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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.1
import QtQuick.Controls.Private 1.0
/*!
\qmltype StackView
\inherits Item
\ingroup views
\inqmlmodule QtQuick.Controls
\since QtQuick.Controls 1.0
\brief Provides a stack-based navigation model.
StackView implements a stack-based navigation model, which can be used
with a set of interlinked information pages. Items are pushed onto the stack
as the user navigates deeper into the material, and popped off again when he
chooses to go back.
\section1 Using StackView in an Application
Using the StackView in the application is typically a simple matter of adding
the StackView as a child of a Window. The stack is usually anchored to the
edges of the window, except at the top or bottom where it might be anchored
to a status bar, or some other similar UI component. The stack can then be
used by invoking its navigation methods. The first item to show in the StackView
is commonly loaded assigning it to \l initialItem.
\note Items pushed onto the stack view have \l{Supported Attached Properties}{Stack attached properties}.
\section1 Basic Navigation
There are three primary navigation operations in StackView: push(), pop(), and
replace (replace by specifying argument \c replace to push()).
These correspond to classic stack operations where "push" adds an item to the
top of a stack, "pop" removes the top item from the stack, and "replace" is like a
pop followed by a push in that it replaces the topmost item on the stack with
a new item (but the applied transtition might be different). The topmost item
in the stack corresponds to the one that is \l{StackView::currentItem} {currently}
visible on the screen. That means that "push" is the logical equivalent of navigating
forward or deeper into the application, "pop" is the equivalent of navigating back,
and "replace" is the equivalent of replacing the current item.
Sometimes it is necessary to go back more than a single step in the stack, for
example, to return to a "main" item or some kind of section item in the application.
For this use case, it is possible to specify an item as a parameter for pop().
This is called an "unwind" operation as the stack gets unwound to the specified item.
If the item is not found then the stack unwinds until there is only a single item in
the stack, which becomes the current item. To explicitly unwind to the bottom
of the stack it is recommended to use \l{pop()} {pop(null)}, though technically any
non-existent item will do.
Given the stack [A, B, C]:
\list
\li \l{push()}{push(D)} => [A, B, C, D] - "push" transition animation between C and D
\li pop() => [A, B] - "pop" transition animation between C and B
\li \l{push()}{push(D, replace)} => [A, B, D] - "replace" transition between C and D
\li \l{pop()}{pop(A)} => [A] - "pop" transition between C and A
\endlist
\note Note that when the stack is empty, a push() will not perform a
transition animation because there is nothing to transition from (typically during
application start-up). A pop() on a stack with depth 1 or 0 is a no-operation.
If removing all items from the stack is needed, a separate function clear() is
available.
Calling push() returns the item that was pushed onto the stack.
Calling pop() returns the item that was popped off the stack. When pop() is
called in an unwind operation the top-most item (the first item that was
popped, which will also be the one transitioning out) is returned.
\section1 Deep Linking
\e{Deep linking} means launching an application into a particular state. For example,
a newspaper application could be launched into showing a particular article,
bypassing the front item (and possibly a section item) that would normally have
to be navigated through to get to the article concerned. In terms of StackView, deep
linking means the ability to modify the state of the stack, so much so that it is
possible to push a set of items to the top of the stack, or to completely reset
the stack to a given state.
The API for deep linking in StackView is the same as for basic navigation. Pushing
an array instead of a single item, will involve that all the items in that array will
be pushed onto the stack. The transition animation, however, will be conducted as
if only the last item in the array was pushed onto the stack. The normal semantics
of push() apply for deep linking, meaning that push() adds whatever is pushed onto
the stack. Note also that only the last item of the array will be loaded.
The rest will be lazy-loaded as needed when entering the screen upon subsequent
calls to pop (or when requesting the item by using \a get).
This gives us the following result, given the stack [A, B, C]:
\list
\li \l{push()}{push([D, E, F])} => [A, B, C, D, E, F] - "push" transition animation between C and F
\li \l{push()}{push([D, E, F], replace)} => [A, B, D, E, F] - "replace" transition animation between C and F
\li clear(); \l{push()}{push([D, E, F])} => [D, E, F] - no transition animation (since the stack was empty)
\endlist
\section1 Pushing items
An item pushed onto the StackView can be either an Item, a URL, a string
with a URL, or a Component. To push it, assign it to a property "item"
inside a property list, and send it as an argument to \l{StackView::push}{push}:
\code
stackView.push({item: yourItem})
\endcode
The list can contain several properties that control how the item should be pushed:
\list
\li \c item: this property is required, and holds the item to be pushed.
