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authorEdward Welbourne <edward.welbourne@qt.io>2019-04-08 15:08:35 +0200
committerEdward Welbourne <edward.welbourne@qt.io>2019-04-09 09:12:33 +0000
commitfc99750865129c3abe9c827dd136ab717a7f4601 (patch)
tree8539160af867008fa48f35deae8a308a7cdeaea7
parent8355a7d1af3d2658a7409b0b0324b6863c9fdf2b (diff)
downloadqtscript-fc99750865129c3abe9c827dd136ab717a7f4601.tar.gz
Remove a qsrand() call that's now redundant
The Tetris example uses Math.random(), which is now implemented using QRandomGenerator::global(), making the call to qsrand() pointless. Change-Id: I5cce3271076b8202a20a5d944b037e92f487f17f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
-rw-r--r--examples/script/qstetrix/main.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/script/qstetrix/main.cpp b/examples/script/qstetrix/main.cpp
index 2d71048..43f32b4 100644
--- a/examples/script/qstetrix/main.cpp
+++ b/examples/script/qstetrix/main.cpp
@@ -148,7 +148,6 @@ int main(int argc, char *argv[])
ui->resize(550, 370);
ui->show();
- qsrand(QTime(0,0,0).secsTo(QTime::currentTime()));
return app.exec();
//! [4]
}