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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "context2d.h"
+
+#include <QVariant>
+
+#include <math.h>
+static const double Q_PI = 3.14159265358979323846; // pi
+
+#define DEGREES(t) ((t) * 180.0 / Q_PI)
+
+#define qClamp(val, min, max) qMin(qMax(val, min), max)
+static QList<qreal> parseNumbersList(QString::const_iterator &itr)
+{
+ QList<qreal> points;
+ QString temp;
+ while ((*itr).isSpace())
+ ++itr;
+ while ((*itr).isNumber() ||
+ (*itr) == '-' || (*itr) == '+' || (*itr) == '.') {
+ temp = QString();
+
+ if ((*itr) == '-')
+ temp += *itr++;
+ else if ((*itr) == '+')
+ temp += *itr++;
+ while ((*itr).isDigit())
+ temp += *itr++;
+ if ((*itr) == '.')
+ temp += *itr++;
+ while ((*itr).isDigit())
+ temp += *itr++;
+ while ((*itr).isSpace())
+ ++itr;
+ if ((*itr) == ',')
+ ++itr;
+ points.append(temp.toDouble());
+ //eat spaces
+ while ((*itr).isSpace())
+ ++itr;
+ }
+
+ return points;
+}
+
+QColor colorFromString(const QString &name)
+{
+ QString::const_iterator itr = name.constBegin();
+ QList<qreal> compo;
+ if (name.startsWith("rgba(")) {
+ ++itr; ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 4) {
+ return QColor();
+ }
+ //alpha seems to be always between 0-1
+ compo[3] *= 255;
+ return QColor((int)compo[0], (int)compo[1],
+ (int)compo[2], (int)compo[3]);
+ } else if (name.startsWith("rgb(")) {
+ ++itr; ++itr; ++itr; ++itr;
+ compo = parseNumbersList(itr);
+ if (compo.size() != 3) {
+ return QColor();
+ }
+ return QColor((int)qClamp(compo[0], qreal(0), qreal(255)),
+ (int)qClamp(compo[1], qreal(0), qreal(255)),
+ (int)qClamp(compo[2], qreal(0), qreal(255)));
+ } else {
+ //QRgb color;
+ //CSSParser::parseColor(name, color);
+ return QColor(name);
+ }
+}
+
+
+static QPainter::CompositionMode compositeOperatorFromString(const QString &compositeOperator)
+{
+ if ( compositeOperator == "source-over" ) {
+ return QPainter::CompositionMode_SourceOver;
+ } else if ( compositeOperator == "source-out" ) {
+ return QPainter::CompositionMode_SourceOut;
+ } else if ( compositeOperator == "source-in" ) {
+ return QPainter::CompositionMode_SourceIn;
+ } else if ( compositeOperator == "source-atop" ) {
+ return QPainter::CompositionMode_SourceAtop;
+ } else if ( compositeOperator == "destination-atop" ) {
+ return QPainter::CompositionMode_DestinationAtop;
+ } else if ( compositeOperator == "destination-in" ) {
+ return QPainter::CompositionMode_DestinationIn;
+ } else if ( compositeOperator == "destination-out" ) {
+ return QPainter::CompositionMode_DestinationOut;
+ } else if ( compositeOperator == "destination-over" ) {
+ return QPainter::CompositionMode_DestinationOver;
+ } else if ( compositeOperator == "darker" ) {
+ return QPainter::CompositionMode_SourceOver;
+ } else if ( compositeOperator == "lighter" ) {
+ return QPainter::CompositionMode_SourceOver;
+ } else if ( compositeOperator == "copy" ) {
+ return QPainter::CompositionMode_Source;
+ } else if ( compositeOperator == "xor" ) {
+ return QPainter::CompositionMode_Xor;
