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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Controls.Private 1.0
/*!
\qmltype SpinBox
\inqmlmodule QtQuick.Controls
\since 5.1
\ingroup controls
\brief Provides a spin box control.
\image spinbox.png
SpinBox allows the user to choose a value by clicking the up or down buttons, or by
pressing up or down on the keyboard. The user can also type the value in manually.
By default the SpinBox provides discrete values in the range [0-99] with a \l stepSize of 1 and 0 \l decimals.
\code
SpinBox {
id: spinbox
}
\endcode
Note that if you require decimal values you will need to set the \l decimals to a non 0 value.
\code
SpinBox {
id: spinbox
decimals: 2
}
\endcode
*/
Control {
id: spinbox
/*!
\qmlproperty real SpinBox::value
The value of this SpinBox, clamped to \l minimumValue and \l maximumValue.
The default value is \c{0.0}.
*/
property alias value: validator.value
/*!
\qmlproperty real SpinBox::minimumValue
The minimum value of the SpinBox range.
The \l value is clamped to this value.
The default value is \c{0.0}.
*/
property alias minimumValue: validator.minimumValue
/*!
\qmlproperty real SpinBox::maximumValue
The maximum value of the SpinBox range.
The \l value is clamped to this value. If maximumValue is smaller than
\l minimumValue, \l minimumValue will be enforced.
The default value is \c{99}.
*/
property alias maximumValue: validator.maximumValue
/*! \qmlproperty real SpinBox::stepSize
The amount by which the \l value is incremented/decremented when a
spin button is pressed.
The default value is \c{1.0}.
*/
property alias stepSize: validator.stepSize
/*! \qmlproperty string SpinBox::suffix
The suffix for the value. I.e "cm" */
property alias suffix: validator.suffix
/*! \qmlproperty string SpinBox::prefix
The prefix for the value. I.e "$" */
property alias prefix: validator.prefix
/*! \qmlproperty int SpinBox::decimals
This property indicates the amount of decimals.
Note that if you enter more decimals than specified, they will
be truncated to the specified amount of decimal places.
The default value is \c{0}.
*/
property alias decimals: validator.decimals
/*! \qmlproperty font SpinBox::font
This property indicates the current font used by the SpinBox.
*/
property alias font: input.font
/*!
\qmlproperty int SpinBox::cursorPosition
\since QtQuick.Controls 1.5
This property holds the position of the cursor in the SpinBox.
*/
property alias cursorPosition: input.cursorPosition
/*! This property indicates whether the Spinbox should get active
focus when pressed.
The default value is \c true.
*/
property bool activeFocusOnPress: true
/*! \qmlproperty enumeration horizontalAlignment
\since QtQuick.Controls 1.1
This property indicates how the content is horizontally aligned
within the text field.
The supported values are:
\list
\li Qt.AlignLeft
\li Qt.AlignHCenter
\li Qt.AlignRight
\endlist
The default value is style dependent.
*/
property int horizontalAlignment: __panel ? __panel.horizontalAlignment : Qt.AlignLeft
/*!
\qmlproperty bool SpinBox::hovered
This property indicates whether the control is being hovered.
*/
readonly property bool hovered: mouseArea.containsMouse || input.containsMouse
|| mouseUp.containsMouse || mouseDown.containsMouse
/*!
\qmlsignal SpinBox::editingFinished()
\since QtQuick.Controls 1.1
This signal is emitted when the Return or Enter key is pressed or
the control loses focus.
The corresponding handler is \c onEditingFinished.
*/
signal editingFinished()
/*!
\qmlproperty bool SpinBox::selectByMouse
\since QtQuick.Controls 1.3
This property determines if the user can select the text with the
mouse.
The default value is \c true.
*/
property bool selectByMouse: true
/*!
\qmlproperty bool SpinBox::inputMethodComposing
\since QtQuick.Controls 1.3
This property holds whether the SpinBox has partial text input from an input method.
While it is composing an input method may rely on mouse or key events from the SpinBox
to edit or commit the partial text. This property can be used to determine when to disable
events handlers that may interfere with the correct operation of an input method.
*/
readonly property bool inputMethodComposing: !!input.inputMethodComposing
/*!
\since QtQuick.Controls 1.3
This property contains the edit \l Menu for working
with text selection. Set it to \c null if no menu
is wanted.
