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authorQt by Nokia <qt-info@nokia.com>2011-04-27 12:05:43 +0200
committeraxis <qt-info@nokia.com>2011-04-27 12:05:43 +0200
commitc4af45c2914381172e1bd7ee528481edaa2fff1a (patch)
tree01265e109316fda93845e1c96c5e566d870f51d0 /src/script/api/qscriptengineagent.cpp
downloadqtscript-c4af45c2914381172e1bd7ee528481edaa2fff1a.tar.gz
Initial import from the monolithic Qt.
This is the beginning of revision history for this module. If you want to look at revision history older than this, please refer to the Qt Git wiki for how to use Git history grafting. At the time of writing, this wiki is located here: http://qt.gitorious.org/qt/pages/GitIntroductionWithQt If you have already performed the grafting and you don't see any history beyond this commit, try running "git log" with the "--follow" argument. Branched from the monolithic repo, Qt master branch, at commit 896db169ea224deb96c59ce8af800d019de63f12
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtScript module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL-ONLY$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "config.h"
+#include "qscriptengineagent.h"
+#include "qscriptengineagent_p.h"
+#include "qscriptengine.h"
+#include "qscriptengine_p.h"
+
+#include "CodeBlock.h"
+#include "Instruction.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \since 4.4
+ \class QScriptEngineAgent
+
+ \brief The QScriptEngineAgent class provides an interface to report events pertaining to QScriptEngine execution.
+
+ \ingroup script
+
+
+ The QScriptEngineAgent class is the basis of tools that monitor and/or control the execution of a
+ QScriptEngine, such as debuggers and profilers.
+
+ To process script loading and unloading events, reimplement the
+ scriptLoad() and scriptUnload() functions. scriptLoad() is called
+ after the input to QScriptEngine::evaluate() has been parsed, right
+ before the given script is executed. The engine assigns each
+ script an ID, which is available as one of the arguments to
+ scriptLoad(); subsequently, other event handlers can use the ID to
+ identify a particular script. One common usage of scriptLoad() is
+ to retain the script text, filename and base line number (the
+ original input to QScriptEngine::evaluate()), so that other event
+ handlers can e.g. map a line number to the corresponding line of
+ text.
+
+ scriptUnload() is called when the QScriptEngine has no further use
+ for a script; the QScriptEngineAgent may at this point safely
+ discard any resources associated with the script (such as the
+ script text). Note that after scriptUnload() has been called, the
+ QScriptEngine may reuse the relevant script ID for new scripts
+ (i.e. as argument to a subsequent call to scriptLoad()).
+
+ Evaluating the following script will result in scriptUnload()
+ being called immediately after evaluation has completed:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 0
+
+ Evaluating the following script will \b{not} result in a call to
+ scriptUnload() when evaluation has completed:
+
+ \snippet doc/src/snippets/code/src_script_qscriptengineagent.cpp 1
+
+ The script isn't unloaded because it defines a function (\c{cube})
+ that remains in the script environment after evaluation has
+ completed. If a subsequent script removed the \c{cube} function
+ (e.g. by setting it to \c{null}), scriptUnload() would be called
+ when the function is garbage collected. In general terms, a script
+ isn't unloaded until the engine has determined that none of its
+ contents is referenced.
+
+ To process script function calls and returns, reimplement the
+ functionEntry() and functionExit() functions. functionEntry() is
+ called when a script function is about to be executed;
+ functionExit() is called when a script function is about to return,
+ either normally or due to an exception.
+
+ To process individual script statements, reimplement
+ positionChange(). positionChange() is called each time the engine is
+ about to execute a new statement of a script, and thus offers the
+ finest level of script monitoring.
+
+ To process exceptions, reimplement exceptionThrow() and
+ exceptionCatch(). exceptionThrow() is called when a script exception
+ is thrown, before it has been handled. exceptionCatch() is called
+ when an exception handler is present, and execution is about to be
+ resumed at the handler code.
+
+ \sa QScriptEngine::setAgent(), QScriptContextInfo
+*/
+
+/*!
+ \enum QScriptEngineAgent::Extension
+
+ This enum specifies the possible extensions to a QScriptEngineAgent.
+
+ \value DebuggerInvocationRequest The agent handles \c{debugger} script statements.