\li \c properties: a list of QML properties to be assigned to the item upon push. These
properties will be copied into the item at load time, or when the item will become
the current item (normally upon push).
\li \c immediate: set this property to \c true to skip transition effects. When pushing
an array, this property only needs to be set on the first element to make the
whole operation immediate.
\li \c replace: set this property to replace the current item on the stack. When pushing
an array, you only need to set this property on the first element to replace
as many elements on the stack as inside the array.
\li \c destroyOnPop: set this boolean to true if StackView needs to destroy the item when
it is popped off the stack. By default (if \a destroyOnPop is not specified), StackView
will destroy items pushed as components or URLs. Items not destroyed will be re-parented
back to the original parents they had before being pushed onto the stack and hidden.
If you need to set this property, do it with care, so that items are not leaked.
\endlist
If the only argument needed is "item", the following short-hand notation can be applied:
\code
stackView.push(yourItem)
\endcode
You can push several items in one go by using an array of property lists. This is
optimizing compared to pushing items one by one, since StackView then can load only the
last item in the list. The rest will be loaded as they are about to become
the current item (which happens when the stack is popped). The following example shows how
to push an array of items:
\code
stackView.push([{item: yourItem1}, {item: yourItem2}])
\endcode
If an inline item is pushed, the item is temporarily re-parented into the StackView. When the item
is later popped off, it gets re-parented back to its original owner again.
If, however, an item is pushed as a component or a URL, the actual item will be created as an
item from that component. This happens automatically when the item is about to become the current
item in the stack. Ownership of the item will then normally be taken by the StackView. It will as
such automatically destroy the item when it is later popped off. The component that declared the item, by
contrast, remains in the ownership of the application and is not destroyed by the stack.
This can be overridden by explicitly setting \c{destroyOnPop} in the list of arguments given to push.
If the \c properties to be pushed are specified, they will be copied into the item at loading time
(in case of a component or URL), or when the item will become the current item (in case of an inline
item). The following example shows how this can be done:
\code
stackView.push({item: someItem, properties: {fgcolor: "red", bgcolor: "blue"}})
\endcode
\note Note that if an item is declared inside another item, and if that parent gets destroyed,
(even if a component was used), that child item will also be destroyed.
This follows normal Qt parent-child destruction rules, but sometimes comes as a surprise
for developers.
\section1 Lifecycle
An item's lifecycle in the StackView can have the following transitions:
\list 1
\li instantiation
\li inactive
\li activating
\li active
\li deactivating
\li inactive
\li destruction
\endlist
It can move any number of times between inactive and active. When an item is activated,
it's visible on the screen and is considered to be the current item. An item
in a StackView that is not visible is not activated, even if the item is currently the
top-most item in the stack. When the stack becomes visible, the item that is top-most gets
activated. Likewise if the stack is then hidden, the topmost item would be deactivated.
Popping the item off the top of the stack at this point would not result in further
deactivation since the item is not active.
There is an attached \l{Stack::status}{Stack.status} property that tracks the lifecycle. The
status values list is an enumeration with values \c Stack.Inactive, \c Stack.Activating,
\c Stack.Active and \c Stack.Deactivating. Combined with the normal \c Component.onComplete and
\c Component.onDestruction signals the entire lifecycle is thus:
\list
\li Created: Component.onCompleted()
\li Activating: Stack.onStatusChanged (Stack.status is Stack.Activating)
\li Acivated: Stack.onStatusChanged (Stack.status is Stack.Active)
\li Deactivating: Stack.onStatusChanged (Stack.status is Stack.Deactivating)
\li Deactivated: Stack.onStatusChanged (Stack.status is Stack.Inactive)
\li Destruction: Component.onDestruction()
\endlist
\section1 Finding items
Sometimes it is necessary to search for an item, for example, in order to unwind the stack to
an item to which the application does not have a reference. This is facilitated using a
function find() in StackView. The find() function takes a callback function as its
only argument. The callback gets invoked for each item in the stack (starting at the top).
