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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Quick Controls module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.2
import QtQuick.Controls 1.2
import QtQuick.Controls.Private 1.0

/*!
    \qmltype CheckBox
    \inqmlmodule QtQuick.Controls
    \since 5.1
    \ingroup controls
    \brief A checkbox with a text label.

    \image checkbox.png

    A CheckBox is an option button that can be toggled on (checked) or off
    (unchecked). Checkboxes are typically used to represent features in an
    application that can be enabled or disabled without affecting others.

    The state of the checkbox can be set with the \l {AbstractCheckable::checked}{checked} property.

    In addition to the checked and unchecked states, there is a third state:
    partially checked. This state indicates that the
    regular checked/unchecked state can not be determined; generally because of
    other states that affect the checkbox. This state is useful when several
    child nodes are selected in a treeview, for example.

    The partially checked state can be made available to the user by setting
    \l partiallyCheckedEnabled to \c true, or set directly by setting
    \l checkedState to \c Qt.PartiallyChecked. \l checkedState behaves
    identically to \l {AbstractCheckable::checked}{checked} when \l partiallyCheckedEnabled
    is \c false; setting one will appropriately set the other.

    The label is shown next to the checkbox, and you can set the label text using its
    \l {AbstractCheckable::text}{text} property.

    \qml
    Column {
        CheckBox {
            text: qsTr("Breakfast")
            checked: true
        }
        CheckBox {
            text: qsTr("Lunch")
        }
        CheckBox {
            text: qsTr("Dinner")
            checked: true
        }
    }
    \endqml

    Whenever a CheckBox is clicked, it emits the \l {AbstractCheckable::clicked}{clicked()} signal.

    You can create a custom appearance for a CheckBox by
    assigning a \l {QtQuick.Controls.Styles::CheckBoxStyle}{CheckBoxStyle}.
*/

AbstractCheckable {
    id: checkBox

    /*!
        \qmlproperty enumeration CheckBox::checkedState

        This property indicates the current checked state of the checkbox.

        Possible values:
        \c Qt.UnChecked - The checkbox is not checked (default).
        \c Qt.Checked - The checkbox is checked.
        \c Qt.PartiallyChecked - The checkbox is in a partially checked (or
        "mixed") state.

        The \l {AbstractCheckable::checked}{checked} property also determines whether
        this property is \c Qt.Checked or \c Qt.UnChecked, and vice versa.
    */
    property int checkedState: checked ? Qt.Checked : Qt.Unchecked

    /*!
        This property determines whether the \c Qt.PartiallyChecked state is
        available.

        A checkbox may be in a partially checked state when the regular checked
        state can not be determined.

        Setting \l checkedState to \c Qt.PartiallyChecked will implicitly set
        this property to \c true.

        If this property is \c true, \l {AbstractCheckable::checked}{checked} will be \c false.

        By default, this property is \c false.
    */
    property bool partiallyCheckedEnabled: false

    /*!
        \internal
        True if onCheckedChanged should be ignored because we were reacting
        to onCheckedStateChanged.
    */
    property bool __ignoreChecked: false

    /*!
        \internal
        True if onCheckedStateChanged should be ignored because we were reacting
        to onCheckedChanged.
    */
    property bool __ignoreCheckedState: false

    style: Qt.createComponent(Settings.style + "/CheckBoxStyle.qml", checkBox)

    activeFocusOnTab: true

    Accessible.role: Accessible.CheckBox
    Accessible.name: text

    __cycleStatesHandler: __cycleCheckBoxStates

    onCheckedChanged: {
        if (!__ignoreChecked) {
            __ignoreCheckedState = true;
            checkedState = checked ? Qt.Checked : Qt.Unchecked;
            __ignoreCheckedState = false;
        }
    }

    onCheckedStateChanged: {
        __ignoreChecked = true;
        if (checkedState === Qt.PartiallyChecked) {
            partiallyCheckedEnabled = true;
            checked = false;
        } else if (!__ignoreCheckedState) {
            checked = checkedState === Qt.Checked;
        }
        __ignoreChecked = false;
    }

    onPartiallyCheckedEnabledChanged: {
        if (exclusiveGroup && partiallyCheckedEnabled) {
            console.warn("Cannot have partially checked boxes in an ExclusiveGroup.");
        }
    }

    onExclusiveGroupChanged: {
        if (exclusiveGroup && partiallyCheckedEnabled) {
            console.warn("Cannot have partially checked boxes in an ExclusiveGroup.");
        }
    }

    /*! \internal */
    function __cycleCheckBoxStates() {
        if (!partiallyCheckedEnabled) {
            checked = !checked;
        } else {
            switch (checkedState) {
                case Qt.Unchecked: checkedState = Qt.Checked; break;
                case Qt.Checked: checkedState = Qt.PartiallyChecked; break;
                case Qt.PartiallyChecked: checkedState = Qt.Unchecked; break;
            }
        }
    }
}