+ }
+
+ return QPainter::CompositionMode_SourceOver;
+}
+
+static QString compositeOperatorToString(QPainter::CompositionMode op)
+{
+ switch (op) {
+ case QPainter::CompositionMode_SourceOver:
+ return "source-over";
+ case QPainter::CompositionMode_DestinationOver:
+ return "destination-over";
+ case QPainter::CompositionMode_Clear:
+ return "clear";
+ case QPainter::CompositionMode_Source:
+ return "source";
+ case QPainter::CompositionMode_Destination:
+ return "destination";
+ case QPainter::CompositionMode_SourceIn:
+ return "source-in";
+ case QPainter::CompositionMode_DestinationIn:
+ return "destination-in";
+ case QPainter::CompositionMode_SourceOut:
+ return "source-out";
+ case QPainter::CompositionMode_DestinationOut:
+ return "destination-out";
+ case QPainter::CompositionMode_SourceAtop:
+ return "source-atop";
+ case QPainter::CompositionMode_DestinationAtop:
+ return "destination-atop";
+ case QPainter::CompositionMode_Xor:
+ return "xor";
+ case QPainter::CompositionMode_Plus:
+ return "plus";
+ case QPainter::CompositionMode_Multiply:
+ return "multiply";
+ case QPainter::CompositionMode_Screen:
+ return "screen";
+ case QPainter::CompositionMode_Overlay:
+ return "overlay";
+ case QPainter::CompositionMode_Darken:
+ return "darken";
+ case QPainter::CompositionMode_Lighten:
+ return "lighten";
+ case QPainter::CompositionMode_ColorDodge:
+ return "color-dodge";
+ case QPainter::CompositionMode_ColorBurn:
+ return "color-burn";
+ case QPainter::CompositionMode_HardLight:
+ return "hard-light";
+ case QPainter::CompositionMode_SoftLight:
+ return "soft-light";
+ case QPainter::CompositionMode_Difference:
+ return "difference";
+ case QPainter::CompositionMode_Exclusion:
+ return "exclusion";
+ default:
+ break;
+ }
+ return QString();
+}
+
+void Context2D::save()
+{
+ m_stateStack.push(m_state);
+}
+
+
+void Context2D::restore()
+{
+ if (!m_stateStack.isEmpty()) {
+ m_state = m_stateStack.pop();
+ m_state.flags = AllIsFullOfDirt;
+ }
+}
+
+
+void Context2D::scale(qreal x, qreal y)
+{
+ m_state.matrix.scale(x, y);
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::rotate(qreal angle)
+{
+ m_state.matrix.rotate(DEGREES(angle));
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::translate(qreal x, qreal y)
+{
+ m_state.matrix.translate(x, y);
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::transform(qreal m11, qreal m12, qreal m21, qreal m22,
+ qreal dx, qreal dy)
+{
+ QMatrix mat(m11, m12,
+ m21, m22,
+ dx, dy);
+ m_state.matrix *= mat;
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+void Context2D::setTransform(qreal m11, qreal m12, qreal m21, qreal m22,
+ qreal dx, qreal dy)
+{
+ QMatrix mat(m11, m12,
+ m21, m22,
+ dx, dy);
+ m_state.matrix = mat;
+ m_state.flags |= DirtyTransformationMatrix;
+}
+
+
+QString Context2D::globalCompositeOperation() const
+{
+ return compositeOperatorToString(m_state.globalCompositeOperation);
+}
+
+void Context2D::setGlobalCompositeOperation(const QString &op)
+{
+ QPainter::CompositionMode mode =
