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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Controls.Private 1.0
Style {
readonly property SpinBox control: __control
padding {
top: control.__panel ? control.__panel.topPadding + (styleitem.style === "mac" ? 2 : 0) : 0
left: control.__panel ? control.__panel.leftPadding : 0
right: control.__panel ? control.__panel.rightPadding : 0
bottom: control.__panel ? control.__panel.bottomPadding : 0
}
StyleItem {id: styleitem ; visible: false}
property int renderType: Text.NativeRendering
property Component panel: Item {
id: style
property rect upRect
property rect downRect
property int horizontalAlignment: Qt.platform.os === "osx" ? Qt.AlignRight : Qt.AlignLeft
property int verticalAlignment: Qt.AlignVCenter
property alias font: styleitem.font
property color foregroundColor: SystemPaletteSingleton.text(control.enabled)
property color backgroundColor: SystemPaletteSingleton.base(control.enabled)
property color selectionColor: SystemPaletteSingleton.highlight(control.enabled)
property color selectedTextColor: SystemPaletteSingleton.highlightedText(control.enabled)
property int topPadding: edit.anchors.topMargin
property int leftPadding: 3 + edit.anchors.leftMargin
property int rightPadding: 3 + edit.anchors.rightMargin
property int bottomPadding: edit.anchors.bottomMargin
width: 100
height: styleitem.implicitHeight
implicitWidth: 2 + styleitem.implicitWidth
implicitHeight: styleitem.implicitHeight
baselineOffset: styleitem.baselineOffset
Item {
id: edit
anchors.fill: parent
FocusFrame {
anchors.fill: parent
focusMargin:-6
visible: spinbox.activeFocus && styleitem.styleHint("focuswidget")
}
}
function updateRect() {
style.upRect = styleitem.subControlRect("up");
style.downRect = styleitem.subControlRect("down");
var inputRect = styleitem.subControlRect("edit");
edit.anchors.topMargin = inputRect.y
edit.anchors.leftMargin = inputRect.x
edit.anchors.rightMargin = style.width - inputRect.width - edit.anchors.leftMargin
edit.anchors.bottomMargin = style.height - inputRect.height - edit.anchors.topMargin
}
Component.onCompleted: updateRect()
onWidthChanged: updateRect()
onHeightChanged: updateRect()
StyleItem {
id: styleitem
elementType: "spinbox"
anchors.fill: parent
sunken: (styleData.downEnabled && styleData.downPressed) || (styleData.upEnabled && styleData.upPressed)
hover: control.hovered
hints: control.styleHints
hasFocus: control.activeFocus
enabled: control.enabled
value: (styleData.upPressed ? 1 : 0) |
(styleData.downPressed ? 1<<1 : 0) |
(styleData.upEnabled ? (1<<2) : 0) |
(styleData.downEnabled ? (1<<3) : 0)
contentWidth: styleData.contentWidth
contentHeight: styleData.contentHeight
textureHeight: implicitHeight
border {top: 6 ; bottom: 6}
}
}
}
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