If the callback returns true, then it signals that a match has been found and the find()
function returns that item. If the callback fails to return true (no match is found),
then find() returns \c null.
The code below searches for an item in the stack that has a name "order_id" and then unwinds to
that item. Note that since find() returns \c {null} if no item is found, and since pop unwinds to
the bottom of the stack if null is given as the target item, the code works well even in
case no matching item is found.
\code
stackView.pop(stackView.find(function(item) {
return item.name == "order_id";
}));
\endcode
You can also get to an item in the stack using \l {get()}{get(index)}. You should use
this function if your item depends on another item in the stack, as the function will
ensure that the item at the given index gets loaded before it is returned.
\code
previousItem = stackView.get(myItem.Stack.index - 1));
\endcode
\section1 Transitions
A transition is performed whenever a item is pushed or popped, and consists of
two items: enterItem and exitItem. The StackView itself will never move items
around, but instead delegate the job to an external animation set provided
by the style or the application developer. How items should visually enter and leave the stack
(and the geometry they should end up with) is therefore completely controlled from the outside.
When the transition starts, the StackView will search for a transition that
matches the operation executed. There are three transitions to choose
from: pushTransition, popTransition, and replaceTransition. Each implements how
enterItem should animate in, and exitItem out. The transitions are
collected inside a StackViewDelegate object assigned to
\l {StackView::delegate}{delegate}. By default, popTransition and
replaceTransition will be the same as pushTransition, unless you set them
to something else.
A simple fade transition could be implemented as:
\qml
StackView {
delegate: StackViewDelegate {
function transitionFinished(properties)
{
properties.exitItem.opacity = 1
}
property Component pushTransition: StackViewTransition {
PropertyAnimation {
target: enterItem
property: "opacity"
from: 0
to: 1
}
PropertyAnimation {
target: exitItem
property: "opacity"
from: 1
to: 0
}
}
}
}
\endqml
PushTransition needs to inherit from StackViewTransition, which is a ParallelAnimation that
contains the properties \c enterItem and \c exitItem. You set the target of your
inner animations to those items. Since the same items instance can be pushed several
times to a StackView, you should always override
\l {StackViewDelegate::transitionFinished(properties)}{StackViewDelegate.transitionFinished(properties)}.
Implement this function to reset any properties animated on the exitItem so that later
transitions can expect the items to be in a default state.
A more complex example could look like the following. Here, the items are lying on the side before
being rotated to an upright position:
\qml
StackView {
delegate: StackViewDelegate {
function transitionFinished(properties)
{
properties.exitItem.x = 0
properties.exitItem.rotation = 0
}
property Component pushTransition: StackViewTransition {
SequentialAnimation {
ScriptAction {
script: enterItem.rotation = 90
}
PropertyAnimation {
target: enterItem
property: "x"
from: enterItem.width
to: 0
}
PropertyAnimation {
target: enterItem
property: "rotation"
from: 90
to: 0
}
}
PropertyAnimation {
target: exitItem
property: "x"
from: 0
to: -exitItem.width
}
}
}
}
\endqml
\section2 Advanced usage
When the StackView needs a new transition, it first calls
\l {StackViewDelegate::getTransition(properties)}{StackViewDelegate.getTransition(properties)}.
The base implementation of this function just looks for a property named \c properties.name inside
itself (root), which is how it finds \c {property Component pushTransition} in the examples above.
\code
function getTransition(properties)
{
return root[properties.name]
}
\endcode
You can override this function for your delegate if you need extra logic to decide which
transition to return. You could for example introspect the items, and return different animations
depending on the their internal state. StackView will expect you to return a Component that
contains a StackViewTransition, or a StackViewTransition directly. The former is easier, as StackView will
then create the transition and later destroy it when it's done, while avoiding any sideeffects
caused by the transition being alive long after it has run. Returning a StackViewTransition directly
can be useful if you need to write some sort of transition caching for performance reasons.
As an optimization, you can also return \c null to signal that you just want to show/hide the items
immediately without creating or running any transitions. You can also override this function if
you need to alter the items in any way before the transition starts.
