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+// Copyright 2010 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#ifndef V8_FULL_CODEGEN_H_
+#define V8_FULL_CODEGEN_H_
+
+#include "v8.h"
+
+#include "ast.h"
+#include "code-stubs.h"
+#include "codegen.h"
+#include "compiler.h"
+
+namespace v8 {
+namespace internal {
+
+// Forward declarations.
+class JumpPatchSite;
+
+// AST node visitor which can tell whether a given statement will be breakable
+// when the code is compiled by the full compiler in the debugger. This means
+// that there will be an IC (load/store/call) in the code generated for the
+// debugger to piggybag on.
+class BreakableStatementChecker: public AstVisitor {
+ public:
+ BreakableStatementChecker() : is_breakable_(false) {}
+
+ void Check(Statement* stmt);
+ void Check(Expression* stmt);
+
+ bool is_breakable() { return is_breakable_; }
+
+ private:
+ // AST node visit functions.
+#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
+ AST_NODE_LIST(DECLARE_VISIT)
+#undef DECLARE_VISIT
+
+ bool is_breakable_;
+
+ DISALLOW_COPY_AND_ASSIGN(BreakableStatementChecker);
+};
+
+
+// -----------------------------------------------------------------------------
+// Full code generator.
+
+class FullCodeGenerator: public AstVisitor {
+ public:
+ enum State {
+ NO_REGISTERS,
+ TOS_REG
+ };
+
+ explicit FullCodeGenerator(MacroAssembler* masm)
+ : masm_(masm),
+ info_(NULL),
+ nesting_stack_(NULL),
+ loop_depth_(0),
+ context_(NULL),
+ bailout_entries_(0),
+ stack_checks_(2), // There's always at least one.
+ forward_bailout_stack_(NULL),
+ forward_bailout_pending_(NULL) {
+ }
+
+ static bool MakeCode(CompilationInfo* info);
+
+ void Generate(CompilationInfo* info);
+ void PopulateDeoptimizationData(Handle<Code> code);
+
+ class StateField : public BitField<State, 0, 8> { };
+ class PcField : public BitField<unsigned, 8, 32-8> { };
+
+ static const char* State2String(State state) {
+ switch (state) {
+ case NO_REGISTERS: return "NO_REGISTERS";
+ case TOS_REG: return "TOS_REG";
+ }
+ UNREACHABLE();
+ return NULL;
+ }
+
+ private:
+ class Breakable;
+ class Iteration;
+ class TryCatch;
+ class TryFinally;
+ class Finally;
+ class ForIn;
+
+ class NestedStatement BASE_EMBEDDED {
+ public:
+ explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) {
+ // Link into codegen's nesting stack.
+ previous_ = codegen->nesting_stack_;
+ codegen->nesting_stack_ = this;
+ }
+ virtual ~NestedStatement() {
+ // Unlink from codegen's nesting stack.
+ ASSERT_EQ(this, codegen_->nesting_stack_);
+ codegen_->nesting_stack_ = previous_;
+ }
+
+ virtual Breakable* AsBreakable() { return NULL; }
+ virtual Iteration* AsIteration() { return NULL; }
+ virtual TryCatch* AsTryCatch() { return NULL; }
+ virtual TryFinally* AsTryFinally() { return NULL; }
+ virtual Finally* AsFinally() { return NULL; }
+ virtual ForIn* AsForIn() { return NULL; }
+
+ virtual bool IsContinueTarget(Statement* target) { return false; }
+ virtual bool IsBreakTarget(Statement* target) { return false; }
+
+ // Generate code to leave the nested statement. This includes
+ // cleaning up any stack elements in use and restoring the
+ // stack to the expectations of the surrounding statements.
+ // Takes a number of stack elements currently on top of the
+ // nested statement's stack, and returns a number of stack
+ // elements left on top of the surrounding statement's stack.
+ // The generated code must preserve the result register (which
+ // contains the value in case of a return).
