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+// Copyright 2009 the V8 project authors. All rights reserved.
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived
+// from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+
+// Declares a Simulator for ARM instructions if we are not generating a native
+// ARM binary. This Simulator allows us to run and debug ARM code generation on
+// regular desktop machines.
+// V8 calls into generated code by "calling" the CALL_GENERATED_CODE macro,
+// which will start execution in the Simulator or forwards to the real entry
+// on a ARM HW platform.
+
+#ifndef V8_ARM_SIMULATOR_ARM_H_
+#define V8_ARM_SIMULATOR_ARM_H_
+
+#include "allocation.h"
+
+#if !defined(USE_SIMULATOR)
+// Running without a simulator on a native arm platform.
+
+namespace v8 {
+namespace internal {
+
+// When running without a simulator we call the entry directly.
+#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
+ (entry(p0, p1, p2, p3, p4))
+
+typedef int (*arm_regexp_matcher)(String*, int, const byte*, const byte*,
+ void*, int*, Address, int, Isolate*);
+
+
+// Call the generated regexp code directly. The code at the entry address
+// should act as a function matching the type arm_regexp_matcher.
+// The fifth argument is a dummy that reserves the space used for
+// the return address added by the ExitFrame in native calls.
+#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7) \
+ (FUNCTION_CAST<arm_regexp_matcher>(entry)( \
+ p0, p1, p2, p3, NULL, p4, p5, p6, p7))
+
+#define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
+ reinterpret_cast<TryCatch*>(try_catch_address)
+
+// The stack limit beyond which we will throw stack overflow errors in
+// generated code. Because generated code on arm uses the C stack, we
+// just use the C stack limit.
+class SimulatorStack : public v8::internal::AllStatic {
+ public:
+ static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
+ return c_limit;
+ }
+
+ static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
+ return try_catch_address;
+ }
+
+ static inline void UnregisterCTryCatch() { }
+};
+
+} } // namespace v8::internal
+
+#else // !defined(USE_SIMULATOR)
+// Running with a simulator.
+
+#include "constants-arm.h"
+#include "hashmap.h"
+#include "assembler.h"
+
+namespace v8 {
+namespace internal {
+
+class CachePage {
+ public:
+ static const int LINE_VALID = 0;
+ static const int LINE_INVALID = 1;
+
+ static const int kPageShift = 12;
+ static const int kPageSize = 1 << kPageShift;
+ static const int kPageMask = kPageSize - 1;
+ static const int kLineShift = 2; // The cache line is only 4 bytes right now.
+ static const int kLineLength = 1 << kLineShift;
+ static const int kLineMask = kLineLength - 1;
+
+ CachePage() {
+ memset(&validity_map_, LINE_INVALID, sizeof(validity_map_));
+ }
+
+ char* ValidityByte(int offset) {
+ return &validity_map_[offset >> kLineShift];
+ }
+
+ char* CachedData(int offset) {
+ return &data_[offset];
+ }
+
+ private:
+ char data_[kPageSize]; // The cached data.
+ static const int kValidityMapSize = kPageSize >> kLineShift;
+ char validity_map_[kValidityMapSize]; // One byte per line.
+};
+
+
+class Simulator {
+ public:
+ friend class ArmDebugger;
+ enum Register {
+ no_reg = -1,
+ r0 = 0, r1, r2, r3, r4, r5, r6, r7,
+ r8, r9, r10, r11, r12, r13, r14, r15,
+ num_registers,
+ sp = 13,
+ lr = 14,
+ pc = 15,
+ s0 = 0, s1, s2, s3, s4, s5, s6, s7,
+ s8, s9, s10, s11, s12, s13, s14, s15,
+ s16, s17, s18, s19, s20, s21, s22, s23,
+ s24, s25, s26, s27, s28, s29, s30, s31,
+ num_s_registers = 32,
+ d0 = 0, d1, d2, d3, d4, d5, d6, d7,
+ d8, d9, d10, d11, d12, d13, d14, d15,
+ num_d_registers = 16
+ };
+
+ Simulator();
+ ~Simulator();
+
+ // The currently executing Simulator instance. Potentially there can be one
+ // for each native thread.
+ static Simulator* current(v8::internal::Isolate* isolate);
+
+ // Accessors for register state. Reading the pc value adheres to the ARM
+ // architecture specification and is off by a 8 from the currently executing
+ // instruction.
+ void set_register(int reg, int32_t value);
+ int32_t get_register(int reg) const;
+ void set_dw_register(int dreg, const int* dbl);
+
+ // Support for VFP.
+ void set_s_register(int reg, unsigned int value);
+ unsigned int get_s_register(int reg) const;
+ void set_d_register_from_double(int dreg, const double& dbl);
+ double get_double_from_d_register(int dreg);
+ void set_s_register_from_float(int sreg, const float dbl);
+ float get_float_from_s_register(int sreg);
+ void set_s_register_from_sinteger(int reg, const int value);
+ int get_sinteger_from_s_register(int reg);
+
+ // Special case of set_register and get_register to access the raw PC value.
