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+// Copyright 2006-2008 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_HANDLES_H_
+#define V8_HANDLES_H_
+
+#include "apiutils.h"
+
+namespace v8 {
+namespace internal {
+
+// ----------------------------------------------------------------------------
+// A Handle provides a reference to an object that survives relocation by
+// the garbage collector.
+// Handles are only valid within a HandleScope.
+// When a handle is created for an object a cell is allocated in the heap.
+
+template<typename T>
+class Handle {
+ public:
+ INLINE(explicit Handle(T** location)) { location_ = location; }
+ INLINE(explicit Handle(T* obj));
+ INLINE(Handle(T* obj, Isolate* isolate));
+
+ INLINE(Handle()) : location_(NULL) {}
+
+ // Constructor for handling automatic up casting.
+ // Ex. Handle<JSFunction> can be passed when Handle<Object> is expected.
+ template <class S> Handle(Handle<S> handle) {
+#ifdef DEBUG
+ T* a = NULL;
+ S* b = NULL;
+ a = b; // Fake assignment to enforce type checks.
+ USE(a);
+#endif
+ location_ = reinterpret_cast<T**>(handle.location());
+ }
+
+ INLINE(T* operator ->() const) { return operator*(); }
+
+ // Check if this handle refers to the exact same object as the other handle.
+ bool is_identical_to(const Handle<T> other) const {
+ return operator*() == *other;
+ }
+
+ // Provides the C++ dereference operator.
+ INLINE(T* operator*() const);
+
+ // Returns the address to where the raw pointer is stored.
+ T** location() const {
+ ASSERT(location_ == NULL ||
+ reinterpret_cast<Address>(*location_) != kZapValue);
+ return location_;
+ }
+
+ template <class S> static Handle<T> cast(Handle<S> that) {
+ T::cast(*that);
+ return Handle<T>(reinterpret_cast<T**>(that.location()));
+ }
+
+ static Handle<T> null() { return Handle<T>(); }
+ bool is_null() const { return location_ == NULL; }
+
+ // Closes the given scope, but lets this handle escape. See
+ // implementation in api.h.
+ inline Handle<T> EscapeFrom(v8::HandleScope* scope);
+
+ private:
+ T** location_;
+};
+
+
+// A stack-allocated class that governs a number of local handles.
+// After a handle scope has been created, all local handles will be
+// allocated within that handle scope until either the handle scope is
+// deleted or another handle scope is created. If there is already a
+// handle scope and a new one is created, all allocations will take
+// place in the new handle scope until it is deleted. After that,
+// new handles will again be allocated in the original handle scope.
+//
+// After the handle scope of a local handle has been deleted the
+// garbage collector will no longer track the object stored in the
+// handle and may deallocate it. The behavior of accessing a handle
+// for which the handle scope has been deleted is undefined.
+class HandleScope {
+ public:
+ inline HandleScope();
+ explicit inline HandleScope(Isolate* isolate);
+
+ inline ~HandleScope();
+
+ // Counts the number of allocated handles.
+ static int NumberOfHandles();
+
+ // Creates a new handle with the given value.
+ template <typename T>
+ static inline T** CreateHandle(T* value, Isolate* isolate);
+
+ // Deallocates any extensions used by the current scope.
+ static void DeleteExtensions(Isolate* isolate);
+
+ static Address current_next_address();
+ static Address current_limit_address();
+ static Address current_level_address();
+
+ // Closes the HandleScope (invalidating all handles
+ // created in the scope of the HandleScope) and returns
+ // a Handle backed by the parent scope holding the
+ // value of the argument handle.
+ template <typename T>
+ Handle<T> CloseAndEscape(Handle<T> handle_value);
+
+ Isolate* isolate() { return isolate_; }
+
+ private:
+ // Prevent heap allocation or illegal handle scopes.
+ HandleScope(const HandleScope&);
+ void operator=(const HandleScope&);
+ void* operator new(size_t size);
+ void operator delete(void* size_t);
+
+ inline void CloseScope();
+
+ Isolate* isolate_;
+ Object** prev_next_;
+ Object** prev_limit_;
+
+ // Extend the handle scope making room for more handles.
+ static internal::Object** Extend();
+
+ // Zaps the handles in the half-open interval [start, end).