+ virtual int Exit(int stack_depth) {
+ // Default implementation for the case where there is
+ // nothing to clean up.
+ return stack_depth;
+ }
+ NestedStatement* outer() { return previous_; }
+ protected:
+ MacroAssembler* masm() { return codegen_->masm(); }
+ private:
+ FullCodeGenerator* codegen_;
+ NestedStatement* previous_;
+ DISALLOW_COPY_AND_ASSIGN(NestedStatement);
+ };
+
+ class Breakable : public NestedStatement {
+ public:
+ Breakable(FullCodeGenerator* codegen,
+ BreakableStatement* break_target)
+ : NestedStatement(codegen),
+ target_(break_target) {}
+ virtual ~Breakable() {}
+ virtual Breakable* AsBreakable() { return this; }
+ virtual bool IsBreakTarget(Statement* statement) {
+ return target_ == statement;
+ }
+ BreakableStatement* statement() { return target_; }
+ Label* break_target() { return &break_target_label_; }
+ private:
+ BreakableStatement* target_;
+ Label break_target_label_;
+ DISALLOW_COPY_AND_ASSIGN(Breakable);
+ };
+
+ class Iteration : public Breakable {
+ public:
+ Iteration(FullCodeGenerator* codegen,
+ IterationStatement* iteration_statement)
+ : Breakable(codegen, iteration_statement) {}
+ virtual ~Iteration() {}
+ virtual Iteration* AsIteration() { return this; }
+ virtual bool IsContinueTarget(Statement* statement) {
+ return this->statement() == statement;
+ }
+ Label* continue_target() { return &continue_target_label_; }
+ private:
+ Label continue_target_label_;
+ DISALLOW_COPY_AND_ASSIGN(Iteration);
+ };
+
+ // The environment inside the try block of a try/catch statement.
+ class TryCatch : public NestedStatement {
+ public:
+ explicit TryCatch(FullCodeGenerator* codegen, Label* catch_entry)
+ : NestedStatement(codegen), catch_entry_(catch_entry) { }
+ virtual ~TryCatch() {}
+ virtual TryCatch* AsTryCatch() { return this; }
+ Label* catch_entry() { return catch_entry_; }
+ virtual int Exit(int stack_depth);
+ private:
+ Label* catch_entry_;
+ DISALLOW_COPY_AND_ASSIGN(TryCatch);
+ };
+
+ // The environment inside the try block of a try/finally statement.
+ class TryFinally : public NestedStatement {
+ public:
+ explicit TryFinally(FullCodeGenerator* codegen, Label* finally_entry)
+ : NestedStatement(codegen), finally_entry_(finally_entry) { }
+ virtual ~TryFinally() {}
+ virtual TryFinally* AsTryFinally() { return this; }
+ Label* finally_entry() { return finally_entry_; }
+ virtual int Exit(int stack_depth);
+ private:
+ Label* finally_entry_;
+ DISALLOW_COPY_AND_ASSIGN(TryFinally);
+ };
+
+ // A FinallyEnvironment represents being inside a finally block.
+ // Abnormal termination of the finally block needs to clean up
+ // the block's parameters from the stack.
+ class Finally : public NestedStatement {
+ public:
+ explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { }
+ virtual ~Finally() {}
+ virtual Finally* AsFinally() { return this; }
+ virtual int Exit(int stack_depth) {
+ return stack_depth + kFinallyStackElementCount;
+ }
+ private:
+ // Number of extra stack slots occupied during a finally block.
+ static const int kFinallyStackElementCount = 2;
+ DISALLOW_COPY_AND_ASSIGN(Finally);
+ };
+
+ // A ForInEnvironment represents being inside a for-in loop.
+ // Abnormal termination of the for-in block needs to clean up
+ // the block's temporary storage from the stack.