+
+ \sa extension()
+*/
+
+
+void QScriptEngineAgentPrivate::attach()
+{
+ if (engine->originalGlobalObject()->debugger())
+ engine->originalGlobalObject()->setDebugger(0);
+ JSC::Debugger::attach(engine->originalGlobalObject());
+ if (!QScriptEnginePrivate::get(engine)->isEvaluating())
+ JSC::Debugger::recompileAllJSFunctions(engine->globalData);
+}
+
+void QScriptEngineAgentPrivate::detach()
+{
+ JSC::Debugger::detach(engine->originalGlobalObject());
+}
+
+void QScriptEngineAgentPrivate::returnEvent(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineno)
+{
+ Q_UNUSED(frame);
+ Q_UNUSED(lineno);
+ Q_UNUSED(sourceID);
+}
+
+void QScriptEngineAgentPrivate::exceptionThrow(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, bool hasHandler)
+{
+ JSC::CallFrame *oldFrame = engine->currentFrame;
+ int oldAgentLineNumber = engine->agentLineNumber;
+ engine->currentFrame = frame.callFrame();
+ QScriptValue value(engine->scriptValueFromJSCValue(frame.exception()));
+ engine->agentLineNumber = value.property(QLatin1String("lineNumber")).toInt32();
+ q_ptr->exceptionThrow(sourceID, value, hasHandler);
+ engine->agentLineNumber = oldAgentLineNumber;
+ engine->currentFrame = oldFrame;
+ engine->setCurrentException(value);
+};
+
+void QScriptEngineAgentPrivate::exceptionCatch(const JSC::DebuggerCallFrame& frame, intptr_t sourceID)
+{
+ JSC::CallFrame *oldFrame = engine->currentFrame;
+ engine->currentFrame = frame.callFrame();
+ QScriptValue value(engine->scriptValueFromJSCValue(frame.exception()));
+ q_ptr->exceptionCatch(sourceID, value);
+ engine->currentFrame = oldFrame;
+ engine->clearCurrentException();
+}
+
+void QScriptEngineAgentPrivate::atStatement(const JSC::DebuggerCallFrame& frame, intptr_t sourceID, int lineno/*, int column*/)
+{
+ QScript::UStringSourceProviderWithFeedback *source = engine->loadedScripts.value(sourceID);
+ if (!source) {
+ // QTBUG-6108: We don't have the source for this script, so ignore.
+ return;
+ }
+// column = source->columnNumberFromOffset(column);
+ int column = 1;
+ JSC::CallFrame *oldFrame = engine->currentFrame;
+ int oldAgentLineNumber = engine->agentLineNumber;
+ engine->currentFrame = frame.callFrame();
+ engine->agentLineNumber = lineno;
+ q_ptr->positionChange(sourceID, lineno, column);
+ engine->currentFrame = oldFrame;
+ engine->agentLineNumber = oldAgentLineNumber;
+}
+
+void QScriptEngineAgentPrivate::functionExit(const JSC::JSValue& returnValue, intptr_t sourceID)
+{
+ QScriptValue result = engine->scriptValueFromJSCValue(returnValue);
+ q_ptr->functionExit(sourceID, result);
+ q_ptr->contextPop();
+}
+
+void QScriptEngineAgentPrivate::evaluateStop(const JSC::JSValue& returnValue, intptr_t sourceID)
+{
+ QScriptValue result = engine->scriptValueFromJSCValue(returnValue);
+ q_ptr->functionExit(sourceID, result);
+}
+
+void QScriptEngineAgentPrivate::didReachBreakpoint(const JSC::DebuggerCallFrame& frame,
+ intptr_t sourceID, int lineno/*, int column*/)
+{
+ if (q_ptr->supportsExtension(QScriptEngineAgent::DebuggerInvocationRequest)) {
+ QScript::UStringSourceProviderWithFeedback *source = engine->loadedScripts.value(sourceID);
+ if (!source) {
+ // QTBUG-6108: We don't have the source for this script, so ignore.
+ return;
+ }
+// column = source->columnNumberFromOffset(column);
+ int column = 1;
+ JSC::CallFrame *oldFrame = engine->currentFrame;
+ int oldAgentLineNumber = engine->agentLineNumber;
+ engine->currentFrame = frame.callFrame();
+ engine->agentLineNumber = lineno;
+ QList<QVariant> args;
+ args << qint64(sourceID) << lineno << column;
+ q_ptr->extension(QScriptEngineAgent::DebuggerInvocationRequest, args);
+ engine->currentFrame = oldFrame;
+ engine->agentLineNumber = oldAgentLineNumber;
+ }
+};
+
+/*!
