1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
|
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Layouts 1.0
import QtQuick.Controls.Private 1.0 as Private
/*!
\qmltype SplitView
\inqmlmodule QtQuick.Controls 1.0
\since QtQuick.Controls 1.0
\ingroup views
\brief Lays out items with a draggable splitter between each item.
SplitView is a control that lays out items horizontally or
vertically with a draggable splitter between each item.
There will always be one (and only one) item in the SplitView that has \l{Layout::fillWidth}{Layout.fillWidth}
set to \c true (or \l{Layout::fillHeight}{Layout.fillHeight}, if orientation is Qt.Vertical). This means that the
item will get all leftover space when other items have been laid out.
By default, the last visible child of the SplitView will have this set, but
it can be changed by explicitly setting fillWidth to \c true on another item.
As the fillWidth item will automatically be resized to fit the extra space, explicit assignments
to width and height will be ignored (but \l{Layout::minimumWidth}{Layout.minimumWidth} and
\l{Layout::maximumWidth}{Layout.maximumWidth} will still be respected).
A handle can belong to the item either on the left or top side, or on the right or bottom side:
\list
\li If the fillWidth item is to the right: the handle belongs to the left item.
\li if the fillWidth item is on the left: the handle belongs to the right item.
\endlist
This will again control which item gets resized when the user drags a handle,
and which handle gets hidden when an item is told to hide.
SplitView supports setting attached Layout properties on child items, which
means that you can set the following attached properties for each child:
\list
\li \l{Layout::minimumWidth}{Layout.minimumWidth}
\li \l{Layout::minimumHeight}{Layout.minimumHeight}
\li \l{Layout::preferredWidth}{Layout.preferredWidth}
\li \l{Layout::preferredHeight}{Layout.preferredHeight}
\li \l{Layout::maximumWidth}{Layout.maximumWidth}
\li \l{Layout::maximumHeight}{Layout.maximumHeight}
\li \l{Layout::fillWidth}{Layout.fillWidth} (\c true for only one child)
\li \l{Layout::fillHeight}{Layout.fillHeight} (\c true for only one child)
\endlist
Example:
To create a SplitView with three items, and let the center item get superfluous space, one
could do the following:
\qml
SplitView {
anchors.fill: parent
orientation: Qt.Horizontal
Rectangle {
width: 200
Layout.maximumWidth: 400
color: "gray"
}
Rectangle {
id: centerItem
Layout.minimumWidth: 50
Layout.fillWidth: true
color: "darkgray"
}
Rectangle {
width: 200
color: "gray"
}
}
\endqml
*/
Item {
id: root
/*!
\qmlproperty enumeration SplitView::orientation
This property holds the orientation of the SplitView.
The value can be either \c Qt.Horizontal or \c Qt.Vertical.
The default value is \c Qt.Horizontal.
*/
property int orientation: Qt.Horizontal
/*!
This property holds the delegate that will be instantiated between each
child item. Inside the delegate the following properties are available:
\table
\li readonly property bool styleData.index - Specifies the index of the splitter handle. The handle
between the first and the second item will get index 0,
the next handle index 1 etc.
\li readonly property bool styleData.hovered - The handle is being hovered.
\li readonly property bool styleData.pressed - The handle is being pressed.
\li readonly property bool styleData.resizing - The handle is being dragged.
\endtable
*/
property Component handleDelegate: Rectangle {
width: 1
height: 1
color: Qt.darker(pal.window, 1.5)
}
/*!
This propery is \c true when the user is resizing any of the items by
dragging on the splitter handles.
