsValidLeftHandSide() { return is_valid_LHS_; }
+
+ // The source code for an eval() call may refer to a variable that is
+ // in an outer scope about which we don't know anything (it may not
+ // be the global scope). scope() is NULL in that case. Currently the
+ // scope is only used to follow the context chain length.
+ Scope* scope() const { return scope_; }
+
+ Handle<String> name() const { return name_; }
+ Mode mode() const { return mode_; }
+ bool is_accessed_from_inner_scope() const {
+ return is_accessed_from_inner_scope_;
+ }
+ void MarkAsAccessedFromInnerScope() {
+ is_accessed_from_inner_scope_ = true;
+ }
+ bool is_used() { return is_used_; }
+ void set_is_used(bool flag) { is_used_ = flag; }
+
+ bool IsVariable(Handle<String> n) const {
+ return !is_this() && name().is_identical_to(n);
+ }
+
+ bool IsStackAllocated() const;
+ bool IsParameter() const; // Includes 'this'.
+ bool IsStackLocal() const;
+ bool IsContextSlot() const;
+
+ bool is_dynamic() const {
+ return (mode_ == DYNAMIC ||
+ mode_ == DYNAMIC_GLOBAL ||
+ mode_ == DYNAMIC_LOCAL);
+ }
+
+ bool is_global() const;
+ bool is_this() const { return kind_ == THIS; }
+ bool is_arguments() const { return kind_ == ARGUMENTS; }
+
+ // True if the variable is named eval and not known to be shadowed.
+ bool is_possibly_eval() const {
+ return IsVariable(FACTORY->eval_symbol()) &&
+ (mode_ == DYNAMIC || mode_ == DYNAMIC_GLOBAL);
+ }
+
+ Variable* local_if_not_shadowed() const {
+ ASSERT(mode_ == DYNAMIC_LOCAL && local_if_not_shadowed_ != NULL);
+ return local_if_not_shadowed_;
+ }
+
+ void set_local_if_not_shadowed(Variable* local) {
+ local_if_not_shadowed_ = local;
+ }
+
+ Expression* rewrite() const { return rewrite_; }
+ void set_rewrite(Expression* expr) { rewrite_ = expr; }
+
+ StaticType* type() { return &type_; }
+
+ private:
+ Scope* scope_;
+ Handle<String> name_;
+ Mode mode_;
+ Kind kind_;
+
+ Variable* local_if_not_shadowed_;
+
+ // Static type information
+ StaticType type_;
+
+ // Code generation.
+ // rewrite_ is usually a Slot or a Property, but may be any expression.
+ Expression* rewrite_;
+
+ // Valid as a LHS? (const and this are not valid LHS, for example)
+ bool is_valid_LHS_;
+
+ // Usage info.
+ bool is_accessed_from_inner_scope_; // set by variable resolver
+ bool is_used_;
+};
+
+
+} } // namespace v8::internal
+
+#endif // V8_VARIABLES_H_