+ Constructs a QScriptEngineAgent object for the given \a engine.
+
+ The engine takes ownership of the agent.
+
+ Call QScriptEngine::setAgent() to make this agent the active
+ agent.
+*/
+QScriptEngineAgent::QScriptEngineAgent(QScriptEngine *engine)
+ : d_ptr(new QScriptEngineAgentPrivate())
+{
+ d_ptr->q_ptr = this;
+ d_ptr->engine = QScriptEnginePrivate::get(engine);
+ d_ptr->engine->ownedAgents.append(this);
+}
+
+/*!
+ \internal
+*/
+QScriptEngineAgent::QScriptEngineAgent(QScriptEngineAgentPrivate &dd, QScriptEngine *engine)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+ d_ptr->engine = QScriptEnginePrivate::get(engine);
+}
+
+/*!
+ Destroys this QScriptEngineAgent.
+*/
+QScriptEngineAgent::~QScriptEngineAgent()
+{
+ d_ptr->engine->agentDeleted(this); //### TODO: Can this throw?
+}
+
+/*!
+
+ This function is called when the engine has parsed a script and has
+ associated it with the given \a id. The id can be used to identify
+ this particular script in subsequent event notifications.
+
+ \a program, \a fileName and \a baseLineNumber are the original
+ arguments to the QScriptEngine::evaluate() call that triggered this
+ event.
+
+ This function is called just before the script is about to be
+ evaluated.
+
+ You can reimplement this function to record information about the
+ script; for example, by retaining the script text, you can obtain
+ the line of text corresponding to a line number in a subsequent
+ call to positionChange().
+
+ The default implementation does nothing.
+
+ \sa scriptUnload()
+*/
+void QScriptEngineAgent::scriptLoad(qint64 id, const QString &program,
+ const QString &fileName, int baseLineNumber)
+{
+ Q_UNUSED(id);
+ Q_UNUSED(program);
+ Q_UNUSED(fileName);
+ Q_UNUSED(baseLineNumber);
+}
+
+/*!
+ This function is called when the engine has discarded the script
+ identified by the given \a id.
+
+ You can reimplement this function to clean up any resources you have
+ associated with the script.
+
+ The default implementation does nothing.
+
+ \sa scriptLoad()
+*/
+void QScriptEngineAgent::scriptUnload(qint64 id)
+{
+ Q_UNUSED(id);
+}
+
+/*!
+ This function is called when a new script context has been pushed.
+
+ The default implementation does nothing.
+
+ \sa contextPop(), functionEntry()
+*/
+void QScriptEngineAgent::contextPush()
+{
+}
+
+/*!
+ This function is called when the current script context is about to
+ be popped.
+
+ The default implementation does nothing.
+
+ \sa contextPush(), functionExit()
+*/
+void QScriptEngineAgent::contextPop()
+{
+}
+
+/*!
+ This function is called when a script function is called in the
+ engine. If the script function is not a native Qt Script function,
+ it resides in the script identified by \a scriptId; otherwise, \a
+ scriptId is -1.
+
+ This function is called just before execution of the script function
+ begins. You can obtain the QScriptContext associated with the
+ function call with QScriptEngine::currentContext(). The arguments
+ passed to the function are available.
+
+ Reimplement this function to handle this event. For example, a
+ debugger implementation could reimplement this function (and
+ functionExit()) to keep track of the call stack and provide
+ step-over functionality.
+
+ The default implementation does nothing.
+
+ \sa functionExit(), positionChange(), QScriptEngine::currentContext()
+*/
+void QScriptEngineAgent::functionEntry(qint64 scriptId)
+{
+ Q_UNUSED(scriptId);
+}
+
+/*!
+ This function is called when the currently executing script function
+ is about to return. If the script function is not a native Qt Script
+ function, it resides in the script identified by \a scriptId;
+ otherwise, \a scriptId is -1. The \a returnValue is the value that
+ the script function will return.
+
+ This function is called just before the script function returns.
+ You can still access the QScriptContext associated with the
+ script function call with QScriptEngine::currentContext().
+
+ If the engine's
+ \l{QScriptEngine::hasUncaughtException()}{hasUncaughtException}()
+ function returns true, the script function is exiting due to an
+ exception; otherwise, the script function is returning normally.
+
+ Reimplement this function to handle this event; typically you will
+ then also want to reimplement functionEntry().
+
+ The default implementation does nothing.