+ class ForIn : public Iteration {
+ public:
+ ForIn(FullCodeGenerator* codegen,
+ ForInStatement* statement)
+ : Iteration(codegen, statement) { }
+ virtual ~ForIn() {}
+ virtual ForIn* AsForIn() { return this; }
+ virtual int Exit(int stack_depth) {
+ return stack_depth + kForInStackElementCount;
+ }
+ private:
+ static const int kForInStackElementCount = 5;
+ DISALLOW_COPY_AND_ASSIGN(ForIn);
+ };
+
+ // The forward bailout stack keeps track of the expressions that can
+ // bail out to just before the control flow is split in a child
+ // node. The stack elements are linked together through the parent
+ // link when visiting expressions in test contexts after requesting
+ // bailout in child forwarding.
+ class ForwardBailoutStack BASE_EMBEDDED {
+ public:
+ ForwardBailoutStack(Expression* expr, ForwardBailoutStack* parent)
+ : expr_(expr), parent_(parent) { }
+
+ Expression* expr() const { return expr_; }
+ ForwardBailoutStack* parent() const { return parent_; }
+
+ private:
+ Expression* const expr_;
+ ForwardBailoutStack* const parent_;
+ };
+
+ // Type of a member function that generates inline code for a native function.
+ typedef void (FullCodeGenerator::*InlineFunctionGenerator)
+ (ZoneList<Expression*>*);
+
+ static const InlineFunctionGenerator kInlineFunctionGenerators[];
+
+ // A platform-specific utility to overwrite the accumulator register
+ // with a GC-safe value.
+ void ClearAccumulator();
+
+ // Compute the frame pointer relative offset for a given local or
+ // parameter slot.
+ int SlotOffset(Slot* slot);
+
+ // Determine whether or not to inline the smi case for the given
+ // operation.
+ bool ShouldInlineSmiCase(Token::Value op);
+
+ // Helper function to convert a pure value into a test context. The value
+ // is expected on the stack or the accumulator, depending on the platform.
+ // See the platform-specific implementation for details.
+ void DoTest(Label* if_true, Label* if_false, Label* fall_through);
+
+ // Helper function to split control flow and avoid a branch to the
+ // fall-through label if it is set up.
+ void Split(Condition cc,
+ Label* if_true,
+ Label* if_false,
+ Label* fall_through);
+
+ void Move(Slot* dst, Register source, Register scratch1, Register scratch2);
+ void Move(Register dst, Slot* source);
+
+ // Return an operand used to read/write to a known (ie, non-LOOKUP) slot.
+ // May emit code to traverse the context chain, destroying the scratch
+ // register.
+ MemOperand EmitSlotSearch(Slot* slot, Register scratch);
+
+ // Forward the bailout responsibility for the given expression to
+ // the next child visited (which must be in a test context).
+ void ForwardBailoutToChild(Expression* expr);
+
+ void VisitForEffect(Expression* expr) {
+ EffectContext context(this);
+ HandleInNonTestContext(expr, NO_REGISTERS);
+ }
+
+ void VisitForAccumulatorValue(Expression* expr) {
+ AccumulatorValueContext context(this);
+ HandleInNonTestContext(expr, TOS_REG);
+ }
+
+ void VisitForStackValue(Expression* expr) {
+ StackValueContext context(this);
+ HandleInNonTestContext(expr, NO_REGISTERS);
+ }
+
+ void VisitForControl(Expression* expr,
+ Label* if_true,
+ Label* if_false,
+ Label* fall_through) {
+ TestContext context(this, if_true, if_false, fall_through);
+ VisitInTestContext(expr);
+ // Forwarding bailouts to children is a one shot operation. It
+ // should have been processed at this point.
+ ASSERT(forward_bailout_pending_ == NULL);
+ }
+
+ void HandleInNonTestContext(Expression* expr, State state);
+ void VisitInTestContext(Expression* expr);
+
+ void VisitDeclarations(ZoneList<Declaration*>* declarations);
+ void DeclareGlobals(Handle<FixedArray> pairs);
+
+ // Try to perform a comparison as a fast inlined literal compare if
+ // the operands allow it. Returns true if the compare operations
+ // has been matched and all code generated; false otherwise.
