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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Dialogs module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Dialogs 1.2
import QtQuick.Layouts 1.1
import QtQuick.Window 2.1
import "qml"
AbstractDialog {
id: root
default property alias data: defaultContentItem.data
onVisibilityChanged: if (visible && contentItem) contentItem.forceActiveFocus()
Rectangle {
id: content
property real spacing: 6
property real outerSpacing: 12
property real buttonsRowImplicitHeight: 0
property real buttonsRowImplicitWidth: Screen.pixelDensity * 50
property bool buttonsInSingleRow: defaultContentItem.width >= buttonsRowImplicitWidth
property real minimumHeight: implicitHeight
property real minimumWidth: implicitWidth
implicitHeight: defaultContentItem.implicitHeight + spacing + outerSpacing * 2 + Math.max(buttonsRight.implicitHeight, buttonsRowImplicitHeight)
implicitWidth: Math.min(root.__maximumDimension, Math.max(
defaultContentItem.implicitWidth, buttonsRowImplicitWidth, Screen.pixelDensity * 50) + outerSpacing * 2)
color: palette.window
Keys.onPressed: {
event.accepted = true
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
reject()
break
case Qt.Key_Enter:
case Qt.Key_Return:
accept()
break
default:
event.accepted = false
}
}
SystemPalette { id: palette }
Item {
id: defaultContentItem
anchors {
left: parent.left
right: parent.right
top: parent.top
bottom: buttonsLeft.implicitHeight ? buttonsLeft.top : buttonsRight.top
margins: content.outerSpacing
bottomMargin: buttonsLeft.implicitHeight + buttonsRight.implicitHeight > 0 ? content.spacing : 0
}
implicitHeight: children.length === 1 ? children[0].implicitHeight
: (children.length ? childrenRect.height : 0)
implicitWidth: children.length === 1 ? children[0].implicitWidth
: (children.length ? childrenRect.width : 0)
}
Flow {
id: buttonsLeft
spacing: content.spacing
anchors {
left: parent.left
bottom: content.buttonsInSingleRow ? parent.bottom : buttonsRight.top
margins: content.outerSpacing
}
Repeater {
id: buttonsLeftRepeater
Button {
text: (buttonsLeftRepeater.model && buttonsLeftRepeater.model[index] ? buttonsLeftRepeater.model[index].text : index)
onClicked: root.click(buttonsLeftRepeater.model[index].standardButton)
}
}
Button {
id: moreButton
text: qsTr("Show Details...")
visible: false
}
}
Flow {
id: buttonsRight
spacing: content.spacing
layoutDirection: Qt.RightToLeft
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
margins: content.outerSpacing
}
Repeater {
id: buttonsRightRepeater
// TODO maybe: insert gaps if the button requires it (destructive buttons only)
Button {
text: (buttonsRightRepeater.model && buttonsRightRepeater.model[index] ? buttonsRightRepeater.model[index].text : index)
onClicked: root.click(buttonsRightRepeater.model[index].standardButton)
}
}
}
}
function setupButtons() {
buttonsLeftRepeater.model = root.__standardButtonsLeftModel()
buttonsRightRepeater.model = root.__standardButtonsRightModel()
if (buttonsRightRepeater.model && buttonsRightRepeater.model.length > 0)
content.buttonsRowImplicitHeight = buttonsRight.visibleChildren[0].implicitHeight
if (buttonsLeftRepeater.count + buttonsRightRepeater.count < 1)
return;
var calcWidth = 0;
function calculateForButton(i, b) {
var buttonWidth = b.implicitWidth;
if (buttonWidth > 0) {
if (i > 0)
buttonWidth += content.spacing
calcWidth += buttonWidth
}
}
for (var i = 0; i < buttonsRight.visibleChildren.length; ++i)
calculateForButton(i, buttonsRight.visibleChildren[i])
content.minimumWidth = Math.max(calcWidth + content.outerSpacing * 2, content.implicitWidth)
for (i = 0; i < buttonsLeft.visibleChildren.length; ++i)
calculateForButton(i, buttonsLeft.visibleChildren[i])
content.buttonsRowImplicitWidth = calcWidth + content.spacing
}
onStandardButtonsChanged: setupButtons()
Component.onCompleted: setupButtons()
}
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