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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.4
import QtQuick.Controls 1.3
import QtQuick.Controls.Private 1.0
FocusScope {
id: button
property Menu menu
readonly property bool pressed: behavior.containsPress || behavior.keyPressed
readonly property alias hovered: behavior.containsMouse
property alias panel: loader.sourceComponent
property alias __panel: loader.item
activeFocusOnTab: true
Accessible.role: Accessible.Button
implicitWidth: __panel ? __panel.implicitWidth : 0
implicitHeight: __panel ? __panel.implicitHeight : 0
Loader {
id: loader
anchors.fill: parent
property QtObject styleData: QtObject {
readonly property alias pressed: button.pressed
readonly property alias hovered: button.hovered
readonly property alias activeFocus: button.activeFocus
}
onStatusChanged: if (status === Loader.Error) console.error("Failed to load Style for", button)
}
Keys.onPressed: {
if (event.key === Qt.Key_Space && !event.isAutoRepeat && !behavior.keyPressed)
behavior.keyPressed = true
}
Keys.onReleased: {
if (event.key === Qt.Key_Space && !event.isAutoRepeat && behavior.keyPressed)
behavior.keyPressed = false
}
onFocusChanged: {
if (!focus)
behavior.keyPressed = false
}
onPressedChanged: {
if (!Settings.hasTouchScreen && !pressed && menu)
popupMenuTimer.start()
}
MouseArea {
id: behavior
property bool keyPressed: false
anchors.fill: parent
enabled: !keyPressed
hoverEnabled: Settings.hoverEnabled
onReleased: {
if (Settings.hasTouchScreen && containsMouse && menu)
popupMenuTimer.start()
}
Timer {
id: popupMenuTimer
interval: 10
onTriggered: {
behavior.keyPressed = false
if (Qt.application.layoutDirection === Qt.RightToLeft)
menu.__popup(Qt.rect(button.width, button.height, 0, 0), 0)
else
menu.__popup(Qt.rect(0, 0, button.width, button.height), 0)
}
}
}
Binding {
target: menu
property: "__minimumWidth"
value: button.width
}
Binding {
target: menu
property: "__visualItem"
value: button
}
}
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