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-rw-r--r--src/3rdparty/javascriptcore/JavaScriptCore/wtf/MainThread.cpp155
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diff --git a/src/3rdparty/javascriptcore/JavaScriptCore/wtf/MainThread.cpp b/src/3rdparty/javascriptcore/JavaScriptCore/wtf/MainThread.cpp
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--- a/src/3rdparty/javascriptcore/JavaScriptCore/wtf/MainThread.cpp
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@@ -1,155 +0,0 @@
-/*
- * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "config.h"
-#include "MainThread.h"
-
-#include "StdLibExtras.h"
-#include "CurrentTime.h"
-#include "Deque.h"
-#include "Threading.h"
-
-namespace WTF {
-
-struct FunctionWithContext {
- MainThreadFunction* function;
- void* context;
- ThreadCondition* syncFlag;
-
- FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
- : function(function)
- , context(context)
- , syncFlag(syncFlag)
- {
- }
-};
-
-typedef Deque<FunctionWithContext> FunctionQueue;
-
-static bool callbacksPaused; // This global variable is only accessed from main thread.
-
-Mutex& mainThreadFunctionQueueMutex()
-{
- DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
- return staticMutex;
-}
-
-static FunctionQueue& functionQueue()
-{
- DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
- return staticFunctionQueue;
-}
-
-void initializeMainThread()
-{
- mainThreadFunctionQueueMutex();
- initializeMainThreadPlatform();
-}
-
-// 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
-static const double maxRunLoopSuspensionTime = 0.05;
-
-void dispatchFunctionsFromMainThread()
-{
- ASSERT(isMainThread());
-
- if (callbacksPaused)
- return;
-
- double startTime = currentTime();
-
- FunctionWithContext invocation;
- while (true) {
- {
- MutexLocker locker(mainThreadFunctionQueueMutex());
- if (!functionQueue().size())
- break;
- invocation = functionQueue().first();
- functionQueue().removeFirst();
- }
-
- invocation.function(invocation.context);
- if (invocation.syncFlag)
- invocation.syncFlag->signal();
-
- // If we are running accumulated functions for too long so UI may become unresponsive, we need to
- // yield so the user input can be processed. Otherwise user may not be able to even close the window.
- // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
- // allows input events to be processed before we are back here.
- if (currentTime() - startTime > maxRunLoopSuspensionTime) {
- scheduleDispatchFunctionsOnMainThread();
- break;
- }
- }
-}
-
-void callOnMainThread(MainThreadFunction* function, void* context)
-{
- ASSERT(function);
- bool needToSchedule = false;
- {
- MutexLocker locker(mainThreadFunctionQueueMutex());
- needToSchedule = functionQueue().size() == 0;
- functionQueue().append(FunctionWithContext(function, context));
- }
- if (needToSchedule)
- scheduleDispatchFunctionsOnMainThread();
-}
-
-void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
-{
- ASSERT(function);
-
- if (isMainThread()) {
- function(context);
- return;
- }
-
- ThreadCondition syncFlag;
- Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
- MutexLocker locker(functionQueueMutex);
- functionQueue().append(FunctionWithContext(function, context, &syncFlag));
- if (functionQueue().size() == 1)
- scheduleDispatchFunctionsOnMainThread();
- syncFlag.wait(functionQueueMutex);
-}
-
-void setMainThreadCallbacksPaused(bool paused)
-{
- ASSERT(isMainThread());
-
- if (callbacksPaused == paused)
- return;
-
- callbacksPaused = paused;
-
- if (!callbacksPaused)
- scheduleDispatchFunctionsOnMainThread();
-}
-
-} // namespace WTF