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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.3
import QtTest 1.0
TestCase {
id: testCase
name: "Tests_MenuBar"
when:windowShown
width:400
height:400
Component {
id: windowComponent
ApplicationWindow {
width: 300; height: 300
visible: true
menuBar: MenuBar {
Menu {
title: "&File"; objectName: "fileMenu"
Menu {
title: "&Recent Files"; objectName: "actionSubMenu"
MenuItem { text: "RecentFile1"; objectName: "recentFile1MenuItem" }
MenuItem { text: "RecentFile2"; objectName: "recentFile2MenuItem" }
}
MenuItem { text: "&Save"; objectName: "saveMenuItem" }
MenuItem { text: "&Load"; objectName: "loadMenuItem" }
MenuItem { text: "&Exit"; objectName: "exitMenuItem" }
}
Menu {
title: "&Edit"; objectName: "editMenu"
Menu {
title: "&Advanced"; objectName: "advancedSubMenu"
MenuItem { text: "advancedOption1"; objectName: "advancedOption1MenuItem" }
}
MenuItem { text: "&Preferences"; objectName: "preferencesMenuItem" }
}
}
}
}
function test_createMenuBar() {
var menuBar = Qt.createQmlObject('import QtQuick.Controls 1.2; MenuBar {}', testCase, '');
menuBar.destroy()
}
function test_clickMenuBar() {
if (Qt.platform.os === "osx")
skip("MenuBar cannot be reliably tested on OS X")
var window = windowComponent.createObject()
waitForRendering(window.contentItem)
var fileMenu = findChild(window, "fileMenu")
compare(fileMenu !== null, true)
// Click menu should open
compare(fileMenu.__popupVisible, false)
mouseClick(fileMenu.__visualItem)
tryCompare(fileMenu, "__popupVisible", true)
// wait until popup is visible
tryCompare(fileMenu.__contentItem, "status", Loader.Ready)
waitForRendering(fileMenu.__contentItem.item)
// Clicking on menu should close, we workaround the current
// implementation event routing of the TestCase suite.
// We send the event to an item that is child of the menupopupwindow
// to a a negative coordinate
mouseClick(fileMenu.__contentItem, 20, -13)
tryCompare(fileMenu, "__popupVisible", false)
window.destroy()
}
function test_closeOnEscapePressed() {
if (Qt.platform.os === "osx")
skip("MenuBar cannot be reliably tested on OS X")
var window = windowComponent.createObject()
waitForRendering(window.contentItem)
var fileMenu = findChild(window, "fileMenu")
verify(fileMenu)
// Click menu should open
compare(fileMenu.__popupVisible, false)
mouseClick(fileMenu.__visualItem)
tryCompare(fileMenu, "__popupVisible", true)
// wait until popup is visible
tryCompare(fileMenu.__contentItem, "status", Loader.Ready)
waitForRendering(fileMenu.__contentItem.item)
// Pressing escape should close the popup
keyPress(Qt.Key_Escape)
compare(fileMenu.__popupVisible, false)
}
}
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