+ void set_pc(int32_t value);
+ int32_t get_pc() const;
+
+ // Accessor to the internal simulator stack area.
+ uintptr_t StackLimit() const;
+
+ // Executes ARM instructions until the PC reaches end_sim_pc.
+ void Execute();
+
+ // Call on program start.
+ static void Initialize();
+
+ // V8 generally calls into generated JS code with 5 parameters and into
+ // generated RegExp code with 7 parameters. This is a convenience function,
+ // which sets up the simulator state and grabs the result on return.
+ int32_t Call(byte* entry, int argument_count, ...);
+
+ // Push an address onto the JS stack.
+ uintptr_t PushAddress(uintptr_t address);
+
+ // Pop an address from the JS stack.
+ uintptr_t PopAddress();
+
+ // ICache checking.
+ static void FlushICache(v8::internal::HashMap* i_cache, void* start,
+ size_t size);
+
+ // Returns true if pc register contains one of the 'special_values' defined
+ // below (bad_lr, end_sim_pc).
+ bool has_bad_pc() const;
+
+ private:
+ enum special_values {
+ // Known bad pc value to ensure that the simulator does not execute
+ // without being properly setup.
+ bad_lr = -1,
+ // A pc value used to signal the simulator to stop execution. Generally
+ // the lr is set to this value on transition from native C code to
+ // simulated execution, so that the simulator can "return" to the native
+ // C code.
+ end_sim_pc = -2
+ };
+
+ // Unsupported instructions use Format to print an error and stop execution.
+ void Format(Instruction* instr, const char* format);
+
+ // Checks if the current instruction should be executed based on its
+ // condition bits.
+ bool ConditionallyExecute(Instruction* instr);
+
+ // Helper functions to set the conditional flags in the architecture state.
+ void SetNZFlags(int32_t val);
+ void SetCFlag(bool val);
+ void SetVFlag(bool val);
+ bool CarryFrom(int32_t left, int32_t right);
+ bool BorrowFrom(int32_t left, int32_t right);
+ bool OverflowFrom(int32_t alu_out,
+ int32_t left,
+ int32_t right,
+ bool addition);
+
+ // Support for VFP.
+ void Compute_FPSCR_Flags(double val1, double val2);
+ void Copy_FPSCR_to_APSR();
+
+ // Helper functions to decode common "addressing" modes
+ int32_t GetShiftRm(Instruction* instr, bool* carry_out);
+ int32_t GetImm(Instruction* instr, bool* carry_out);
+ void HandleRList(Instruction* instr, bool load);
+ void SoftwareInterrupt(Instruction* instr);
+
+ // Stop helper functions.
+ inline bool isStopInstruction(Instruction* instr);
+ inline bool isWatchedStop(uint32_t bkpt_code);
+ inline bool isEnabledStop(uint32_t bkpt_code);
+ inline void EnableStop(uint32_t bkpt_code);
+ inline void DisableStop(uint32_t bkpt_code);
+ inline void IncreaseStopCounter(uint32_t bkpt_code);
+ void PrintStopInfo(uint32_t code);
+
+ // Read and write memory.
+ inline uint8_t ReadBU(int32_t addr);
+ inline int8_t ReadB(int32_t addr);
+ inline void WriteB(int32_t addr, uint8_t value);
+ inline void WriteB(int32_t addr, int8_t value);
+
+ inline uint16_t ReadHU(int32_t addr, Instruction* instr);
+ inline int16_t ReadH(int32_t addr, Instruction* instr);
+ // Note: Overloaded on the sign of the value.
+ inline void WriteH(int32_t addr, uint16_t value, Instruction* instr);
+ inline void WriteH(int32_t addr, int16_t value, Instruction* instr);
+
+ inline int ReadW(int32_t addr, Instruction* instr);
+ inline void WriteW(int32_t addr, int value, Instruction* instr);
+
+ int32_t* ReadDW(int32_t addr);
+ void WriteDW(int32_t addr, int32_t value1, int32_t value2);
+
+ // Executing is handled based on the instruction type.
+ // Both type 0 and type 1 rolled into one.
+ void DecodeType01(Instruction* instr);
+ void DecodeType2(Instruction* instr);
+ void DecodeType3(Instruction* instr);
+ void DecodeType4(Instruction* instr);
+ void DecodeType5(Instruction* instr);
+ void DecodeType6(Instruction* instr);
+ void DecodeType7(Instruction* instr);
+
+ // Support for VFP.
+ void DecodeTypeVFP(Instruction* instr);
+ void DecodeType6CoprocessorIns(Instruction* instr);
+
+ void DecodeVMOVBetweenCoreAndSinglePrecisionRegisters(Instruction* instr);
+ void DecodeVCMP(Instruction* instr);
+ void DecodeVCVTBetweenDoubleAndSingle(Instruction* instr);
+ void DecodeVCVTBetweenFloatingPointAndInteger(Instruction* instr);
+
+ // Executes one instruction.