+ compositeOperatorFromString(op);
+ m_state.globalCompositeOperation = mode;
+ m_state.flags |= DirtyGlobalCompositeOperation;
+}
+
+QVariant Context2D::strokeStyle() const
+{
+ return m_state.strokeStyle;
+}
+
+void Context2D::setStrokeStyle(const QVariant &style)
+{
+ if (style.canConvert<CanvasGradient>()) {
+ CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
+ m_state.strokeStyle = cg.value;
+ } else {
+ QColor color = colorFromString(style.toString());
+ m_state.strokeStyle = color;
+ }
+ m_state.flags |= DirtyStrokeStyle;
+}
+
+QVariant Context2D::fillStyle() const
+{
+ return m_state.fillStyle;
+}
+
+//! [3]
+void Context2D::setFillStyle(const QVariant &style)
+{
+ if (style.canConvert<CanvasGradient>()) {
+ CanvasGradient cg = qvariant_cast<CanvasGradient>(style);
+ m_state.fillStyle = cg.value;
+ } else {
+ QColor color = colorFromString(style.toString());
+ m_state.fillStyle = color;
+ }
+ m_state.flags |= DirtyFillStyle;
+}
+//! [3]
+
+qreal Context2D::globalAlpha() const
+{
+ return m_state.globalAlpha;
+}
+
+void Context2D::setGlobalAlpha(qreal alpha)
+{
+ m_state.globalAlpha = alpha;
+ m_state.flags |= DirtyGlobalAlpha;
+}
+
+
+CanvasGradient Context2D::createLinearGradient(qreal x0, qreal y0,
+ qreal x1, qreal y1)
+{
+ QLinearGradient g(x0, y0, x1, y1);
+ return CanvasGradient(g);
+}
+
+
+CanvasGradient Context2D::createRadialGradient(qreal x0, qreal y0,
+ qreal r0, qreal x1,
+ qreal y1, qreal r1)
+{
+ QRadialGradient g(QPointF(x1, y1), r0+r1, QPointF(x0, y0));
+ return CanvasGradient(g);
+}
+
+qreal Context2D::lineWidth() const
+{
+ return m_state.lineWidth;
+}
+
+void Context2D::setLineWidth(qreal w)
+{
+ m_state.lineWidth = w;
+ m_state.flags |= DirtyLineWidth;
+}
+
+//! [0]
+QString Context2D::lineCap() const
+{
+ switch (m_state.lineCap) {
+ case Qt::FlatCap:
+ return "butt";
+ case Qt::SquareCap:
+ return "square";
+ case Qt::RoundCap:
+ return "round";
+ default: ;
+ }
+ return QString();
+}
+
+void Context2D::setLineCap(const QString &capString)
+{
+ Qt::PenCapStyle style;
+ if (capString == "round")
+ style = Qt::RoundCap;
+ else if (capString == "square")
+ style = Qt::SquareCap;
+ else //if (capString == "butt")
+ style = Qt::FlatCap;
+ m_state.lineCap = style;
+ m_state.flags |= DirtyLineCap;
+}
+//! [0]
+
+QString Context2D::lineJoin() const
+{
+ switch (m_state.lineJoin) {
+ case Qt::RoundJoin:
+ return "round";
+ case Qt::BevelJoin:
+ return "bevel";
+ case Qt::MiterJoin:
+ return "miter";
+ default: ;
+ }
+ return QString();
+}
+
+void Context2D::setLineJoin(const QString &joinString)
+{
+ Qt::PenJoinStyle style;
+ if (joinString == "round")
+ style = Qt::RoundJoin;
+ else if (joinString == "bevel")
+ style = Qt::BevelJoin;
+ else //if (joinString == "miter")
+ style = Qt::MiterJoin;
+ m_state.lineJoin = style;
+ m_state.flags |= DirtyLineJoin;
+}
+
+qreal Context2D::miterLimit() const
+{
+ return m_state.miterLimit;
+}
+
+void Context2D::setMiterLimit(qreal m)
+{
+ m_state.miterLimit = m;
+ m_state.flags |= DirtyMiterLimit;
+}
+
+void Context2D::setShadowOffsetX(qreal x)
