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-rw-r--r--examples/script/qstetrix/tetrixboard.js261
1 files changed, 261 insertions, 0 deletions
diff --git a/examples/script/qstetrix/tetrixboard.js b/examples/script/qstetrix/tetrixboard.js
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+++ b/examples/script/qstetrix/tetrixboard.js
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+function TetrixBoard(ui)
+{
+ this.ui = ui;
+
+ this.isStarted = false;
+ this.isPaused = false;
+ this.inKeyPress = false;
+
+ this._board = new Array(TetrixBoard.BoardWidth * TetrixBoard.BoardHeight);
+ this.clearBoard();
+
+ this.curPiece = new TetrixPiece();
+ this.nextPiece = new TetrixPiece();
+ this.nextPiece.setRandomShape();
+
+ ui.timer.singleShot = true;
+ ui.timer.timeout.connect(this, this.onTimer);
+ ui.keyPressed.connect(this, this.onKeyPress);
+ ui.paintRequested.connect(this, this.onPaint);
+ ui.paintNextPieceRequested.connect(this, this.onPaintNextPiece);
+}
+
+TetrixBoard.BoardWidth = 10;
+TetrixBoard.BoardHeight = 22;
+
+TetrixBoard.prototype.start = function() {
+ if (this.isPaused)
+ return;
+
+ this.isStarted = true;
+ this.isWaitingAfterLine = false;
+ this.numLinesRemoved = 0;
+ this.numPiecesDropped = 0;
+ this.score = 0;
+ this.level = 1;
+ this.clearBoard();
+
+ this.ui.linesRemovedChanged(this.numLinesRemoved);
+ this.ui.scoreChanged(this.score);
+ this.ui.levelChanged(this.level);
+
+ this.newPiece();
+ this.ui.timer.start(this.timeoutTime());
+}
+
+TetrixBoard.prototype.pause = function() {
+ if (!this.isStarted)
+ return;
+
+ this.isPaused = !this.isPaused;
+ if (this.isPaused) {
+ this.ui.timer.stop();
+ } else {
+ this.ui.timer.start(this.timeoutTime());
+ }
+ this.ui.update();
+}
+
+TetrixBoard.prototype.getShapeAt = function(x, y) {
+ return this._board[(y * TetrixBoard.BoardWidth) + x];
+}
+
+TetrixBoard.prototype.setShapeAt = function(x, y, newShape) {
+ this._board[(y * TetrixBoard.BoardWidth) + x] = newShape;
+}
+
+TetrixBoard.prototype.clearBoard = function() {
+ for (var i = 0; i < TetrixBoard.BoardHeight * TetrixBoard.BoardWidth; ++i)
+ this._board[i] = TetrixShape.NoShape;
+}
+
+TetrixBoard.prototype.dropDown = function() {
+ var dropHeight = 0;
+ var newY = this.curY;
+ while (newY > 0) {
+ if (!this.tryMove(this.curPiece, this.curX, newY - 1))
+ break;
+ --newY;
+ ++dropHeight;
+ }
+ this.pieceDropped(dropHeight);
+}
+
+TetrixBoard.prototype.oneLineDown = function() {
+ if (!this.tryMove(this.curPiece, this.curX, this.curY - 1))
+ this.pieceDropped(0);
+}
+
+TetrixBoard.prototype.pieceDropped = function(dropHeight) {
+ for (var i = 0; i < 4; ++i) {
+ var x = this.curX + this.curPiece.getX(i);
+ var y = this.curY - this.curPiece.getY(i);
+ this.setShapeAt(x, y, this.curPiece.shape);
+ }
+
+ ++this.numPiecesDropped;
+ if ((this.numPiecesDropped % 25) == 0) {
+ ++this.level;
+ this.ui.timer.start(this.timeoutTime());
+ this.ui.levelChanged(this.level);
+ }
+
+ this.score += dropHeight + 7;
+ this.ui.scoreChanged(this.score);
+ this.removeFullLines();
+
+ if (!this.isWaitingAfterLine)
+ this.newPiece();
+
+ if (this.isStarted && !this.ui.timer.active)
+ this.ui.timer.start(this.timeoutTime());
+}
+
+TetrixBoard.prototype.removeFullLines = function() {
+ var numFullLines = 0;
+
+ for (var i = TetrixBoard.BoardHeight - 1; i >= 0; --i) {
+ var lineIsFull = true;
+
+ for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
+ if (this.getShapeAt(j, i) == TetrixShape.NoShape) {
+ lineIsFull = false;
+ break;
+ }
+ }
+
+ if (lineIsFull) {
+ ++numFullLines;
+ for (var k = i; k < TetrixBoard.BoardHeight - 1; ++k) {
+ for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