\c properties contains the properties that will be assigned to the StackViewTransition before
it runs. In fact, you can add more properties to this object during the call
if you need to initialize additional properties of your custom StackViewTransition when the returned
component is instantiated.
The following example shows how you can decide which animation to use during runtime :
\qml
StackViewDelegate {
function getTransition(properties)
{
return (properties.enterItem.Stack.index % 2) ? horizontalTransition : verticalTransition
}
function transitionFinished(properties)
{
properties.exitItem.x = 0
properties.exitItem.y = 0
}
property Component horizontalTransition: StackViewTransition {
PropertyAnimation {
target: enterItem
property: "x"
from: target.width
to: 0
duration: 300
}
PropertyAnimation {
target: exitItem
property: "x"
from: 0
to: target.width
duration: 300
}
}
property Component verticalTransition: StackViewTransition {
PropertyAnimation {
target: enterItem
property: "y"
from: target.height
to: 0
duration: 300
}
PropertyAnimation {
target: exitItem
property: "y"
from: 0
to: target.height
duration: 300
}
}
}
\endqml
\section1 Supported Attached Properties
Items in a StackView support these attached properties:
\list
\li \l{Stack::index}{Stack.index} - Contains the index of the item inside the StackView
\li \l{Stack::view}{Stack.view} - Contains the StackView the item is in
\li \l{Stack::status}{Stack.status} - Contains the status of the item
\endlist
*/
Item {
id: root
/*! \qmlproperty int StackView::depth
\readonly
The number of items currently pushed onto the stack.
*/
readonly property alias depth: root.__depth
/*! \qmlproperty Item StackView::currentItem
\readonly
The currently top-most item in the stack.
*/
readonly property alias currentItem: root.__currentItem
/*! The first \l item that should be shown when the StackView is created.
\a initialItem can take same value as the first argument to \l{StackView::push()}
{StackView.push()}. Note that this is just a convenience for writing
\c{Component.onCompleted: stackView.push(myInitialItem)}
Examples:
\list
\li initialItem: Qt.resolvedUrl("MyItem.qml")
\li initialItem: myItem
\li initialItem: {"item" : Qt.resolvedUrl("MyRectangle.qml"), "properties" : {"color" : "red"}}
\endlist
\sa push
*/
property var initialItem: null
/*! \readonly
\a busy is \c true if a transition is running, and \c false otherwise. */
readonly property bool busy: __currentTransition !== null
/*! The transitions to use when pushing or popping items.
For better understanding on how to apply custom transitions, read \l{Transitions}.
\sa {Stack::transitions}{Stack.transitions} */
property StackViewDelegate delegate: StackViewSlideDelegate {}
/*! Pushes an item onto the stack. The function takes a property list as argument, which
should contain one or more of the following properties:
\list
\li \c item: this property is required, and holds the item you want to push.
\li \c properties: a list of QML properties that should be assigned
to the item upon push. These properties will be copied into the item when it is
loaded (in case of a component or URL), or when it becomes the current item for the
first time (normally upon push).
\li \c immediate: set this property to \c true to skip transition effects. When pushing
an array, you only need to set this property on the first element to make the
whole operation immediate.
\li \c replace: set this property to replace the current item on the stack. When pushing
an array, you only need to set this property on the first element to replace
as many elements on the stack as inside the array.
\li \c destroyOnPop: set this property to specify if the item needs to be destroyed
when its popped off the stack. By default (if \a destroyOnPop is not specified),
StackView will destroy items pushed as components or URLs. Items
not destroyed will be re-parented to the original parents they had before being
pushed onto the stack, and hidden. If you need to set this property, do it with
care, so that items are not leaked.
\endlist
You can also push an array of items (property lists) if you need to push several items
in one go. A transition will then only occur between the current item and the last
item in the list. Loading the other items will be deferred until needed.
Examples:
\list
\li stackView.push({item:anItem})
\li stackView.push({item:aURL, immediate: true, replace: true})
\li stackView.push({item:aRectangle, properties:{color:"red"}})
\li stackView.push({item:aComponent, properties:{color:"red"}})
\li stackView.push({item:aComponent.createObject(), destroyOnPop:true})
\li stackView.push([{item:anitem, immediate:true}, {item:aURL}])
\endlist
\note Note: if the only argument needed is "item", you can apply the following short-
hand notation: \c{stackView.push(anItem)}.