+ bool TryLiteralCompare(Token::Value op,
+ Expression* left,
+ Expression* right,
+ Label* if_true,
+ Label* if_false,
+ Label* fall_through);
+
+ // Bailout support.
+ void PrepareForBailout(AstNode* node, State state);
+ void PrepareForBailoutForId(int id, State state);
+
+ // Record a call's return site offset, used to rebuild the frame if the
+ // called function was inlined at the site.
+ void RecordJSReturnSite(Call* call);
+
+ // Prepare for bailout before a test (or compare) and branch. If
+ // should_normalize, then the following comparison will not handle the
+ // canonical JS true value so we will insert a (dead) test against true at
+ // the actual bailout target from the optimized code. If not
+ // should_normalize, the true and false labels are ignored.
+ void PrepareForBailoutBeforeSplit(State state,
+ bool should_normalize,
+ Label* if_true,
+ Label* if_false);
+
+ // Platform-specific code for a variable, constant, or function
+ // declaration. Functions have an initial value.
+ void EmitDeclaration(Variable* variable,
+ Variable::Mode mode,
+ FunctionLiteral* function);
+
+ // Platform-specific code for checking the stack limit at the back edge of
+ // a loop.
+ void EmitStackCheck(IterationStatement* stmt);
+ // Record the OSR AST id corresponding to a stack check in the code.
+ void RecordStackCheck(int osr_ast_id);
+ // Emit a table of stack check ids and pcs into the code stream. Return
+ // the offset of the start of the table.
+ unsigned EmitStackCheckTable();
+
+ // Platform-specific return sequence
+ void EmitReturnSequence();
+
+ // Platform-specific code sequences for calls
+ void EmitCallWithStub(Call* expr);
+ void EmitCallWithIC(Call* expr, Handle<Object> name, RelocInfo::Mode mode);
+ void EmitKeyedCallWithIC(Call* expr, Expression* key, RelocInfo::Mode mode);
+
+ // Platform-specific code for inline runtime calls.
+ InlineFunctionGenerator FindInlineFunctionGenerator(Runtime::FunctionId id);
+
+ void EmitInlineRuntimeCall(CallRuntime* expr);
+
+#define EMIT_INLINE_RUNTIME_CALL(name, x, y) \
+ void Emit##name(ZoneList<Expression*>* arguments);
+ INLINE_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL)
+ INLINE_RUNTIME_FUNCTION_LIST(EMIT_INLINE_RUNTIME_CALL)
+#undef EMIT_INLINE_RUNTIME_CALL
+
+ // Platform-specific code for loading variables.
+ void EmitLoadGlobalSlotCheckExtensions(Slot* slot,
+ TypeofState typeof_state,
+ Label* slow);
+ MemOperand ContextSlotOperandCheckExtensions(Slot* slot, Label* slow);
+ void EmitDynamicLoadFromSlotFastCase(Slot* slot,
+ TypeofState typeof_state,
+ Label* slow,
+ Label* done);
+ void EmitVariableLoad(Variable* expr);
+
+ enum ResolveEvalFlag {
+ SKIP_CONTEXT_LOOKUP,
+ PERFORM_CONTEXT_LOOKUP
+ };
+
+ // Expects the arguments and the function already pushed.
+ void EmitResolvePossiblyDirectEval(ResolveEvalFlag flag, int arg_count);
+
+ // Platform-specific support for allocating a new closure based on
+ // the given function info.
+ void EmitNewClosure(Handle<SharedFunctionInfo> info, bool pretenure);
+
+ // Platform-specific support for compiling assignments.
+
+ // Load a value from a named property.
+ // The receiver is left on the stack by the IC.
+ void EmitNamedPropertyLoad(Property* expr);
+
+ // Load a value from a keyed property.
+ // The receiver and the key is left on the stack by the IC.
+ void EmitKeyedPropertyLoad(Property* expr);
+
+ // Apply the compound assignment operator. Expects the left operand on top
+ // of the stack and the right one in the accumulator.