+{
+ m_state.shadowOffsetX = x;
+ m_state.flags |= DirtyShadowOffsetX;
+}
+
+void Context2D::setShadowOffsetY(qreal y)
+{
+ m_state.shadowOffsetY = y;
+ m_state.flags |= DirtyShadowOffsetY;
+}
+
+void Context2D::setShadowBlur(qreal b)
+{
+ m_state.shadowBlur = b;
+ m_state.flags |= DirtyShadowBlur;
+}
+
+void Context2D::setShadowColor(const QString &str)
+{
+ m_state.shadowColor = colorFromString(str);
+ m_state.flags |= DirtyShadowColor;
+}
+
+qreal Context2D::shadowOffsetX() const
+{
+ return m_state.shadowOffsetX;
+}
+
+qreal Context2D::shadowOffsetY() const
+{
+ return m_state.shadowOffsetY;
+}
+
+
+qreal Context2D::shadowBlur() const
+{
+ return m_state.shadowBlur;
+}
+
+
+QString Context2D::shadowColor() const
+{
+ return m_state.shadowColor.name();
+}
+
+
+void Context2D::clearRect(qreal x, qreal y, qreal w, qreal h)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(m_state.matrix, false);
+ m_painter.setCompositionMode(QPainter::CompositionMode_Source);
+ m_painter.fillRect(QRectF(x, y, w, h), QColor(0, 0, 0, 0));
+ m_painter.restore();
+ scheduleChange();
+}
+
+
+//! [1]
+void Context2D::fillRect(qreal x, qreal y, qreal w, qreal h)
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(m_state.matrix, false);
+ m_painter.fillRect(QRectF(x, y, w, h), m_painter.brush());
+ m_painter.restore();
+ scheduleChange();
+}
+//! [1]
+
+
+void Context2D::strokeRect(qreal x, qreal y, qreal w, qreal h)
+{
+ QPainterPath path;
+ path.addRect(x, y, w, h);
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(m_state.matrix, false);
+ m_painter.strokePath(path, m_painter.pen());
+ m_painter.restore();
+ scheduleChange();
+}
+
+
+void Context2D::beginPath()
+{
+ m_path = QPainterPath();
+}
+
+
+void Context2D::closePath()
+{
+ m_path.closeSubpath();
+}
+
+
+void Context2D::moveTo(qreal x, qreal y)
+{
+ QPointF pt = m_state.matrix.map(QPointF(x, y));
+ m_path.moveTo(pt);
+}
+
+
+void Context2D::lineTo(qreal x, qreal y)
+{
+ QPointF pt = m_state.matrix.map(QPointF(x, y));
+ m_path.lineTo(pt);
+}
+
+
+void Context2D::quadraticCurveTo(qreal cpx, qreal cpy, qreal x, qreal y)
+{
+ QPointF cp = m_state.matrix.map(QPointF(cpx, cpy));
+ QPointF xy = m_state.matrix.map(QPointF(x, y));
+ m_path.quadTo(cp, xy);
+}
+
+
+void Context2D::bezierCurveTo(qreal cp1x, qreal cp1y,
+ qreal cp2x, qreal cp2y, qreal x, qreal y)
+{
+ QPointF cp1 = m_state.matrix.map(QPointF(cp1x, cp1y));
+ QPointF cp2 = m_state.matrix.map(QPointF(cp2x, cp2y));
+ QPointF end = m_state.matrix.map(QPointF(x, y));
+ m_path.cubicTo(cp1, cp2, end);
+}
+
+
+void Context2D::arcTo(qreal x1, qreal y1, qreal x2, qreal y2, qreal radius)
+{
+ //FIXME: this is surely busted
+ QPointF st = m_state.matrix.map(QPointF(x1, y1));
+ QPointF end = m_state.matrix.map(QPointF(x2, y2));
+ m_path.arcTo(st.x(), st.y(),
+ end.x()-st.x(), end.y()-st.y(),
+ radius, 90);
+}
+
+
+void Context2D::rect(qreal x, qreal y, qreal w, qreal h)
+{
+ QPainterPath path; path.addRect(x, y, w, h);
+ path = m_state.matrix.map(path);
+ m_path.addPath(path);
+}