Returns the item that became current.
\sa initialItem
\sa {Pushing items}
*/
function push(item) {
// Note: we support two different APIs in this function; The old meego API, and
// the new "property list" API. Hence the reason for hiding the fact that you
// can pass more arguments than shown in the signature:
if (__recursionGuard(true))
return
var properties = arguments[1]
var immediate = arguments[2]
var replace = arguments[3]
var arrayPushed = (item instanceof Array)
var firstItem = arrayPushed ? item[0] : item
immediate = (immediate || JSArray.stackView.length === 0)
if (firstItem && firstItem.item && firstItem.hasOwnProperty("x") === false) {
// Property list API used:
immediate = immediate || firstItem.immediate
replace = replace || firstItem.replace
}
// Create, and push, a new javascript object, called "element", onto the stack.
// This element contains all the information necessary to construct the item, and
// will, after loaded, also contain the loaded item:
if (arrayPushed) {
if (item.length === 0)
return
var outElement = replace ? JSArray.pop() : JSArray.current()
for (var i=0; i<item.length; ++i)
JSArray.push({itemComponent:item[i], loaded: false, index: __depth, properties: properties});
} else {
outElement = replace ? JSArray.pop() : JSArray.current()
JSArray.push({itemComponent:item, loaded: false, index: __depth, properties: properties})
}
var currentElement = JSArray.current()
var transition = {
inElement: currentElement,
outElement: outElement,
immediate: immediate,
replace: replace,
push: true
}
__performTransition(transition)
__recursionGuard(false)
return __currentItem
}
/*! Pops one or more items off the stack. The function takes a property list as argument
which can contain one or more of the following properties:
\list
\li \c item: if specified, all items down to (but not including) \a item will be
popped off. If \a item is \c null, all items down to (but not including) the
first item will be popped. If not specified, only the current item will be
popped.
\li \c immediate: set this property to \c true to skip transition effects.
\endlist
Examples:
\list
\li stackView.pop()
\li stackView.pop({item:someItem, immediate: true})
\li stackView.pop({immediate: true})
\li stackView.pop(null)
\endlist
\note Note: If the only argument needed is "item", you can apply the following short-
hand notation: \c{stackView.pop(anItem)}.
Returns the item that was popped off
\sa clear()
*/
function pop(item) {
if (__depth <= 1)
return null
if (item && item.hasOwnProperty("x") === false) {
// Property list API used:
var immediate = (item.immediate === true)
item = item.item
} else {
immediate = (arguments[1] === true)
}
if (item === __currentItem)
return
if (__recursionGuard(true))
return
var outElement = JSArray.pop()
var inElement = JSArray.current()
if (__depth > 1 && item !== undefined && item !== inElement.item) {
// Pop from the top until we find 'item', and return the corresponding
// element. Skip all non-loaded items (except the first), since no one
// has any references to such items anyway:
while (__depth > 1 && !JSArray.current().loaded)
JSArray.pop()
inElement = JSArray.current()
while (__depth > 1 && item !== inElement.item) {
JSArray.pop()
__cleanup(inElement)
while (__depth > 1 && !JSArray.current().loaded)
JSArray.pop()
inElement = JSArray.current()
}
}
var transition = {
inElement: inElement,
outElement: outElement,
immediate: immediate,
replace: false,
push: false
}
__performTransition(transition)
__recursionGuard(false)
return outElement.item;
}
/*! Remove all items from the stack. No animations will be applied. */
function clear() {
if (__recursionGuard(true))
return
if (__currentTransition)
__currentTransition.animation.complete()
__currentItem = null
var count = __depth
for (var i=0; i<count; ++i) {
var element = JSArray.pop()
if (element.item)
__cleanup(element);
}
__recursionGuard(false)
}
/*! Search for a specific item inside the stack. \a func will
be called for each item in the stack (with the item as argument)
until the function returns true. Return value will be the item found. For
example:
find(function(item, index) { return item.isTheOne })
Set \a onlySearchLoadedItems to \c true to not load items that are
not loaded into memory */
function find(func, onlySearchLoadedItems) {
for (var i=__depth-1; i>=0; --i) {
var element = JSArray.stackView[i];
if (onlySearchLoadedItems !== true)
__loadElement(element)
else if (!element.item)
continue
if (func(element.item))
return element.item
}
return null;
}
/*! Returns the item at position \a index in
the stack. If \a dontLoad is true, the
item will not be forced to load (and \c null
will be returned if not yet loaded) */
function get(index, dontLoad)
{
if (index < 0 || index >= JSArray.stackView.length)
return null
var element = JSArray.stackView[index]
if (dontLoad !== true) {
__loadElement(element)
return element.item
} else if (element.item) {
return element.item
} else {
return null
}
}
/*! Immediately completes any ongoing transition.