*/
property bool resizing: false
/*! \internal */
default property alias __contents: contents.data
/*! \internal */
property alias __items: splitterItems.children
/*! \internal */
property alias __handles: splitterHandles.children
clip: true
Component.onCompleted: d.init()
onWidthChanged: d.updateLayout()
onHeightChanged: d.updateLayout()
SystemPalette { id: pal }
QtObject {
id: d
readonly property bool horizontal: orientation == Qt.Horizontal
readonly property string minimum: horizontal ? "minimumWidth" : "minimumHeight"
readonly property string maximum: horizontal ? "maximumWidth" : "maximumHeight"
readonly property string otherMinimum: horizontal ? "minimumHeight" : "minimumWidth"
readonly property string otherMaximum: horizontal ? "maximumHeight" : "maximumWidth"
readonly property string offset: horizontal ? "x" : "y"
readonly property string otherOffset: horizontal ? "y" : "x"
readonly property string size: horizontal ? "width" : "height"
readonly property string otherSize: horizontal ? "height" : "width"
readonly property string implicitSize: horizontal ? "implicitWidth" : "implicitHeight"
readonly property string implicitOtherSize: horizontal ? "implicitHeight" : "implicitWidth"
property int fillIndex: -1
property bool updateLayoutGuard: true
function init()
{
for (var i=0; i<__contents.length; ++i) {
var item = __contents[i];
if (!item.hasOwnProperty("x"))
continue
if (splitterItems.children.length > 0)
handleLoader.createObject(splitterHandles, {"__handleIndex":splitterItems.children.length - 1})
item.parent = splitterItems
i-- // item was removed from list
item.widthChanged.connect(d.updateLayout)
item.heightChanged.connect(d.updateLayout)
item.Layout.maximumWidthChanged.connect(d.updateLayout)
item.Layout.minimumWidthChanged.connect(d.updateLayout)
item.Layout.maximumHeightChanged.connect(d.updateLayout)
item.Layout.minimumHeightChanged.connect(d.updateLayout)
item.visibleChanged.connect(d.updateFillIndex)
item.Layout.fillWidthChanged.connect(d.updateFillIndex)
item.Layout.fillHeightChanged.connect(d.updateFillIndex)
}
d.calculateImplicitSize()
d.updateLayoutGuard = false
d.updateFillIndex()
}
function updateFillIndex()
{
if (!lastItem.visible)
return
var policy = (root.orientation === Qt.Horizontal) ? "fillWidth" : "fillHeight"
for (var i=0; i<__items.length-1; ++i) {
if (__items[i].Layout[policy] === true)
break;
}
d.fillIndex = i
d.updateLayout()
}
function calculateImplicitSize()
{
var implicitSize = 0
var implicitOtherSize = 0
for (var i=0; i<__items.length; ++i) {
var item = __items[i];
implicitSize += clampedMinMax(item[d.size], item.Layout[minimum], item.Layout[maximum])
var os = clampedMinMax(item[otherSize], item.Layout[otherMinimum], item.Layout[otherMaximum])
implicitOtherSize = Math.max(implicitOtherSize, os)
var handle = __handles[i]
if (handle)
implicitSize += handle[d.size]
}
root[d.implicitSize] = implicitSize
root[d.implicitOtherSize] = implicitOtherSize
}
function clampedMinMax(value, minimum, maximum)
{
if (value < minimum)
value = minimum
if (value > maximum)
value = maximum
return value
}
function accumulatedSize(firstIndex, lastIndex, includeFillItemMinimum)
{
// Go through items and handles, and
// calculate their acummulated width.
var w = 0
for (var i=firstIndex; i<lastIndex; ++i) {
var item = __items[i]
if (item.visible) {
if (i !== d.fillIndex)
w += item[d.size];
else if (includeFillItemMinimum && item.Layout[minimum] !== undefined)
w += item.Layout[minimum]
var handle = __handles[i]
if (handle)
w += handle[d.size]
}
}
return w
}
function updateLayout()
{
// This function will reposition both handles and
// items according to the their width/height:
if (__items.length === 0)
return;
if (!lastItem.visible)
return;
if (d.updateLayoutGuard === true)
return
d.updateLayoutGuard = true
// Ensure all items within their min/max:
for (var i=0; i<__items.length; ++i) {
if (i !== d.fillIndex) {
var item = __items[i];
item[d.size] = clampedMinMax(item[d.size], item.Layout[d.minimum], item.Layout[d.maximum])
}
}
// Set size of fillItem to remaining available space.