+ this.setShapeAt(j, k, this.getShapeAt(j, k + 1));
+ }
+ for (var j = 0; j < TetrixBoard.BoardWidth; ++j)
+ this.setShapeAt(j, TetrixBoard.BoardHeight - 1, TetrixShape.NoShape);
+ }
+ }
+
+ if (numFullLines > 0) {
+ this.numLinesRemoved += numFullLines;
+ this.score += 10 * numFullLines;
+ this.ui.linesRemovedChanged(this.numLinesRemoved);
+ this.ui.scoreChanged(this.score);
+
+ this.ui.timer.start(500);
+ this.isWaitingAfterLine = true;
+ this.curPiece.shape = TetrixShape.NoShape;
+ this.ui.update();
+ }
+}
+
+TetrixBoard.prototype.newPiece = function() {
+ this.curPiece = this.nextPiece;
+ this.nextPiece = new TetrixPiece();
+ this.nextPiece.setRandomShape();
+ this.ui.showNextPiece(this.nextPiece.maxX - this.nextPiece.minX + 1,
+ this.nextPiece.maxY - this.nextPiece.minY + 1);
+ this.curX = TetrixBoard.BoardWidth / 2 + 1;
+ this.curY = TetrixBoard.BoardHeight - 1 + this.curPiece.minY;
+
+ if (!this.tryMove(this.curPiece, this.curX, this.curY)) {
+ this.curPiece.shape = TetrixShape.NoShape;
+ this.ui.timer.stop();
+ this.isStarted = false;
+ }
+}
+
+TetrixBoard.prototype.tryMove = function(newPiece, newX, newY) {
+ for (var i = 0; i < 4; ++i) {
+ var x = newX + newPiece.getX(i);
+ var y = newY - newPiece.getY(i);
+ if ((x < 0) || (x >= TetrixBoard.BoardWidth) || (y < 0) || (y >= TetrixBoard.BoardHeight))
+ return false;
+ if (this.getShapeAt(x, y) != TetrixShape.NoShape)
+ return false;
+ }
+
+ this.curPiece = newPiece;
+ this.curX = newX;
+ this.curY = newY;
+ this.ui.update();
+ return true;
+}
+
+TetrixBoard.prototype.onPaint = function(painter) {
+ if (this.isPaused) {
+ this.ui.drawPauseScreen(painter);
+ return;
+ }
+
+ for (var i = 0; i < TetrixBoard.BoardHeight; ++i) {
+ for (var j = 0; j < TetrixBoard.BoardWidth; ++j) {
+ var shape = this.getShapeAt(j, TetrixBoard.BoardHeight - i - 1);
+ if (shape != TetrixShape.NoShape)
+ this.ui.drawSquare(painter, j, i, shape);
+ }
+ }
+
+ if (this.curPiece.shape != TetrixShape.NoShape) {
+ for (var i = 0; i < 4; ++i) {
+ var x = this.curX + this.curPiece.getX(i);
+ var y = this.curY - this.curPiece.getY(i);
+ this.ui.drawSquare(painter, x, TetrixBoard.BoardHeight - y - 1,
+ this.curPiece.shape);
+ }
+ }
+}
+
+TetrixBoard.prototype.onPaintNextPiece = function(painter) {
+ for (var i = 0; i < 4; ++i) {
+ var x = this.nextPiece.getX(i) - this.nextPiece.minX;
+ var y = this.nextPiece.getY(i) - this.nextPiece.minY;
+ this.ui.drawSquare(painter, x, y, this.nextPiece.shape);
+ }
+}
+
+TetrixBoard.prototype.onKeyPress = function(key) {
+ if (!this.isStarted || this.isPaused || (this.curPiece.shape == TetrixShape.NoShape))
+ return;
+ this.inKeyPress = true;
+ switch (key) {
+ case Qt.Key_Left:
+ this.tryMove(this.curPiece, this.curX - 1, this.curY);
+ break;
+ case Qt.Key_Right:
+ this.tryMove(this.curPiece, this.curX + 1, this.curY);
+ break;
+ case Qt.Key_Down:
+ this.tryMove(this.curPiece.rotatedRight(), this.curX, this.curY);
+ break;
+ case Qt.Key_Up:
+ this.tryMove(this.curPiece.rotatedLeft(), this.curX, this.curY);
+ break;
+ case Qt.Key_Space:
+ this.dropDown();
+ break;
+ case Qt.Key_D:
+ this.oneLineDown();
+ break;
+ }
+ this.inKeyPress = false;
+ if (this.isStarted && !this.ui.timer.active)
+ this.ui.timer.start(this.timeoutTime());
+}
+
+TetrixBoard.prototype.onTimer = function() {
+ if (this.isWaitingAfterLine) {
+ this.isWaitingAfterLine = false;
+ this.newPiece();
+ this.ui.timer.start(this.timeoutTime());
+ } else {
+ if (!this.inKeyPress) {
+ this.oneLineDown();
+ if (this.isStarted && !this.ui.timer.active)
+ this.ui.timer.start(this.timeoutTime());
+ }
+ }
+}
+
+TetrixBoard.prototype.timeoutTime = function() {
+ return 1000 / (1 + this.level);
+}