+ void EmitBinaryOp(Token::Value op,
+ OverwriteMode mode);
+
+ // Helper functions for generating inlined smi code for certain
+ // binary operations.
+ void EmitInlineSmiBinaryOp(Expression* expr,
+ Token::Value op,
+ OverwriteMode mode,
+ Expression* left,
+ Expression* right);
+
+ // Assign to the given expression as if via '='. The right-hand-side value
+ // is expected in the accumulator.
+ void EmitAssignment(Expression* expr, int bailout_ast_id);
+
+ // Complete a variable assignment. The right-hand-side value is expected
+ // in the accumulator.
+ void EmitVariableAssignment(Variable* var,
+ Token::Value op);
+
+ // Complete a named property assignment. The receiver is expected on top
+ // of the stack and the right-hand-side value in the accumulator.
+ void EmitNamedPropertyAssignment(Assignment* expr);
+
+ // Complete a keyed property assignment. The receiver and key are
+ // expected on top of the stack and the right-hand-side value in the
+ // accumulator.
+ void EmitKeyedPropertyAssignment(Assignment* expr);
+
+ void SetFunctionPosition(FunctionLiteral* fun);
+ void SetReturnPosition(FunctionLiteral* fun);
+ void SetStatementPosition(Statement* stmt);
+ void SetExpressionPosition(Expression* expr, int pos);
+ void SetStatementPosition(int pos);
+ void SetSourcePosition(int pos);
+
+ // Non-local control flow support.
+ void EnterFinallyBlock();
+ void ExitFinallyBlock();
+
+ // Loop nesting counter.
+ int loop_depth() { return loop_depth_; }
+ void increment_loop_depth() { loop_depth_++; }
+ void decrement_loop_depth() {
+ ASSERT(loop_depth_ > 0);
+ loop_depth_--;
+ }
+
+ MacroAssembler* masm() { return masm_; }
+
+ class ExpressionContext;
+ const ExpressionContext* context() { return context_; }
+ void set_new_context(const ExpressionContext* context) { context_ = context; }
+
+ Handle<Script> script() { return info_->script(); }
+ bool is_eval() { return info_->is_eval(); }
+ bool is_strict_mode() { return function()->strict_mode(); }
+ StrictModeFlag strict_mode_flag() {
+ return is_strict_mode() ? kStrictMode : kNonStrictMode;
+ }
+ FunctionLiteral* function() { return info_->function(); }
+ Scope* scope() { return info_->scope(); }
+
+ static Register result_register();
+ static Register context_register();
+
+ // Helper for calling an IC stub.
+ void EmitCallIC(Handle<Code> ic, RelocInfo::Mode mode);
+
+ // Calling an IC stub with a patch site. Passing NULL for patch_site
+ // or non NULL patch_site which is not activated indicates no inlined smi code
+ // and emits a nop after the IC call.
+ void EmitCallIC(Handle<Code> ic, JumpPatchSite* patch_site);
+
+ // Set fields in the stack frame. Offsets are the frame pointer relative
+ // offsets defined in, e.g., StandardFrameConstants.
+ void StoreToFrameField(int frame_offset, Register value);
+
+ // Load a value from the current context. Indices are defined as an enum
+ // in v8::internal::Context.
+ void LoadContextField(Register dst, int context_index);
+
+ // AST node visit functions.
+#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
+ AST_NODE_LIST(DECLARE_VISIT)
+#undef DECLARE_VISIT
+ // Handles the shortcutted logical binary operations in VisitBinaryOperation.