+ void InstructionDecode(Instruction* instr);
+
+ // ICache.
+ static void CheckICache(v8::internal::HashMap* i_cache, Instruction* instr);
+ static void FlushOnePage(v8::internal::HashMap* i_cache, intptr_t start,
+ int size);
+ static CachePage* GetCachePage(v8::internal::HashMap* i_cache, void* page);
+
+ // Runtime call support.
+ static void* RedirectExternalReference(
+ void* external_function,
+ v8::internal::ExternalReference::Type type);
+
+ // For use in calls that take two double values, constructed from r0, r1, r2
+ // and r3.
+ void GetFpArgs(double* x, double* y);
+ void SetFpResult(const double& result);
+ void TrashCallerSaveRegisters();
+
+ // Architecture state.
+ // Saturating instructions require a Q flag to indicate saturation.
+ // There is currently no way to read the CPSR directly, and thus read the Q
+ // flag, so this is left unimplemented.
+ int32_t registers_[16];
+ bool n_flag_;
+ bool z_flag_;
+ bool c_flag_;
+ bool v_flag_;
+
+ // VFP architecture state.
+ unsigned int vfp_register[num_s_registers];
+ bool n_flag_FPSCR_;
+ bool z_flag_FPSCR_;
+ bool c_flag_FPSCR_;
+ bool v_flag_FPSCR_;
+
+ // VFP rounding mode. See ARM DDI 0406B Page A2-29.
+ VFPRoundingMode FPSCR_rounding_mode_;
+
+ // VFP FP exception flags architecture state.
+ bool inv_op_vfp_flag_;
+ bool div_zero_vfp_flag_;
+ bool overflow_vfp_flag_;
+ bool underflow_vfp_flag_;
+ bool inexact_vfp_flag_;
+
+ // Simulator support.
+ char* stack_;
+ bool pc_modified_;
+ int icount_;
+
+ // Icache simulation
+ v8::internal::HashMap* i_cache_;
+
+ // Registered breakpoints.
+ Instruction* break_pc_;
+ Instr break_instr_;
+
+ v8::internal::Isolate* isolate_;
+
+ // A stop is watched if its code is less than kNumOfWatchedStops.
+ // Only watched stops support enabling/disabling and the counter feature.
+ static const uint32_t kNumOfWatchedStops = 256;
+
+ // Breakpoint is disabled if bit 31 is set.
+ static const uint32_t kStopDisabledBit = 1 << 31;
+
+ // A stop is enabled, meaning the simulator will stop when meeting the
+ // instruction, if bit 31 of watched_stops[code].count is unset.
+ // The value watched_stops[code].count & ~(1 << 31) indicates how many times
+ // the breakpoint was hit or gone through.
+ struct StopCountAndDesc {
+ uint32_t count;
+ char* desc;
+ };
+ StopCountAndDesc watched_stops[kNumOfWatchedStops];
+};
+
+
+// When running with the simulator transition into simulated execution at this
+// point.
+#define CALL_GENERATED_CODE(entry, p0, p1, p2, p3, p4) \
+ reinterpret_cast<Object*>(Simulator::current(Isolate::Current())->Call( \
+ FUNCTION_ADDR(entry), 5, p0, p1, p2, p3, p4))
+
+#define CALL_GENERATED_REGEXP_CODE(entry, p0, p1, p2, p3, p4, p5, p6, p7) \
+ Simulator::current(Isolate::Current())->Call( \
+ entry, 9, p0, p1, p2, p3, NULL, p4, p5, p6, p7)
+
+#define TRY_CATCH_FROM_ADDRESS(try_catch_address) \
+ try_catch_address == NULL ? \
+ NULL : *(reinterpret_cast<TryCatch**>(try_catch_address))
+
+
+// The simulator has its own stack. Thus it has a different stack limit from
+// the C-based native code. Setting the c_limit to indicate a very small
+// stack cause stack overflow errors, since the simulator ignores the input.
+// This is unlikely to be an issue in practice, though it might cause testing
+// trouble down the line.
+class SimulatorStack : public v8::internal::AllStatic {
+ public:
+ static inline uintptr_t JsLimitFromCLimit(uintptr_t c_limit) {
+ return Simulator::current(Isolate::Current())->StackLimit();
+ }
+
+ static inline uintptr_t RegisterCTryCatch(uintptr_t try_catch_address) {
+ Simulator* sim = Simulator::current(Isolate::Current());
+ return sim->PushAddress(try_catch_address);
+ }
+
+ static inline void UnregisterCTryCatch() {
+ Simulator::current(Isolate::Current())->PopAddress();
+ }
+};
+
+} } // namespace v8::internal
+
+#endif // !defined(USE_SIMULATOR)
+#endif // V8_ARM_SIMULATOR_ARM_H_