+
+void Context2D::arc(qreal xc, qreal yc, qreal radius,
+ qreal sar, qreal ear,
+ bool anticlockwise)
+{
+ //### HACK
+ // In Qt we don't switch the coordinate system for degrees
+ // and still use the 0,0 as bottom left for degrees so we need
+ // to switch
+ sar = -sar;
+ ear = -ear;
+ anticlockwise = !anticlockwise;
+ //end hack
+
+ float sa = DEGREES(sar);
+ float ea = DEGREES(ear);
+
+ double span = 0;
+
+ double xs = xc - radius;
+ double ys = yc - radius;
+ double width = radius*2;
+ double height = radius*2;
+
+ if (!anticlockwise && (ea < sa)) {
+ span += 360;
+ } else if (anticlockwise && (sa < ea)) {
+ span -= 360;
+ }
+
+ //### this is also due to switched coordinate system
+ // we would end up with a 0 span instead of 360
+ if (!(qFuzzyCompare(span + (ea - sa) + 1, 1) &&
+ qFuzzyCompare(qAbs(span), 360))) {
+ span += ea - sa;
+ }
+
+ QPainterPath path;
+ path.moveTo(QPointF(xc + radius * cos(sar),
+ yc - radius * sin(sar)));
+
+ path.arcTo(xs, ys, width, height, sa, span);
+ path = m_state.matrix.map(path);
+ m_path.addPath(path);
+}
+
+
+void Context2D::fill()
+{
+ beginPainting();
+ m_painter.fillPath(m_path, m_painter.brush());
+ scheduleChange();
+}
+
+
+void Context2D::stroke()
+{
+ beginPainting();
+ m_painter.save();
+ m_painter.setMatrix(m_state.matrix, false);
+ QPainterPath tmp = m_state.matrix.inverted().map(m_path);
+ m_painter.strokePath(tmp, m_painter.pen());
+ m_painter.restore();
+ scheduleChange();
+}
+
+
+void Context2D::clip()
+{
+ m_state.clipPath = m_path;
+ m_state.flags |= DirtyClippingRegion;
+}
+
+
+bool Context2D::isPointInPath(qreal x, qreal y) const
+{
+ return m_path.contains(QPointF(x, y));
+}
+
+
+ImageData Context2D::getImageData(qreal sx, qreal sy, qreal sw, qreal sh)
+{
+ Q_UNUSED(sx);
+ Q_UNUSED(sy);
+ Q_UNUSED(sw);
+ Q_UNUSED(sh);
+ return ImageData();
+}
+
+
+void Context2D::putImageData(ImageData image, qreal dx, qreal dy)
+{
+ Q_UNUSED(image);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
+}
+
+Context2D::Context2D(QObject *parent)
+ : QObject(parent), m_changeTimerId(-1)
+{
+ reset();
+}
+
+const QImage &Context2D::endPainting()
+{
+ if (m_painter.isActive())
+ m_painter.end();
+ return m_image;
+}
+
+void Context2D::beginPainting()
+{
+ if (!m_painter.isActive()) {
+ m_painter.begin(&m_image);
+ m_painter.setRenderHint(QPainter::Antialiasing);
+ if (!m_state.clipPath.isEmpty())
+ m_painter.setClipPath(m_state.clipPath);
+ m_painter.setBrush(m_state.fillStyle);
+ m_painter.setOpacity(m_state.globalAlpha);
+ QPen pen;
+ pen.setBrush(m_state.strokeStyle);
+ if (pen.style() == Qt::NoPen)
+ pen.setStyle(Qt::SolidLine);
+ pen.setCapStyle(m_state.lineCap);
+ pen.setJoinStyle(m_state.lineJoin);
+ pen.setWidthF(m_state.lineWidth);
+ pen.setMiterLimit(m_state.miterLimit);
+ m_painter.setPen(pen);
+ } else {
+ if ((m_state.flags & DirtyClippingRegion) && !m_state.clipPath.isEmpty())
+ m_painter.setClipPath(m_state.clipPath);
+ if (m_state.flags & DirtyFillStyle)
+ m_painter.setBrush(m_state.fillStyle);
+ if (m_state.flags & DirtyGlobalAlpha)