+
+ \sa functionEntry(), QScriptEngine::hasUncaughtException()
+*/
+void QScriptEngineAgent::functionExit(qint64 scriptId,
+ const QScriptValue &returnValue)
+{
+ Q_UNUSED(scriptId);
+ Q_UNUSED(returnValue);
+}
+
+/*!
+ This function is called when the engine is about to execute a new
+ statement in the script identified by \a scriptId. The statement
+ begins on the line and column specified by \a lineNumber
+ This event is not generated for native Qt Script functions.
+
+ Reimplement this function to handle this event. For example, a
+ debugger implementation could reimplement this function to provide
+ line-by-line stepping, and a profiler implementation could use it to
+ count the number of times each statement is executed.
+
+ The default implementation does nothing.
+
+ \note \a columnNumber is undefined
+
+ \sa scriptLoad(), functionEntry()
+*/
+void QScriptEngineAgent::positionChange(qint64 scriptId,
+ int lineNumber, int columnNumber)
+{
+ Q_UNUSED(scriptId);
+ Q_UNUSED(lineNumber);
+ Q_UNUSED(columnNumber);
+}
+
+/*!
+ This function is called when the given \a exception has occurred in
+ the engine, in the script identified by \a scriptId. If the
+ exception was thrown by a native Qt Script function, \a scriptId is
+ -1.
+
+ If \a hasHandler is true, there is a \c{catch} or \c{finally} block
+ that will handle the exception. If \a hasHandler is false, there is
+ no handler for the exception.
+
+ Reimplement this function if you want to handle this event. For
+ example, a debugger can notify the user when an uncaught exception
+ occurs (i.e. \a hasHandler is false).
+
+ The default implementation does nothing.
+
+ \sa exceptionCatch()
+*/
+void QScriptEngineAgent::exceptionThrow(qint64 scriptId,
+ const QScriptValue &exception,
+ bool hasHandler)
+{
+ Q_UNUSED(scriptId);
+ Q_UNUSED(exception);
+ Q_UNUSED(hasHandler);
+}
+
+/*!
+ This function is called when the given \a exception is about to be
+ caught, in the script identified by \a scriptId.
+
+ Reimplement this function if you want to handle this event.
+
+ The default implementation does nothing.
+
+ \sa exceptionThrow()
+*/
+void QScriptEngineAgent::exceptionCatch(qint64 scriptId,
+ const QScriptValue &exception)
+{
+ Q_UNUSED(scriptId);
+ Q_UNUSED(exception);
+}
+
+#if 0
+/*!
+ This function is called when a property of the given \a object has
+ been added, changed or removed.
+
+ Reimplement this function if you want to handle this event.
+
+ The default implementation does nothing.
+*/
+void QScriptEngineAgent::propertyChange(qint64 scriptId,
+ const QScriptValue &object,
+ const QString &propertyName,
+ PropertyChange change)
+{
+ Q_UNUSED(scriptId);
+ Q_UNUSED(object);
+ Q_UNUSED(propertyName);
+ Q_UNUSED(change);
+}
+#endif
+
+/*!
+ Returns true if the QScriptEngineAgent supports the given \a
+ extension; otherwise, false is returned. By default, no extensions
+ are supported.
+
+ \sa extension()
+*/
+bool QScriptEngineAgent::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ This virtual function can be reimplemented in a QScriptEngineAgent
+ subclass to provide support for extensions. The optional \a argument
+ can be provided as input to the \a extension; the result must be
+ returned in the form of a QVariant. You can call supportsExtension()
+ to check if an extension is supported by the QScriptEngineAgent. By
+ default, no extensions are supported, and this function returns an
+ invalid QVariant.
+
+ If you implement the DebuggerInvocationRequest extension, Qt Script
+ will call this function when a \c{debugger} statement is encountered
+ in a script. The \a argument is a QVariantList containing three
+ items: The first item is the scriptId (a qint64), the second item is
+ the line number (an int), and the third item is the column number
+ (an int).
+
+ \sa supportsExtension()
+*/
+QVariant QScriptEngineAgent::extension(Extension extension,
+ const QVariant &argument)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(argument);
+ return QVariant();
+}
+
+/*!
+ Returns the QScriptEngine that this agent is associated with.
+*/
+QScriptEngine *QScriptEngineAgent::engine() const
+{
+ Q_D(const QScriptEngineAgent);
+ return QScriptEnginePrivate::get(d->engine);
+}
+
+QT_END_NAMESPACE