+ void EmitLogicalOperation(BinaryOperation* expr);
+
+ void VisitForTypeofValue(Expression* expr);
+
+ struct BailoutEntry {
+ unsigned id;
+ unsigned pc_and_state;
+ };
+
+
+ class ExpressionContext BASE_EMBEDDED {
+ public:
+ explicit ExpressionContext(FullCodeGenerator* codegen)
+ : masm_(codegen->masm()), old_(codegen->context()), codegen_(codegen) {
+ codegen->set_new_context(this);
+ }
+
+ virtual ~ExpressionContext() {
+ codegen_->set_new_context(old_);
+ }
+
+ Isolate* isolate() const { return codegen_->isolate(); }
+
+ // Convert constant control flow (true or false) to the result expected for
+ // this expression context.
+ virtual void Plug(bool flag) const = 0;
+
+ // Emit code to convert a pure value (in a register, slot, as a literal,
+ // or on top of the stack) into the result expected according to this
+ // expression context.
+ virtual void Plug(Register reg) const = 0;
+ virtual void Plug(Slot* slot) const = 0;
+ virtual void Plug(Handle<Object> lit) const = 0;
+ virtual void Plug(Heap::RootListIndex index) const = 0;
+ virtual void PlugTOS() const = 0;
+
+ // Emit code to convert pure control flow to a pair of unbound labels into
+ // the result expected according to this expression context. The
+ // implementation will bind both labels unless it's a TestContext, which
+ // won't bind them at this point.
+ virtual void Plug(Label* materialize_true,
+ Label* materialize_false) const = 0;
+
+ // Emit code to discard count elements from the top of stack, then convert
+ // a pure value into the result expected according to this expression
+ // context.
+ virtual void DropAndPlug(int count, Register reg) const = 0;
+
+ // For shortcutting operations || and &&.
+ virtual void EmitLogicalLeft(BinaryOperation* expr,
+ Label* eval_right,
+ Label* done) const = 0;
+
+ // Set up branch labels for a test expression. The three Label** parameters
+ // are output parameters.
+ virtual void PrepareTest(Label* materialize_true,
+ Label* materialize_false,
+ Label** if_true,
+ Label** if_false,
+ Label** fall_through) const = 0;
+
+ virtual void HandleExpression(Expression* expr) const = 0;
+
+ // Returns true if we are evaluating only for side effects (ie if the result
+ // will be discarded).
+ virtual bool IsEffect() const { return false; }
+
+ // Returns true if we are branching on the value rather than materializing
+ // it. Only used for asserts.
+ virtual bool IsTest() const { return false; }
+
+ protected:
+ FullCodeGenerator* codegen() const { return codegen_; }
+ MacroAssembler* masm() const { return masm_; }
+ MacroAssembler* masm_;
+
+ private:
+ const ExpressionContext* old_;
+ FullCodeGenerator* codegen_;
+ };
+
+ class AccumulatorValueContext : public ExpressionContext {
+ public:
+ explicit AccumulatorValueContext(FullCodeGenerator* codegen)
+ : ExpressionContext(codegen) { }
+
+ virtual void Plug(bool flag) const;
+ virtual void Plug(Register reg) const;
+ virtual void Plug(Label* materialize_true, Label* materialize_false) const;
+ virtual void Plug(Slot* slot) const;
+ virtual void Plug(Handle<Object> lit) const;
+ virtual void Plug(Heap::RootListIndex) const;
+ virtual void PlugTOS() const;
+ virtual void DropAndPlug(int count, Register reg) const;
+ virtual void EmitLogicalLeft(BinaryOperation* expr,
+ Label* eval_right,
+ Label* done) const;
+ virtual void PrepareTest(Label* materialize_true,
+ Label* materialize_false,
+ Label** if_true,
+ Label** if_false,
+ Label** fall_through) const;
+ virtual void HandleExpression(Expression* expr) const;
+ };
+
+ class StackValueContext : public ExpressionContext {
+ public:
+ explicit StackValueContext(FullCodeGenerator* codegen)
+ : ExpressionContext(codegen) { }
+
+ virtual void Plug(bool flag) const;
+ virtual void Plug(Register reg) const;
+ virtual void Plug(Label* materialize_true, Label* materialize_false) const;
+ virtual void Plug(Slot* slot) const;
+ virtual void Plug(Handle<Object> lit) const;
+ virtual void Plug(Heap::RootListIndex) const;
+ virtual void PlugTOS() const;
+ virtual void DropAndPlug(int count, Register reg) const;
+ virtual void EmitLogicalLeft(BinaryOperation* expr,
+ Label* eval_right,
+ Label* done) const;
+ virtual void PrepareTest(Label* materialize_true,
+ Label* materialize_false,
+ Label** if_true,
+ Label** if_false,
+ Label** fall_through) const;
+ virtual void HandleExpression(Expression* expr) const;
+ };
+
+ class TestContext : public ExpressionContext {
+ public:
+ explicit TestContext(FullCodeGenerator* codegen,
+ Label* true_label,
+ Label* false_label,
+ Label* fall_through)
+ : ExpressionContext(codegen),
+ true_label_(true_label),
+ false_label_(false_label),
+ fall_through_(fall_through) { }
+
+ static const TestContext* cast(const ExpressionContext* context) {
+ ASSERT(context->IsTest());
+ return reinterpret_cast<const TestContext*>(context);
+ }
+
+ Label* true_label() const { return true_label_; }
+ Label* false_label() const { return false_label_; }
+ Label* fall_through() const { return fall_through_; }
+
+ virtual void Plug(bool flag) const;
+ virtual void Plug(Register reg) const;
+ virtual void Plug(Label* materialize_true, Label* materialize_false) const;
+ virtual void Plug(Slot* slot) const;
+ virtual void Plug(Handle<Object> lit) const;
+ virtual void Plug(Heap::RootListIndex) const;
+ virtual void PlugTOS() const;
+ virtual void DropAndPlug(int count, Register reg) const;
+ virtual void EmitLogicalLeft(BinaryOperation* expr,
+ Label* eval_right,
+ Label* done) const;
+ virtual void PrepareTest(Label* materialize_true,
+ Label* materialize_false,
+ Label** if_true,
+ Label** if_false,
+ Label** fall_through) const;
+ virtual void HandleExpression(Expression* expr) const;
+ virtual bool IsTest() const { return true; }
+
+ private:
+ Label* true_label_;
+ Label* false_label_;
+ Label* fall_through_;
+ };
+
+ class EffectContext : public ExpressionContext {
+ public:
+ explicit EffectContext(FullCodeGenerator* codegen)
+ : ExpressionContext(codegen) { }
+
+ virtual void Plug(bool flag) const;
+ virtual void Plug(Register reg) const;
+ virtual void Plug(Label* materialize_true, Label* materialize_false) const;
+ virtual void Plug(Slot* slot) const;
+ virtual void Plug(Handle<Object> lit) const;
+ virtual void Plug(Heap::RootListIndex) const;
+ virtual void PlugTOS() const;
+ virtual void DropAndPlug(int count, Register reg) const;
+ virtual void EmitLogicalLeft(BinaryOperation* expr,
+ Label* eval_right,
+ Label* done) const;
+ virtual void PrepareTest(Label* materialize_true,
+ Label* materialize_false,
+ Label** if_true,
+ Label** if_false,
+ Label** fall_through) const;
+ virtual void HandleExpression(Expression* expr) const;
+ virtual bool IsEffect() const { return true; }
+ };
+
+ MacroAssembler* masm_;
+ CompilationInfo* info_;
+ Label return_label_;
+ NestedStatement* nesting_stack_;
+ int loop_depth_;
+ const ExpressionContext* context_;
+ ZoneList<BailoutEntry> bailout_entries_;
+ ZoneList<BailoutEntry> stack_checks_;
+ ForwardBailoutStack* forward_bailout_stack_;
+ ForwardBailoutStack* forward_bailout_pending_;
+
+ friend class NestedStatement;
+
+ DISALLOW_COPY_AND_ASSIGN(FullCodeGenerator);
+};
+
+
+} } // namespace v8::internal
+
+#endif // V8_FULL_CODEGEN_H_