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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Components project.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
** the names of its contributors may be used to endorse or promote
** products derived from this software without specific prior written
** permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.0
import QtDesktop 0.2
FocusScope {
id: spinbox
property int minimumWidth: 0
property int minimumHeight: 0
property real value: 0.0
property real maximumValue: 99
property real minimumValue: 0
property real singleStep: 1
property string postfix
property bool upEnabled: value != maximumValue;
property bool downEnabled: value != minimumValue;
property alias upPressed: mouseUp.pressed
property alias downPressed: mouseDown.pressed
property alias upHovered: mouseUp.containsMouse
property alias downHovered: mouseDown.containsMouse
property alias containsMouse: mouseArea.containsMouse
property alias font: input.font
property string styleHint
Accessible.name: input.text
Accessible.role: Accessible.SpinBox
SystemPalette {
id: syspal
colorGroup: enabled ? SystemPalette.Active : SystemPalette.Disabled
}
property Component delegate: Item {
property rect upRect
property rect downRect
property rect inputRect
implicitHeight: styleitem.implicitHeight
implicitWidth: styleitem.implicitWidth
Rectangle {
id: editBackground
x: inputRect.x - 1
y: inputRect.y
width: inputRect.width + 1
height: inputRect.height
color: "white"
}
Item {
id: focusFrame
anchors.fill: editBackground
visible: frameitem.styleHint("focuswidget")
StyleItem {
id: frameitem
anchors.margins: -6
anchors.leftMargin: -5
anchors.rightMargin: -6
anchors.fill: parent
visible: spinbox.activeFocus
elementType: "focusframe"
}
}
function updateRect() {
upRect = styleitem.subControlRect("up");
downRect = styleitem.subControlRect("down");
inputRect = styleitem.subControlRect("edit");
}
Component.onCompleted: updateRect()
onWidthChanged: updateRect()
onHeightChanged: updateRect()
StyleItem {
id: styleitem
anchors.fill: parent
elementType: "spinbox"
contentWidth: 200
contentHeight: 26
sunken: (downEnabled && downPressed) | (upEnabled && upPressed)
hover: containsMouse
hasFocus: spinbox.focus
enabled: spinbox.enabled
value: (upPressed ? 1 : 0) |
(downPressed == 1 ? 1<<1 : 0) |
(upEnabled ? (1<<2) : 0) |
(downEnabled == 1 ? (1<<3) : 0)
hint: spinbox.styleHint
}
}
width: implicitWidth
height: implicitHeight
implicitWidth: loader.item ? loader.item.implicitWidth : 0
implicitHeight: loader.item ? loader.item.implicitHeight : 0
function increment() {
setValue(input.text)
value += singleStep
if (value > maximumValue)
value = maximumValue
input.text = value
}
function decrement() {
setValue(input.text)
value -= singleStep
if (value < minimumValue)
value = minimumValue
input.text = value
}
function setValue(v) {
var newval = parseFloat(v)
if (newval > maximumValue)
newval = maximumValue
else if (v < minimumValue)
newval = minimumValue
value = newval
input.text = value
}
Component.onCompleted: setValue(value)
onValueChanged: {
input.valueUpdate = true
input.text = value
input.valueUpdate = false
}
Loader {
id: loader
property rect upRect: item ? item.upRect : Qt.rect(0, 0, 0, 0)
property rect downRect: item ? item.downRect : Qt.rect(0, 0, 0, 0)
property rect inputRect: item ? item.inputRect : Qt.rect(0, 0, 0, 0)
sourceComponent: delegate
anchors.fill: parent
}
MouseArea {
id: mouseArea
anchors.fill: parent
hoverEnabled: true
}
// Spinbox input field
TextInput {
id: input
property bool valueUpdate: false
clip: true
x: loader.inputRect.x
y: loader.inputRect.y
width: loader.inputRect.width
height: loader.inputRect.height
selectByMouse: true
selectionColor: syspal.highlight
selectedTextColor: syspal.highlightedText
// validator: DoubleValidator { bottom: minimumValue; top: maximumValue; }
onAccepted: {setValue(input.text)}
onActiveFocusChanged: setValue(input.text)
color: syspal.text
opacity: parent.enabled ? 1 : 0.5
Text {
text: postfix
anchors.rightMargin: 4
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
}
}
// Spinbox increment button
MouseArea {
id: mouseUp
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: loader.upRect.x
anchors.topMargin: loader.upRect.y
width: loader.upRect.width
height: loader.upRect.height
onClicked: increment()
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseUp.pressed; interval: 350 ; onTriggered: mouseUp.autoincrement = true }
Timer { running: mouseUp.autoincrement; interval: 60 ; repeat: true ; onTriggered: increment() }
}
// Spinbox decrement button
MouseArea {
id: mouseDown
onClicked: decrement()
anchors.left: parent.left
anchors.top: parent.top
anchors.leftMargin: loader.downRect.x
anchors.topMargin: loader.downRect.y
width: loader.downRect.width
height: loader.downRect.height
property bool autoincrement: false;
onReleased: autoincrement = false
Timer { running: mouseDown.pressed; interval: 350 ; onTriggered: mouseDown.autoincrement = true }
Timer { running: mouseDown.autoincrement; interval: 60 ; repeat: true ; onTriggered: decrement() }
}
Keys.onUpPressed: increment()
Keys.onDownPressed: decrement()
}
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