/sa Animation.complete
*/
function completeTransition()
{
if (__recursionGuard(true))
return
if (__currentTransition)
__currentTransition.animation.complete()
__recursionGuard(false)
}
/********* DEPRECATED API *********/
/*! \internal
\deprecated Use Push() instead */
function replace(item, properties, immediate) {
push(item, properties, immediate, true)
}
/********* PRIVATE API *********/
width: parent ? parent.width : 0
height: parent ? parent.height : 0
/*! \internal The currently top-most item on the stack. */
property Item __currentItem: null
/*! \internal The number of items currently pushed onto the stack. */
property int __depth: 0
/*! \internal Stores the transition info while a transition is ongoing */
property var __currentTransition: null
/*! \internal Stops the user from pushing items while preparing a transition */
property bool __guard: false
Component.onCompleted: {
if (initialItem)
push(initialItem)
}
Component.onDestruction: {
if (__currentTransition)
__currentTransition.animation.complete()
__currentItem = null
}
/*! \internal */
function __recursionGuard(use)
{
if (use && __guard) {
console.warn("Warning: StackView: You cannot push/pop recursively!")
console.trace()
return true
}
__guard = use
}
/*! \internal */
function __loadElement(element)
{
if (element.loaded) {
if (!element.item) {
element.item = invalidItemReplacement.createObject(root)
element.item.text = "\nError: The item has been deleted outside StackView!"
}
return
}
if (!element.itemComponent) {
element.item = invalidItemReplacement.createObject(root)
element.item.text = "\nError: Invalid item (item was 'null'). "
+ "This might indicate that the item was deleted outside StackView!"
return
}
var comp = __resolveComponent(element.itemComponent, element)
// Assign properties to item:
if (!element.properties)
element.properties = {}
if (comp.hasOwnProperty("createObject")) {
if (comp.status === Component.Error) {
element.item = invalidItemReplacement.createObject(root)
element.item.text = "\nError: Could not load: " + comp.errorString()
} else {
element.item = comp.createObject(root, element.properties)
// Destroy items we create unless the user specified something else:
if (!element.hasOwnProperty("destroyOnPop"))
element.destroyOnPop = true
}
} else {
// comp is already an Item, so just re-parent it into the StackView:
element.item = comp
element.originalParent = parent
element.item.parent = root
for (var prop in element.properties) {
if (element.item.hasOwnProperty(prop))
element.item[prop] = element.properties[prop];
}
// Do not destroy items we didn't create, unless the user specified something else:
if (!element.hasOwnProperty("destroyOnPop"))
element.destroyOnPop = false
}
element.item.Stack.__index = element.index
element.item.Stack.__view = root
// Let item fill all available space by default:
element.item.width = Qt.binding(function() { return root.width })
element.item.height = Qt.binding(function() { return root.height })
element.loaded = true
}
/*! \internal */
function __resolveComponent(unknownObjectType, element)
{
// We need this extra resolve function since we dont really
// know what kind of object the user pushed. So we try to
// figure it out by inspecting the object:
if (unknownObjectType.hasOwnProperty("createObject")) {
return unknownObjectType
} else if (typeof unknownObjectType == "string") {
return Qt.createComponent(unknownObjectType)
} else if (unknownObjectType.hasOwnProperty("x")) {
return unknownObjectType
} else if (unknownObjectType.hasOwnProperty("item")) {
// INVARIANT: user pushed a JS-object
element.properties = unknownObjectType.properties
if (!unknownObjectType.item)
unknownObjectType.item = invalidItemReplacement
if (unknownObjectType.hasOwnProperty("destroyOnPop"))
element.destroyOnPop = unknownObjectType.destroyOnPop
return __resolveComponent(unknownObjectType.item, element)
} else {