*/
property Component menu: input.editMenu.defaultMenu
style: Settings.styleComponent(Settings.style, "SpinBoxStyle.qml", spinbox)
/*! \internal */
function __increment() {
validator.increment()
if (activeFocus)
input.selectValue()
}
/*! \internal */
function __decrement() {
validator.decrement()
if (activeFocus)
input.selectValue()
}
/*! \internal */
property alias __text: input.text
/*! \internal */
property alias __baselineOffset: input.baselineOffset
__styleData: QtObject {
readonly property bool upEnabled: value != maximumValue;
readonly property alias upHovered: mouseUp.containsMouse
readonly property alias upPressed: mouseUp.pressed
readonly property bool downEnabled: value != minimumValue;
readonly property alias downPressed: mouseDown.pressed
readonly property alias downHovered: mouseDown.containsMouse
readonly property int contentHeight: Math.max(input.implicitHeight, 16)
readonly property int contentWidth: Math.max(maxSizeHint.implicitWidth, minSizeHint.implicitWidth)
}
Text {
id: maxSizeHint
text: prefix + maximumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
Text {
id: minSizeHint
text: prefix + minimumValue.toFixed(decimals) + suffix
font: input.font
visible: false
}
activeFocusOnTab: true
onActiveFocusChanged: if (activeFocus) input.selectValue()
Accessible.name: input.text
Accessible.role: Accessible.SpinBox
Accessible.editable: true
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: Settings.hoverEnabled
onPressed: if (activeFocusOnPress) input.forceActiveFocus()
onWheel: {
if (wheel.angleDelta.y > 0)
__increment();
else
__decrement();
}
}
TextInputWithHandles {
id: input
clip: contentWidth > width
anchors.fill: parent
anchors.leftMargin: __style ? __style.padding.left : 0
anchors.topMargin: __style ? __style.padding.top : 0
anchors.rightMargin: __style ? __style.padding.right: 0
anchors.bottomMargin: __style ? __style.padding.bottom: 0
control: spinbox
cursorHandle: __style ? __style.__cursorHandle : undefined
selectionHandle: __style ? __style.__selectionHandle : undefined
focus: true
activeFocusOnPress: spinbox.activeFocusOnPress
horizontalAlignment: spinbox.horizontalAlignment
verticalAlignment: __panel ? __panel.verticalAlignment : Qt.AlignVCenter
inputMethodHints: Qt.ImhFormattedNumbersOnly
validator: SpinBoxValidator {
id: validator
property bool ready: false // Delay validation until all properties are ready
onTextChanged: if (ready) input.text = validator.text
Component.onCompleted: {input.text = validator.text ; ready = true}
}
onAccepted: {
input.text = validator.text
selectValue()
}
Keys.forwardTo: spinbox
onEditingFinished: spinbox.editingFinished()
font: __panel ? __panel.font : TextSingleton.font
color: __panel ? __panel.foregroundColor : "black"
selectionColor: __panel ? __panel.selectionColor : "black"
selectedTextColor: __panel ? __panel.selectedTextColor : "black"
opacity: parent.enabled ? 1 : 0.5
renderType: __style ? __style.renderType : Text.NativeRendering
function selectValue() {
select(prefix.length, text.length - suffix.length)
}
}
// Spinbox increment button
MouseArea {
id: mouseUp
objectName: "mouseUp"
hoverEnabled: Settings.hoverEnabled
property var upRect: __panel ? __panel.upRect : null
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: upRect ? upRect.x : 0
anchors.topMargin: upRect ? upRect.y : 0
width: upRect ? upRect.width : 0
height: upRect ? upRect.height : 0
onClicked: __increment()
onPressed: if (!Settings.hasTouchScreen && activeFocusOnPress) input.forceActiveFocus()
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: __increment() }
}
// Spinbox decrement button
MouseArea {
id: mouseDown
objectName: "mouseDown"
hoverEnabled: Settings.hoverEnabled
onClicked: __decrement()
onPressed: if (!Settings.hasTouchScreen && activeFocusOnPress) input.forceActiveFocus()
property var downRect: __panel ? __panel.downRect : null
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: downRect ? downRect.x : 0
anchors.topMargin: downRect ? downRect.y : 0
width: downRect ? downRect.width : 0
height: downRect ? downRect.height : 0
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: __decrement() }
}
Keys.onUpPressed: __increment()
Keys.onDownPressed: __decrement()
}
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