+ m_painter.setOpacity(m_state.globalAlpha);
+ if (m_state.flags & DirtyGlobalCompositeOperation)
+ m_painter.setCompositionMode(m_state.globalCompositeOperation);
+ if (m_state.flags & MDirtyPen) {
+ QPen pen = m_painter.pen();
+ if (m_state.flags & DirtyStrokeStyle)
+ pen.setBrush(m_state.strokeStyle);
+ if (m_state.flags & DirtyLineWidth)
+ pen.setWidthF(m_state.lineWidth);
+ if (m_state.flags & DirtyLineCap)
+ pen.setCapStyle(m_state.lineCap);
+ if (m_state.flags & DirtyLineJoin)
+ pen.setJoinStyle(m_state.lineJoin);
+ if (m_state.flags & DirtyMiterLimit)
+ pen.setMiterLimit(m_state.miterLimit);
+ m_painter.setPen(pen);
+ }
+ m_state.flags = 0;
+ }
+}
+
+void Context2D::clear()
+{
+ endPainting();
+ m_image.fill(qRgba(0,0,0,0));
+ scheduleChange();
+}
+
+void Context2D::reset()
+{
+ m_stateStack.clear();
+ m_state.matrix = QMatrix();
+ m_state.clipPath = QPainterPath();
+ m_state.globalAlpha = 1.0;
+ m_state.globalCompositeOperation = QPainter::CompositionMode_SourceOver;
+ m_state.strokeStyle = Qt::black;
+ m_state.fillStyle = Qt::black;
+ m_state.lineWidth = 1;
+ m_state.lineCap = Qt::FlatCap;
+ m_state.lineJoin = Qt::MiterJoin;
+ m_state.miterLimit = 10;
+ m_state.shadowOffsetX = 0;
+ m_state.shadowOffsetY = 0;
+ m_state.shadowBlur = 0;
+ m_state.shadowColor = qRgba(0, 0, 0, 0);
+ m_state.flags = AllIsFullOfDirt;
+ clear();
+}
+
+void Context2D::setSize(int width, int height)
+{
+ endPainting();
+ QImage newi(width, height, QImage::Format_ARGB32_Premultiplied);
+ newi.fill(qRgba(0,0,0,0));
+ QPainter p(&newi);
+ p.drawImage(0, 0, m_image);
+ p.end();
+ m_image = newi;
+ scheduleChange();
+}
+
+void Context2D::setSize(const QSize &size)
+{
+ setSize(size.width(), size.height());
+}
+
+QSize Context2D::size() const
+{
+ return m_image.size();
+}
+
+void Context2D::drawImage(DomImage *image, qreal dx, qreal dy)
+{
+ if (!image)
+ return;
+ if (dx < 0) {
+ qreal sx = qAbs(dx);
+ qreal sy = qAbs(dy);
+ qreal sw = image->width() - sx;
+ qreal sh = image->height() - sy;
+
+ drawImage(image, sx, sy, sw, sh, 0, 0, sw, sh);
+ } else {
+ beginPainting();
+ m_painter.drawImage(QPointF(dx, dy), image->image());
+ scheduleChange();
+ }
+}
+
+void Context2D::drawImage(DomImage *image, qreal dx, qreal dy,
+ qreal dw, qreal dh)
+{
+ if (!image)
+ return;
+ beginPainting();
+ m_painter.drawImage(QRectF(dx, dy, dw, dh).toRect(), image->image());
+ scheduleChange();
+}
+
+void Context2D::drawImage(DomImage *image, qreal sx, qreal sy,
+ qreal sw, qreal sh, qreal dx, qreal dy,
+ qreal dw, qreal dh)
+{
+ if (!image)
+ return;
+ beginPainting();
+ m_painter.drawImage(QRectF(dx, dy, dw, dh), image->image(),
+ QRectF(sx, sy, sw, sh));
+ scheduleChange();
+}
+
+//! [2]
+void Context2D::scheduleChange()
+{
+ if (m_changeTimerId == -1)
+ m_changeTimerId = startTimer(0);
+}
+
+void Context2D::timerEvent(QTimerEvent *e)
+{
+ if (e->timerId() == m_changeTimerId) {
+ killTimer(m_changeTimerId);
+ m_changeTimerId = -1;
+ emit changed(endPainting());
+ } else {
+ QObject::timerEvent(e);
+ }
+}
+//! [2]