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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Controls.Styles 1.1
import QtQuick.Controls.Private 1.0
Item {
anchors.fill: parent
property bool __showMenuFromTouch: false
property Component defaultMenu: Menu {
/* iOS plugin will automatically populate edit menus with standard edit actions */
}
Connections {
target: mouseArea
onClicked: {
var pos = input.positionAt(mouse.x, mouse.y);
var posMoved = (pos !== input.cursorPosition);
var popupVisible = (control.menu && getMenuInstance().__popupVisible);
if (!input.activeFocus)
input.activate();
else if (!popupVisible && !posMoved)
__showMenuFromTouch = true;
input.moveHandles(pos, pos)
menuTimer.start();
}
onPressAndHold: {
__showMenuFromTouch = true;
menuTimer.start();
}
}
Connections {
target: cursorHandle ? cursorHandle : null
ignoreUnknownSignals: true
onPressedChanged: menuTimer.start()
}
Connections {
target: selectionHandle ? selectionHandle : null
ignoreUnknownSignals: true
onPressedChanged: menuTimer.start()
}
Connections {
target: flickable
ignoreUnknownSignals: true
onMovingChanged: menuTimer.start()
}
Connections {
id: selectionConnections
target: input
ignoreUnknownSignals: true
onSelectionStartChanged: menuTimer.start()
onSelectionEndChanged: menuTimer.start()
onActiveFocusChanged: menuTimer.start()
}
Timer {
// We use a timer so that we end up with one update when multiple connections fire at the same time.
// Basically we wan't the menu to be open if the user does a press and hold, or if we have a selection.
// The exceptions are if the user is moving selection handles or otherwise touching the screen (e.g flicking).
// What is currently missing are showing a magnifyer to place the cursor, and to reshow the edit menu when
// flicking stops.
id: menuTimer
interval: 1
onTriggered: {
if (!control.menu)
return;
if ((__showMenuFromTouch || selectionStart !== selectionEnd)
&& control.activeFocus
&& (!cursorHandle.pressed && !selectionHandle.pressed)
&& (!flickable || !flickable.moving)
&& (cursorHandle.delegate)) {
var p1 = input.positionToRectangle(input.selectionStart);
var p2 = input.positionToRectangle(input.selectionEnd);
var topLeft = input.mapToItem(null, p1.x, p1.y);
var size = Qt.size(p2.x - p1.x + p1.width, p2.y - p1.y + p1.height)
var targetRect = Qt.rect(topLeft.x, topLeft.y, size.width, size.height);
getMenuInstance().__dismissMenu();
getMenuInstance().__popup(targetRect, -1, MenuPrivate.EditMenu);
__showMenuFromTouch = false;
} else {
getMenuInstance().__dismissMenu();
}
}
}
}
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