+ static void ZapRange(internal::Object** start, internal::Object** end);
+
+ friend class v8::HandleScope;
+ friend class v8::ImplementationUtilities;
+};
+
+
+// ----------------------------------------------------------------------------
+// Handle operations.
+// They might invoke garbage collection. The result is an handle to
+// an object of expected type, or the handle is an error if running out
+// of space or encountering an internal error.
+
+void NormalizeProperties(Handle<JSObject> object,
+ PropertyNormalizationMode mode,
+ int expected_additional_properties);
+void NormalizeElements(Handle<JSObject> object);
+void TransformToFastProperties(Handle<JSObject> object,
+ int unused_property_fields);
+void NumberDictionarySet(Handle<NumberDictionary> dictionary,
+ uint32_t index,
+ Handle<Object> value,
+ PropertyDetails details);
+
+// Flattens a string.
+void FlattenString(Handle<String> str);
+
+// Flattens a string and returns the underlying external or sequential
+// string.
+Handle<String> FlattenGetString(Handle<String> str);
+
+Handle<Object> SetProperty(Handle<JSObject> object,
+ Handle<String> key,
+ Handle<Object> value,
+ PropertyAttributes attributes,
+ StrictModeFlag strict_mode);
+
+Handle<Object> SetProperty(Handle<Object> object,
+ Handle<Object> key,
+ Handle<Object> value,
+ PropertyAttributes attributes,
+ StrictModeFlag strict_mode);
+
+Handle<Object> ForceSetProperty(Handle<JSObject> object,
+ Handle<Object> key,
+ Handle<Object> value,
+ PropertyAttributes attributes);
+
+Handle<Object> SetNormalizedProperty(Handle<JSObject> object,
+ Handle<String> key,
+ Handle<Object> value,
+ PropertyDetails details);
+
+Handle<Object> ForceDeleteProperty(Handle<JSObject> object,
+ Handle<Object> key);
+
+Handle<Object> SetLocalPropertyIgnoreAttributes(
+ Handle<JSObject> object,
+ Handle<String> key,
+ Handle<Object> value,
+ PropertyAttributes attributes);
+
+// Used to set local properties on the object we totally control
+// and which therefore has no accessors and alikes.
+void SetLocalPropertyNoThrow(Handle<JSObject> object,
+ Handle<String> key,
+ Handle<Object> value,
+ PropertyAttributes attributes = NONE);
+
+Handle<Object> SetPropertyWithInterceptor(Handle<JSObject> object,
+ Handle<String> key,
+ Handle<Object> value,
+ PropertyAttributes attributes,
+ StrictModeFlag strict_mode);
+
+MUST_USE_RESULT Handle<Object> SetElement(Handle<JSObject> object,
+ uint32_t index,
+ Handle<Object> value,
+ StrictModeFlag strict_mode);
+
+Handle<Object> SetOwnElement(Handle<JSObject> object,
+ uint32_t index,
+ Handle<Object> value,
+ StrictModeFlag strict_mode);
+
+Handle<Object> GetProperty(Handle<JSObject> obj,
+ const char* name);
+
+Handle<Object> GetProperty(Handle<Object> obj,
+ Handle<Object> key);
+
+Handle<Object> GetElement(Handle<Object> obj,
+ uint32_t index);
+
+Handle<Object> GetPropertyWithInterceptor(Handle<JSObject> receiver,
+ Handle<JSObject> holder,
+ Handle<String> name,
+ PropertyAttributes* attributes);
+
+Handle<Object> GetPrototype(Handle<Object> obj);
+
+Handle<Object> SetPrototype(Handle<JSObject> obj, Handle<Object> value);
+
+// Return the object's hidden properties object. If the object has no hidden
+// properties and create_if_needed is true, then a new hidden property object
+// will be allocated. Otherwise the Heap::undefined_value is returned.
+Handle<Object> GetHiddenProperties(Handle<JSObject> obj, bool create_if_needed);
+
+Handle<Object> DeleteElement(Handle<JSObject> obj, uint32_t index);
+Handle<Object> DeleteProperty(Handle<JSObject> obj, Handle<String> prop);
+
+Handle<Object> LookupSingleCharacterStringFromCode(uint32_t index);
+
+Handle<JSObject> Copy(Handle<JSObject> obj);
+
+Handle<Object> SetAccessor(Handle<JSObject> obj, Handle<AccessorInfo> info);
+
+Handle<FixedArray> AddKeysFromJSArray(Handle<FixedArray>,
+ Handle<JSArray> array);
+
+// Get the JS object corresponding to the given script; create it
+// if none exists.
