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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.1
import QtQuick.Controls 1.0
import QtQuick.Controls.Private 1.0

/*!
    \qmltype Slider
    \inqmlmodule QtQuick.Controls 1.0
    \since QtQuick.Controls 1.0
    \ingroup controls
    \brief Provides a vertical or horizontal slider control.

    The slider is the classic control for providing a bounded value. It lets
    the user move a slider handle along a horizontal or vertical groove
    and translates the handle's position into a value within the legal range.

    \code
    Slider {
        onValueChanged: print(value)
    }
    \endcode

    The Slider value is by default in the range [0, 1]. If integer values are
    needed, you can set the \l stepSize.
*/

Control {
    id: slider

    /*!
        \qmlproperty enumeration Slider::orientation

        This property holds the layout orientation of the slider.
        The default value is \c Qt.Horizontal.
    */
    property int orientation: Qt.Horizontal

    /*!
        \qmlproperty real Slider::minimumValue

        This property holds the minimum value of the Slider.
        The default value is \c{0.0}.
    */
    property alias minimumValue: range.minimumValue

    /*!
        \qmlproperty real Slider::maximumValue

        This property holds the maximum value of the Slider
        The default value is \c{1.0}.
    */
    property alias maximumValue: range.maximumValue

    /*!
        \qmlproperty bool Slider::updateValueWhileDragging

        This property indicates whether the current \l value should be updated while
        the user is moving the slider handle, or only when the button has been released.
        This property could for instance be modified if changing the slider value would turn
        out to be too time consuming.

        The default value is \c true.
    */
    property bool updateValueWhileDragging: true

    /*!
        \qmlproperty bool Slider::pressed

        This property indicates if slider handle is currently being pressed.
    */
    property alias pressed: mouseArea.pressed

    /*!
        \qmlproperty real Slider::stepSize

        This property indicates the slider step size.

        A value of 0 indicates that the value of the slider operates in a
        continuous range between \l minimumValue and \l maximumValue.

        Any non 0 value indicates a discrete stepSize. The following example
        will generate a slider with integer values in the range [0-5].

        \qml
        Slider {
            maximumValue: 5.0
            stepSize: 1.0
        }
        \endqml

        The default value is \c{0.0}.
    */
    property alias stepSize: range.stepSize

    /*!
        \qmlproperty real Slider::value

        This property holds the current value of the Slider.
        The default value is \c{0.0}.
    */
    property alias value: range.value

    /*!
        \qmlproperty bool Slider::activeFocusOnPress

        This property indicates if the Slider should receive active focus when
        pressed.
    */
    property bool activeFocusOnPress: false

    /*!
        \qmlproperty bool Slider::tickmarksEnabled

        This property indicates if the Slider should display tickmarks
        at step intervals.

        The default value is \c false.
    */
    property bool tickmarksEnabled: false

    /*! \internal */
    property bool __containsMouse: mouseArea.containsMouse

    /*! \internal */
    property bool __horizontal: orientation === Qt.Horizontal

    activeFocusOnTab: true

    Accessible.role: Accessible.Slider
    Accessible.name: value

    /*!
        \qmlmethod Slider::formatValue

        This method returns the current slider value in a way that is more suitable
        for user display, such as the \l value rounded to only two decimal places.

        By default this function returns the nearest \c int value.
    */

    function formatValue(v) {
        return Math.round(v);
    }

    style: Qt.createComponent(Settings.theme() + "/SliderStyle.qml", slider)

    Keys.onRightPressed: value += (maximumValue - minimumValue)/10.0
    Keys.onLeftPressed: value -= (maximumValue - minimumValue)/10.0

    RangeModel {
        id: range
        minimumValue: 0.0
        maximumValue: 1.0
        value: 0
        stepSize: 0.0
        inverted: __horizontal ? false : true

        positionAtMinimum: 0
        positionAtMaximum: __horizontal ? slider.width : slider.height
    }

    Item { id: fakeHandle }

    MouseArea {
        id: mouseArea

        hoverEnabled: true
        anchors.centerIn: parent

        width: parent.width
        height: parent.height

        drag.target: fakeHandle
        drag.axis: __horizontal ? Drag.XAxis : Drag.YAxis
        drag.minimumX: range.positionAtMinimum
        drag.maximumX: range.positionAtMaximum

        onPressed: {
            if (slider.activeFocusOnPress)
                slider.forceActiveFocus();

            // Clamp the value
            var current = __horizontal ? mouse.x : mouse.y
            var minimum = __horizontal ? drag.minimumX : drag.minimumY
            var maximum = __horizontal ? drag.maximumX : drag.maximumY
            var newVal = Math.max(current, minimum);
            newVal = Math.min(newVal, maximum);
            range.position = newVal;
        }

        onReleased: {
            // If we don't update while dragging, this is the only
            // moment that the range is updated.
            if (!slider.updateValueWhileDragging)
                range.position = __horizontal ? fakeHandle.x : fakeHandle.y;
        }
    }



    // Range position normally follow fakeHandle, except when
    // 'updateValueWhileDragging' is false. In this case it will only follow
    // if the user is not pressing the handle.
    Binding {
        when: updateValueWhileDragging || !mouseArea.pressed
        target: range
        property: "position"
        value: __horizontal ? fakeHandle.x : fakeHandle.y
    }

    // During the drag, we simply ignore the position set from the range, this
    // means that setting a value while dragging will not "interrupt" the
    // dragging activity.
    Binding {
        when: !mouseArea.drag.active
        target: fakeHandle
        property: __horizontal ? "x" : "y"
        value: range.position
    }

    WheelArea {
        id: wheelarea
        anchors.fill: parent
        horizontalMinimumValue: slider.minimumValue
        horizontalMaximumValue: slider.maximumValue
        verticalMinimumValue: slider.minimumValue
        verticalMaximumValue: slider.maximumValue
        property real step: (slider.maximumValue - slider.minimumValue)/(range.positionAtMaximum - range.positionAtMinimum)

        onVerticalWheelMoved: {
            if (verticalDelta !== 0) {
                var delta = Math.abs(verticalDelta)*step > stepSize ? verticalDelta*step : verticalDelta/Math.abs(verticalDelta)*stepSize
                value += delta
            }
        }

        onHorizontalWheelMoved: {
            if (horizontalDelta !== 0) {
                var delta = Math.abs(horizontalDelta)*step > stepSize ? horizontalDelta*step : horizontalDelta/Math.abs(horizontalDelta)*stepSize
                value += delta
            }
        }
    }
}