// Special case: If SplitView size is zero, we leave fillItem with the size
// it already got, and assume that SplitView ends up with implicit size as size:
if (root[d.size] != 0) {
var fillItem = __items[fillIndex]
var superfluous = root[d.size] - d.accumulatedSize(0, __items.length, false)
var s = Math.max(superfluous, fillItem.Layout[minimum])
s = Math.min(s, fillItem.Layout[maximum])
fillItem[d.size] = s
}
// Position items and handles according to their width:
var lastVisibleItem, lastVisibleHandle, handle
for (i=0; i<__items.length; ++i) {
// Position item to the right of the previous visible handle:
item = __items[i];
if (item.visible) {
item[d.offset] = lastVisibleHandle ? lastVisibleHandle[d.offset] + lastVisibleHandle[d.size] : 0
item[d.otherOffset] = 0
item[d.otherSize] = clampedMinMax(root[otherSize], item.Layout[otherMinimum], item.Layout[otherMaximum])
lastVisibleItem = item
handle = __handles[i]
if (handle) {
handle[d.offset] = lastVisibleItem[d.offset] + Math.max(0, lastVisibleItem[d.size])
handle[d.otherOffset] = 0
handle[d.otherSize] = root[d.otherSize]
lastVisibleHandle = handle
}
}
}
d.updateLayoutGuard = false
}
}
Component {
id: handleLoader
Loader {
id: itemHandle
property int __handleIndex: -1
property QtObject styleData: QtObject {
readonly property int index: __handleIndex
readonly property alias hovered: mouseArea.containsMouse
readonly property alias pressed: mouseArea.pressed
readonly property bool resizing: mouseArea.drag.active
onResizingChanged: root.resizing = resizing
}
visible: __items[__handleIndex + ((d.fillIndex >= __handleIndex) ? 0 : 1)].visible
sourceComponent: handleDelegate
onWidthChanged: d.updateLayout()
onHeightChanged: d.updateLayout()
onXChanged: moveHandle()
onYChanged: moveHandle()
MouseArea {
id: mouseArea
anchors.fill: parent
anchors.leftMargin: (parent.width <= 1) ? -2 : 0
anchors.rightMargin: (parent.width <= 1) ? -2 : 0
anchors.topMargin: (parent.height <= 1) ? -2 : 0
anchors.bottomMargin: (parent.height <= 1) ? -2 : 0
hoverEnabled: true
drag.target: parent
drag.axis: root.orientation === Qt.Horizontal ? Drag.XAxis : Drag.YAxis
cursorShape: root.orientation === Qt.Horizontal ? Qt.SplitHCursor : Qt.SplitVCursor
}
function moveHandle() {
// Moving the handle means resizing an item. Which one,
// left or right, depends on where the fillItem is.
// 'updateLayout' will be overridden in case new width violates max/min.
// 'updateLayout' will be triggered when an item changes width.
if (d.updateLayoutGuard)
return
var leftHandle, leftItem, rightItem, rightHandle
var leftEdge, rightEdge, newWidth, leftStopX, rightStopX
var i
if (d.fillIndex > __handleIndex) {
// Resize item to the left.
// Ensure that the handle is not crossing other handles. So
// find the first visible handle to the left to determine the left edge:
leftEdge = 0
for (i=__handleIndex-1; i>=0; --i) {
leftHandle = __handles[i]
if (leftHandle.visible) {
leftEdge = leftHandle[d.offset] + leftHandle[d.size]
break;
}
}
// Ensure: leftStopX >= itemHandle[d.offset] >= rightStopX
var min = d.accumulatedSize(__handleIndex+1, __items.length, true)
rightStopX = root[d.size] - min - itemHandle[d.size]
leftStopX = Math.max(leftEdge, itemHandle[d.offset])
itemHandle[d.offset] = Math.min(rightStopX, Math.max(leftStopX, itemHandle[d.offset]))
newWidth = itemHandle[d.offset] - leftEdge
leftItem = __items[__handleIndex]
// The next line will trigger 'updateLayout':
leftItem[d.size] = newWidth
} else {
// Resize item to the right.
// Ensure that the handle is not crossing other handles. So
// find the first visible handle to the right to determine the right edge:
rightEdge = root[d.size]
for (i=__handleIndex+1; i<__handles.length; ++i) {
rightHandle = __handles[i]
if (rightHandle.visible) {
rightEdge = rightHandle[d.offset]
break;
}
}
// Ensure: leftStopX <= itemHandle[d.offset] <= rightStopX
min = d.accumulatedSize(0, __handleIndex+1, true)
leftStopX = min - itemHandle[d.size]
rightStopX = Math.min((rightEdge - itemHandle[d.size]), itemHandle[d.offset])
itemHandle[d.offset] = Math.max(leftStopX, Math.min(itemHandle[d.offset], rightStopX))
newWidth = rightEdge - (itemHandle[d.offset] + itemHandle[d.size])
rightItem = __items[__handleIndex+1]
// The next line will trigger 'updateLayout':
rightItem[d.size] = newWidth
}
}
}
}
Item {
id: contents
visible: false
anchors.fill: parent
}
Item {
id: splitterItems
anchors.fill: parent
}
Item {
id: splitterHandles
anchors.fill: parent
}
Item {
id: lastItem
onVisibleChanged: d.updateFillIndex()
}
Component.onDestruction: {
for (var i=0; i<splitterItems.children.length; ++i) {
var item = splitterItems.children[i];
item.visibleChanged.disconnect(d.updateFillIndex)
item.Layout.fillWidthChanged.disconnect(d.updateFillIndex)
item.Layout.fillHeightChanged.disconnect(d.updateFillIndex)
}
}
}
|