+Handle<JSValue> GetScriptWrapper(Handle<Script> script);
+
+// Script line number computations.
+void InitScriptLineEnds(Handle<Script> script);
+// For string calculates an array of line end positions. If the string
+// does not end with a new line character, this character may optionally be
+// imagined.
+Handle<FixedArray> CalculateLineEnds(Handle<String> string,
+ bool with_imaginary_last_new_line);
+int GetScriptLineNumber(Handle<Script> script, int code_position);
+// The safe version does not make heap allocations but may work much slower.
+int GetScriptLineNumberSafe(Handle<Script> script, int code_position);
+
+// Computes the enumerable keys from interceptors. Used for debug mirrors and
+// by GetKeysInFixedArrayFor below.
+v8::Handle<v8::Array> GetKeysForNamedInterceptor(Handle<JSObject> receiver,
+ Handle<JSObject> object);
+v8::Handle<v8::Array> GetKeysForIndexedInterceptor(Handle<JSObject> receiver,
+ Handle<JSObject> object);
+
+enum KeyCollectionType { LOCAL_ONLY, INCLUDE_PROTOS };
+
+// Computes the enumerable keys for a JSObject. Used for implementing
+// "for (n in object) { }".
+Handle<FixedArray> GetKeysInFixedArrayFor(Handle<JSObject> object,
+ KeyCollectionType type);
+Handle<JSArray> GetKeysFor(Handle<JSObject> object);
+Handle<FixedArray> GetEnumPropertyKeys(Handle<JSObject> object,
+ bool cache_result);
+
+// Computes the union of keys and return the result.
+// Used for implementing "for (n in object) { }"
+Handle<FixedArray> UnionOfKeys(Handle<FixedArray> first,
+ Handle<FixedArray> second);
+
+Handle<String> SubString(Handle<String> str,
+ int start,
+ int end,
+ PretenureFlag pretenure = NOT_TENURED);
+
+
+// Sets the expected number of properties for the function's instances.
+void SetExpectedNofProperties(Handle<JSFunction> func, int nof);
+
+// Sets the prototype property for a function instance.
+void SetPrototypeProperty(Handle<JSFunction> func, Handle<JSObject> value);
+
+// Sets the expected number of properties based on estimate from compiler.
+void SetExpectedNofPropertiesFromEstimate(Handle<SharedFunctionInfo> shared,
+ int estimate);
+
+
+Handle<JSGlobalProxy> ReinitializeJSGlobalProxy(
+ Handle<JSFunction> constructor,
+ Handle<JSGlobalProxy> global);
+
+Handle<Object> SetPrototype(Handle<JSFunction> function,
+ Handle<Object> prototype);
+
+Handle<Object> PreventExtensions(Handle<JSObject> object);
+
+// Does lazy compilation of the given function. Returns true on success and
+// false if the compilation resulted in a stack overflow.
+enum ClearExceptionFlag { KEEP_EXCEPTION, CLEAR_EXCEPTION };
+
+bool EnsureCompiled(Handle<SharedFunctionInfo> shared,
+ ClearExceptionFlag flag);
+
+bool CompileLazyShared(Handle<SharedFunctionInfo> shared,
+ ClearExceptionFlag flag);
+
+bool CompileLazy(Handle<JSFunction> function, ClearExceptionFlag flag);
+
+bool CompileLazyInLoop(Handle<JSFunction> function, ClearExceptionFlag flag);
+
+bool CompileOptimized(Handle<JSFunction> function,
+ int osr_ast_id,
+ ClearExceptionFlag flag);
+
+class NoHandleAllocation BASE_EMBEDDED {
+ public:
+#ifndef DEBUG
+ NoHandleAllocation() {}
+ ~NoHandleAllocation() {}
+#else
+ inline NoHandleAllocation();
+ inline ~NoHandleAllocation();
+ private:
+ int level_;
+#endif
+};
+
+} } // namespace v8::internal
+
+#endif // V8_HANDLES_H_