// We cannot determine the type, so assume its a URL:
return Qt.createComponent(unknownObjectType)
}
}
/*! \internal */
function __cleanup(element) {
// INVARIANT: element has been removed from JSArray. Destroy its
// item, or re-parent it back to the parent it had before it was pushed:
var item = element.item
if (element.destroyOnPop) {
item.destroy()
} else {
// Mark the item as no longer part of the StackView. It
// might reenter on pop if pushed several times:
item.visible = false
__setStatus(item, Stack.Inactive)
item.Stack.__view = null
item.Stack.__index = -1
if (element.originalParent)
item.parent = element.originalParent
}
}
/*! \internal */
function __setStatus(item, status) {
item.Stack.__status = status
}
/*! \internal */
function __performTransition(transition)
{
// Animate item in "outElement" out, and item in "inElement" in. Set a guard to protect
// the user from pushing new items on signals that will fire while preparing for the transition
// (e.g Stack.onCompleted, Stack.onStatusChanged, Stack.onIndexChanged etc). Otherwise, we will enter
// this function several times, which causes the items to be updated half-way.
if (__currentTransition)
__currentTransition.animation.complete()
__loadElement(transition.inElement)
transition.name = transition.replace ? "replaceTransition" : (transition.push ? "pushTransition" : "popTransition")
var enterItem = transition.inElement.item
transition.enterItem = enterItem
// Since an item can be pushed several times, we need to update its properties:
enterItem.parent = root
enterItem.Stack.__view = root
enterItem.Stack.__index = transition.inElement.index
__currentItem = enterItem
if (!transition.outElement) {
// A transition consists of two items, but we got just one. So just show the item:
enterItem.visible = true
__setStatus(enterItem, Stack.Activating)
__setStatus(enterItem, Stack.Active)
return
}
var exitItem = transition.outElement.item
transition.exitItem = exitItem
if (enterItem === exitItem)
return
if (root.delegate) {
transition.properties = {
"name":transition.name,
"enterItem":transition.enterItem,
"exitItem":transition.exitItem,
"immediate":transition.immediate }
var anim = root.delegate.getTransition(transition.properties)
if (anim.createObject) {
anim = anim.createObject(null, transition.properties)
anim.runningChanged.connect(function(){ if (anim.running === false) anim.destroy() })
}
transition.animation = anim
}
if (!transition.animation) {
console.warn("Warning: StackView: no", transition.name, "found!")
return
}
if (enterItem.anchors.fill || exitItem.anchors.fill)
console.warn("Warning: StackView: cannot transition an item that is anchored!")
__currentTransition = transition
__setStatus(exitItem, Stack.Deactivating)
enterItem.visible = true
__setStatus(enterItem, Stack.Activating)
transition.animation.runningChanged.connect(animationFinished)
transition.animation.start()
// NB! For empty animations, "animationFinished" is already
// executed at this point, leaving __animation === null:
if (transition.immediate === true && transition.animation)
transition.animation.complete()
}
/*! \internal */
function animationFinished()
{
if (!__currentTransition || __currentTransition.animation.running)
return
__currentTransition.animation.runningChanged.disconnect(animationFinished)
__currentTransition.exitItem.visible = false
__setStatus(__currentTransition.exitItem, Stack.Inactive);
__setStatus(__currentTransition.enterItem, Stack.Active);
__currentTransition.properties.animation = __currentTransition.animation
root.delegate.transitionFinished(__currentTransition.properties)
if (!__currentTransition.push || __currentTransition.replace)
__cleanup(__currentTransition.outElement)
__currentTransition = null
}
/*! \internal */
property Component invalidItemReplacement: Component {
Text {
width: parent.width
height: parent.height
wrapMode: Text.WrapAtWordBoundaryOrAnywhere
}
}
}
|